MTG / Zendikar
201 - 225 of 280 results
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Trapmaker's Snare
Zendikar
(U)
Collector #: 074
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Instant
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| Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Elemental Appeal
Zendikar
(R)
Collector #: 123
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Sorcery
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Kicker Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Gigantiform
Zendikar
(R)
Collector #: 162
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Enchantment - Aura
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Kicker Enchant creature Enchanter creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. |
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- NM
- EX
- VG
- G
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Bog Tatters
Zendikar
(C)
Collector #: 084
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4/2 Creature - Wraith
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| Swampwalk | |
- NM
- EX
- VG
- G
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Caravan Hurda
Zendikar
(C)
Collector #: 005
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1/5 Creature - Giant
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| Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
- NM
- EX
- VG
- G
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Narrow Escape
Zendikar
(C)
Collector #: 027
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Instant
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| Return target permanent you control to its owner's hand. You gain 4 life. | |
- NM
- EX
- VG
- G
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Pillarfield Ox
Zendikar
(C)
Collector #: 031
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2/4 Creature - Ox
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- NM
- EX
- VG
- G
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Ruinous Minotaur
Zendikar
(C)
Collector #: 145
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5/2 Creature - Minotaur Warrior
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| Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. | |
- NM
- EX
- VG
- G
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Savage Silhouette
Zendikar
(C)
Collector #: 181
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has " |
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- NM
- EX
- VG
- G
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Shoal Serpent
Zendikar
(C)
Collector #: 065
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5/5 Creature - Serpent
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Defender Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. |
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- NM
- EX
- VG
- G
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Tempest Owl
Zendikar
(C)
Collector #: 072
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1/2 Creature - Bird
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Kicker Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. |
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- NM
- EX
- VG
- G
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Territorial Baloth
Zendikar
(C)
Collector #: 188
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4/4 Creature - Beast
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| Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Devout Lightcaster
Zendikar
(R)
Collector #: 010
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2/2 Creature - Kor Cleric
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Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. |
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- NM
- EX
- VG
- G
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Forest (246 A - Non-Full Art)
Zendikar
(L)
Collector #: 246a
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Guul Draz Specter
Zendikar
(R)
Collector #: 092
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2/2 Creature - Specter
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Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
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Island (234 A - Non-Full Art)
Zendikar
(L)
Collector #: 234a
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (245 D - Non-Full Art)
Zendikar
(L)
Collector #: 245a
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Bold Defense
Zendikar
(C)
Collector #: 003
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Instant
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Kicker Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. |
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- NM
- EX
- VG
- G
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Cancel
Zendikar
(C)
Collector #: 044
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Cliff Threader
Zendikar
(C)
Collector #: 007
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2/1 Creature - Kor Scout
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| Mountainwalk | |
- NM
- EX
- VG
- G
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Crypt Ripper
Zendikar
(C)
Collector #: 085
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2/2 Creature - Shade
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Haste |
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- NM
- EX
- VG
- G
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Heartstabber Mosquito
Zendikar
(C)
Collector #: 097
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2/2 Creature - Insect
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Kicker Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. |
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- NM
- EX
- VG
- G
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Illusion Token
Zendikar
(S)
Collector #: 004
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2/2 Creature - Illusion
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- NM
- EX
- VG
- G
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Ior Ruin Expedition
Zendikar
(C)
Collector #: 049
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. |
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- NM
- EX
- VG
- G
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Marsh Casualties
Zendikar
(U)
Collector #: 101
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Sorcery
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Kicker Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. |
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- NM
- EX
- VG
- G
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