MTG / Zendikar
126 - 150 of 280 results
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Mold Shambler
Zendikar
(C)
Collector #: 169
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3/3 Creature - Fungus Beast
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Kicker When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. |
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- NM
- EX
- VG
- G
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Murasa Pyromancer
Zendikar
(U)
Collector #: 139
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3/2 Creature - Human Shaman Ally
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| Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. | |
- NM
- EX
- VG
- G
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Quest for the Holy Relic
Zendikar
(U)
Collector #: 033
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Enchantment
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Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Graypelt Refuge
Zendikar
(U)
Collector #: 214
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Land
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Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Umara Raptor
Zendikar
(C)
Collector #: 075
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1/1 Creature - Bird Ally
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Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. |
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- NM
- EX
- VG
- G
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Goblin Ruinblaster
Zendikar
(U)
Collector #: 127
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2/1 Creature - Goblin Shaman
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Kicker Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. |
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- NM
- EX
- VG
- G
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Illusion Token
Zendikar
(S)
Collector #: 004
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2/2 Creature - Illusion
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- NM
- EX
- VG
- G
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Piranha Marsh
Zendikar
(C)
Collector #: 222
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Land
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Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. |
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- NM
- EX
- VG
- G
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Steppe Lynx
Zendikar
(C)
Collector #: 036
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0/1 Creature - Cat
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| Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Plains (230 A - Non-Full Art)
Zendikar
(L)
Collector #: 230a
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Hagra Diabolist
Zendikar
(U)
Collector #: 095
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3/2 Creature - Ogre Shaman Ally
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| Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. | |
- NM
- EX
- VG
- G
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Soaring Seacliff
Zendikar
(C)
Collector #: 225
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Land
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Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. |
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- NM
- EX
- VG
- G
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Vampire Lacerator
Zendikar
(C)
Collector #: 115
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2/2 Creature - Vampire Warrior
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| At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. | |
- NM
- EX
- VG
- G
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Khalni Gem
Zendikar
(U)
Collector #: 205
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Artifact
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When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Ravenous Trap
Zendikar
(U)
Collector #: 109
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Instant - Trap
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If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay Exile target player's graveyard. |
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- NM
- EX
- VG
- G
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Wolf Token
Zendikar
(S)
Collector #: 011
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2/2 Creature - Wolf
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- NM
- EX
- VG
- G
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Zektar Shrine Expedition
Zendikar
(C)
Collector #: 155
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Swamp (240 C - Non-Full Art)
Zendikar
(L)
Collector #: 240a
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Tajuru Archer
Zendikar
(U)
Collector #: 185
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1/2 Creature - Elf Archer Ally
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| Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. | |
- NM
- EX
- VG
- G
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Mountain (244 C - Non-Full Art)
Zendikar
(L)
Collector #: 244a
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Guul Draz Vampire
Zendikar
(C)
Collector #: 093
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1/1 Creature - Vampire Rogue
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| As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Soul Stair Expedition
Zendikar
(C)
Collector #: 112
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sould Stair Expedition. Remove three quest counters from Sould Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Swamp (239 B - Non-Full Art)
Zendikar
(L)
Collector #: 239a
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Plated Geopede
Zendikar
(C)
Collector #: 141
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1/1 Creature - Insect
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First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Electropotence
Zendikar
(R)
Collector #: 122
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Enchantment
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Whenever a creature enters the battlefield under your control, you may pay |
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- NM
- EX
- VG
- G
126 - 150 of 280 results