MTG / Zendikar Rising
176 - 200 of 297 results
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Rockslide Sorcerer
Zendikar Rising
(U)
Collector #: 154
FOIL
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3/3 Creature - Human Wizard Sorcerer
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| Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Scavenged Blade
Zendikar Rising
(C)
Collector #: 157
FOIL
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Artifact - Equipment
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When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip |
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- NM
- EX
- VG
- G
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Shadows' Verdict
Zendikar Rising
(R)
Collector #: 124
FOIL
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Sorcery
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| Exile all creatures and planeswalkers with converted mana cost 3 or less from the battlefield and all creatures and planeswalkers with converted mana cost 3 or less from all graveyards. | |
- NM
- EX
- VG
- G
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Shepherd of Heroes
Zendikar Rising
(C)
Collector #: 038
FOIL
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3/4 Creature - Angel Cleric
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Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Skyclave Geopede
Zendikar Rising
(U)
Collector #: 163
FOIL
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3/1 Creature - Insect
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Trample Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Skyclave Pick-Axe
Zendikar Rising
(U)
Collector #: 204
FOIL
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Artifact - Equipment
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When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip |
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- NM
- EX
- VG
- G
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Soaring Thought-Thief
Zendikar Rising
(U)
Collector #: 236
FOIL
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1/3 Creature - Human Rogue
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Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. |
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- NM
- EX
- VG
- G
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Veteran Adventurer
Zendikar Rising
(U)
Collector #: 218
FOIL
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5/5 Creature - Human
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Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs Vigilance |
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- NM
- EX
- VG
- G
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Windrider Wizard
Zendikar Rising
(U)
Collector #: 087
FOIL
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2/2 Creature - Human Wizard
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Flying Whenever you cast an instant, sorcery, or Wizard, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Adventure Awaits
Zendikar Rising
(C)
Collector #: 177
FOIL
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Sorcery
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| Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. | |
- NM
- EX
- VG
- G
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Anticognition
Zendikar Rising
(C)
Collector #: 045
FOIL
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Instant
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Counter target creature or planeswalker spell unless its controller pays |
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- NM
- EX
- VG
- G
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Blood Beckoning
Zendikar Rising
(C)
Collector #: 092
FOIL
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Sorcery
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Kicker Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creatures from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Blood Price
Zendikar Rising
(C)
Collector #: 093
FOIL
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Sorcery
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| Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | |
- NM
- EX
- VG
- G
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Canyon Jerboa
Zendikar Rising
(U)
Collector #: 007
FOIL
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1/2 Creature - Mouse
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| Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Chilling Trap
Zendikar Rising
(C)
Collector #: 050
FOIL
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Instant
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| Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
- NM
- EX
- VG
- G
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Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
FOIL
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1/3 Creature - Merfolk Cleric
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| Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
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Cragplate Baloth
Zendikar Rising
(R)
Collector #: 183
FOIL
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6/6 Creature - Beast
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Kicker This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Expedition Diviner
Zendikar Rising
(C)
Collector #: 057
FOIL
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3/2 Creature - Merfolk Wizard
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Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." |
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- NM
- EX
- VG
- G
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Expedition Skulker
Zendikar Rising
(C)
Collector #: 101
FOIL
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2/2 Creature - Vampire Rogue
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| Expedition Skulker has deathtouch as long as you control another Rogue. | |
- NM
- EX
- VG
- G
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Farsight Adept
Zendikar Rising
(C)
Collector #: 014
FOIL
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3/3 Creature - Kor Wizard
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| When Farsight Adept enters the battlefield, you and target opponent each draw a card. | |
- NM
- EX
- VG
- G
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Fissure Wizard
Zendikar Rising
(C)
Collector #: 140
FOIL
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2/1 Creature - Goblin Wizard
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| When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Grotag Night-Runner
Zendikar Rising
(U)
Collector #: 143
FOIL
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2/3 Creature - Gobblin Rogue
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| Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | |
- NM
- EX
- VG
- G
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Highborn Vampire
Zendikar Rising
(C)
Collector #: 107
FOIL
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4/3 Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Inscription of Insight
Zendikar Rising
(R)
Collector #: 061
FOIL
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Sorcery
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Kicker Choose one. If this spell was kicked, choose any number instead.
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- NM
- EX
- VG
- G
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Kargan Warleader
Zendikar Rising
(U)
Collector #: 224
FOIL
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3/3 Creature - Human Warrior
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| Other Warriors you control get +1/+1. | |
- NM
- EX
- VG
- G
176 - 200 of 297 results