MTG / Zendikar Rising
151 - 175 of 297 results
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Sea Gate Colossus
Zendikar Rising
(C)
Collector #: 251
FOIL
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7/5 Artifact Creature - Golem Warrior
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This spell costs |
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- NM
- EX
- VG
- G
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Shepherd of Heroes
Zendikar Rising
(C)
Collector #: 038
FOIL
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3/4 Creature - Angel Cleric
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Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Skyclave Cleric
Zendikar Rising
(U)
Collector #: 040
FOIL
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1/3 Creature - Kor Cleric
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When Skyclave Cleric enters the battlefield, you gain 2 life. Back Skyclave Basilica Land Skyclave Basilica enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Skyclave Shadowcat
Zendikar Rising
(U)
Collector #: 126
FOIL
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3/3 Creature - Cat Horror
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Whenever a creature you control with a +1/+1 counter on it dies, draw a card. |
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- NM
- EX
- VG
- G
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Territorial Scythecat
Zendikar Rising
(C)
Collector #: 213
FOIL
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2/1 Creature - Cat
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Trample Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. |
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- NM
- EX
- VG
- G
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Thwart the Grave
Zendikar Rising
(U)
Collector #: 130
FOIL
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Sorcery
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This spell costs Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Adventure Awaits
Zendikar Rising
(C)
Collector #: 177
FOIL
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Sorcery
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| Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. | |
- NM
- EX
- VG
- G
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Ardent Electromancer
Zendikar Rising
(C)
Collector #: 135
FOIL
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3/2 Creature - Human Wizard
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When Ardent Electromancer enters the battlefield, add |
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- NM
- EX
- VG
- G
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Blood Price
Zendikar Rising
(C)
Collector #: 093
FOIL
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Sorcery
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| Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | |
- NM
- EX
- VG
- G
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Canyon Jerboa
Zendikar Rising
(U)
Collector #: 007
FOIL
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1/2 Creature - Mouse
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| Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Chilling Trap
Zendikar Rising
(C)
Collector #: 050
FOIL
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Instant
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| Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
- NM
- EX
- VG
- G
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Cleric of Life's Bond
Zendikar Rising
(U)
Collector #: 222
FOIL
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2/2 Creature - Vampire Cleric
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Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. |
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- NM
- EX
- VG
- G
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Dauntless Unity
Zendikar Rising
(C)
Collector #: 009
FOIL
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Instant
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Kicker Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. |
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- NM
- EX
- VG
- G
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Deadly Alliance
Zendikar Rising
(C)
Collector #: 096
FOIL
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Instant
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This spell costs Destroy target creature or planeswalker. |
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- NM
- EX
- VG
- G
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Forest (384)
Zendikar Rising
(L)
Collector #: 384
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Gnarlid Colony
Zendikar Rising
(C)
Collector #: 185
FOIL
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2/2 Creature - Beast
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Kicker If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. |
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- NM
- EX
- VG
- G
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Joraga Visionary
Zendikar Rising
(C)
Collector #: 188
FOIL
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3/2 Creature - Elf Wizard
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| When Joraga Visionary enters the battlefield, draw a card. | |
- NM
- EX
- VG
- G
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Magmatic Channeler
Zendikar Rising
(R)
Collector #: 148
FOIL
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1/3 Creature - Human Wizard
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As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. |
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- NM
- EX
- VG
- G
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Malakir Blood-Priest
Zendikar Rising
(C)
Collector #: 110
FOIL
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2/1 Creature — Vampire Cleric
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| When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. | |
- NM
- EX
- VG
- G
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Nahiri's Binding
Zendikar Rising
(C)
Collector #: 029
FOIL
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Enchantment - Aura
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Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
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- NM
- EX
- VG
- G
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Practiced Tactics
Zendikar Rising
(C)
Collector #: 032
FOIL
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Instant
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| Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, or Wizard.) | |
- NM
- EX
- VG
- G
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Roost of Drakes
Zendikar Rising
(U)
Collector #: 074
FOIL
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Enchantment
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Kicker When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. |
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- NM
- EX
- VG
- G
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Shatterskull Charger
Zendikar Rising
(R)
Collector #: 159
FOIL
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4/3 Creature - Giant Warrior
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Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. |
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- NM
- EX
- VG
- G
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Shell Shield
Zendikar Rising
(C)
Collector #: 079
FOIL
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Instant
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Kicker Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponent controls.) |
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- NM
- EX
- VG
- G
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Skyclave Shade
Zendikar Rising
(R)
Collector #: 125
FOIL
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3/1 Creature - Shade
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Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. |
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- NM
- EX
- VG
- G
151 - 175 of 297 results