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Wayward Guide-Beast
Zendikar Rising
(R)
Collector #: 176
FOIL
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2/2 Creature - Beast
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Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. |
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Construct Token
Zendikar Rising
(S)
Collector #: 010
FOIL
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1/1 Token Artifact Creature - Construct
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Forest (280)
Zendikar Rising
(L)
Collector #: 280
FOIL
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Basic Land - Forest
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Hydra Token
Zendikar Rising
(S)
Collector #: 009
FOIL
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*/* Creature - Hydra
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Yasharn, Implacable Earth
Zendikar Rising
(R)
Collector #: 240
FOIL
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4/4 Legendary Creature - Elemental Boar
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When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. |
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Angelheart Protector
Zendikar Rising
(C)
Collector #: 003
FOIL
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3/2 Creature - Human Cleric
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When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
Broken Wings
Zendikar Rising
(C)
Collector #: 181
FOIL
|
Instant
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Destroy target artifact, enchantment, or creature with flying. | |
Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
FOIL
|
1/3 Creature - Merfolk Cleric
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Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
Confounding Conundrum
Zendikar Rising
(R)
Collector #: 053
FOIL
|
Enchantment
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When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
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Iridescent Hornbeetle
Zendikar Rising
(U)
Collector #: 187
FOIL
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3/4 Creature - Insect
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At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. | |
Island (381)
Zendikar Rising
(L)
Collector #: 381
FOIL
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Basic Land - Island
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Malakir Blood-Priest
Zendikar Rising
(C)
Collector #: 110
FOIL
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2/1 Creature - Vampire Cleric
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When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
Master of Winds
Zendikar Rising
(R)
Collector #: 068
FOIL
|
1/4 Creature - Sphinx Wizard
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Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
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Relic Robber
Zendikar Rising
(R)
Collector #: 153
FOIL
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2/2 Creature - Goblin Rogue
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Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." |
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Skyclave Squid
Zendikar Rising
(C)
Collector #: 082
FOIL
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3/2 Creature - Squid
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Defender Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. |
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Spoils of Adventure
Zendikar Rising
(U)
Collector #: 237
FOIL
|
Instant
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This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. |
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Tazeem Raptor
Zendikar Rising
(C)
Collector #: 043
FOIL
|
2/2 Creature - Bird
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Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. |
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Throne of Makindi
Zendikar Rising
(R)
Collector #: 265
FOIL
|
Land
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: Add . , : Put a charge counter on Throne of Makindi. , Remove a charge counter from Throne of Maklindi: Add two mana of any color. Spend this mana only to cast kicked spells. |
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Thwart the Grave
Zendikar Rising
(U)
Collector #: 130
FOIL
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Sorcery
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This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. |
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Umara Mystic
Zendikar Rising
(U)
Collector #: 238
FOIL
|
1/3 Creature - Merfolk Wizard
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Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. |
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Mountain (277)
Zendikar Rising
(L)
Collector #: 277
FOIL
|
Basic Land - Mountain
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Cinderclasm
Zendikar Rising
(U)
Collector #: 136
FOIL
|
Instant
|
Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. |
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Nighthawk Scavenger
Zendikar Rising
(R)
Collector #: 115
FOIL
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1/3 Creature - Vampire Rogue
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Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. |
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Phylath, World Sculptor
Zendikar Rising
(R)
Collector #: 234
FOIL
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5/5 Legendary Creature - Elemental
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When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall - Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. |
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Sea Gate Stormcaller
Zendikar Rising
(M)
Collector #: 077
FOIL
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2/1 Creature - Human Wizard
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Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. |
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