MTG / Zendikar Rising
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Relic Axe
Zendikar Rising
(U)
Collector #: 248
FOIL
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Artifact - Equipment
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When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip |
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- NM
- EX
- VG
- G
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Relic Robber
Zendikar Rising
(R)
Collector #: 153
FOIL
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2/2 Creature - Goblin Rogue
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Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." |
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- NM
- EX
- VG
- G
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Resolute Strike
Zendikar Rising
(C)
Collector #: 035
FOIL
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an equipment you control to it. | |
- NM
- EX
- VG
- G
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Roil Eruption
Zendikar Rising
(C)
Collector #: 155
FOIL
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Sorcery
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Kicker Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. |
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- NM
- EX
- VG
- G
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Scion of the Swarm
Zendikar Rising
(U)
Collector #: 121
FOIL
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3/3 Creature - Vampire Cleric
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Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. |
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- NM
- EX
- VG
- G
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Sea Gate Banneret
Zendikar Rising
(C)
Collector #: 036
FOIL
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1/2 Creature - Kor Warrior
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- NM
- EX
- VG
- G
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Shadow Stinger
Zendikar Rising
(U)
Collector #: 123
FOIL
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1/4 Creature - Vampire Rogue
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Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Shatterskull Minotaur
Zendikar Rising
(U)
Collector #: 160
FOIL
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5/4 Creature - Minotaur Warrior
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This spell costs Haste |
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- NM
- EX
- VG
- G
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Sizzling Barrage
Zendikar Rising
(C)
Collector #: 162
FOIL
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Instant
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| Sizzling Barrage deals 4 damage to target creature that blocked this turn. | |
- NM
- EX
- VG
- G
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Skyclave Geopede
Zendikar Rising
(U)
Collector #: 163
FOIL
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3/1 Creature - Insect
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Trample Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Skyclave Plunder
Zendikar Rising
(U)
Collector #: 081
FOIL
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Sorcery
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| Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Skyclave Squid
Zendikar Rising
(C)
Collector #: 082
FOIL
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3/2 Creature - Squid
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Defender Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Soaring Thought-Thief
Zendikar Rising
(U)
Collector #: 236
FOIL
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1/3 Creature - Human Rogue
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Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. |
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- NM
- EX
- VG
- G
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Springmantle Cleric
Zendikar Rising
(U)
Collector #: 205
FOIL
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2/3 Creature - Elf Cleric
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| Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | |
- NM
- EX
- VG
- G
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Tajuru Paragon
Zendikar Rising
(R)
Collector #: 209
FOIL
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3/2 Creature - Elf
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Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Tajuru Snarecaster
Zendikar Rising
(C)
Collector #: 210
FOIL
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1/4 Creature - Elf Rogue
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| Reach | |
- NM
- EX
- VG
- G
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Taunting Arbormage
Zendikar Rising
(U)
Collector #: 212
FOIL
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2/3 Creature - Elf Wizard
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Kicker When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. |
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- NM
- EX
- VG
- G
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Tazeem Roilmage
Zendikar Rising
(C)
Collector #: 084
FOIL
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2/1 Creature - Merfolk Wizard
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Kicker When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Teeterpeak Ambusher
Zendikar Rising
(C)
Collector #: 169
FOIL
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1/3 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Thundering Sparkmage
Zendikar Rising
(U)
Collector #: 171
FOIL
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2/2 Creature - Human Wizard
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| When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard) | |
- NM
- EX
- VG
- G
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Vanquish the Weak
Zendikar Rising
(C)
Collector #: 131
FOIL
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Instant
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| Destroy target creature with power 3 or less. | |
- NM
- EX
- VG
- G
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Zulaport Duelist
Zendikar Rising
(C)
Collector #: 088
FOIL
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1/1 Creature - Human Rogue
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Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
276 - 297 of 297 results