MTG / Zendikar Rising
276 - 297 of 297 results
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Sea Gate Stormcaller
Zendikar Rising
(M)
Collector #: 077
FOIL
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2/1 Creature - Human Wizard
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Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. |
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- NM
- EX
- VG
- G
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Shadow Stinger
Zendikar Rising
(U)
Collector #: 123
FOIL
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1/4 Creature - Vampire Rogue
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Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Shatterskull Charger
Zendikar Rising
(R)
Collector #: 159
FOIL
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4/3 Creature - Giant Warrior
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Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. |
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- NM
- EX
- VG
- G
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Shatterskull Minotaur
Zendikar Rising
(U)
Collector #: 160
FOIL
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5/4 Creature - Minotaur Warrior
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This spell costs Haste |
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- NM
- EX
- VG
- G
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Shepherd of Heroes
Zendikar Rising
(C)
Collector #: 038
FOIL
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3/4 Creature - Angel Cleric
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Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Sizzling Barrage
Zendikar Rising
(C)
Collector #: 162
FOIL
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Instant
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| Sizzling Barrage deals 4 damage to target creature that blocked this turn. | |
- NM
- EX
- VG
- G
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Skyclave Geopede
Zendikar Rising
(U)
Collector #: 163
FOIL
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3/1 Creature - Insect
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Trample Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Skyclave Plunder
Zendikar Rising
(U)
Collector #: 081
FOIL
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Sorcery
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| Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Skyclave Squid
Zendikar Rising
(C)
Collector #: 082
FOIL
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3/2 Creature - Squid
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Defender Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Soaring Thought-Thief
Zendikar Rising
(U)
Collector #: 236
FOIL
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1/3 Creature - Human Rogue
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Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. |
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- NM
- EX
- VG
- G
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Springmantle Cleric
Zendikar Rising
(U)
Collector #: 205
FOIL
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2/3 Creature - Elf Cleric
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| Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. | |
- NM
- EX
- VG
- G
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Swamp (382)
Zendikar Rising
(L)
Collector #: 382
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Tajuru Snarecaster
Zendikar Rising
(C)
Collector #: 210
FOIL
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1/4 Creature - Elf Rogue
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| Reach | |
- NM
- EX
- VG
- G
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Taunting Arbormage
Zendikar Rising
(U)
Collector #: 212
FOIL
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2/3 Creature - Elf Wizard
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Kicker When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. |
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- NM
- EX
- VG
- G
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Tazeem Roilmage
Zendikar Rising
(C)
Collector #: 084
FOIL
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2/1 Creature - Merfolk Wizard
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Kicker When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Teeterpeak Ambusher
Zendikar Rising
(C)
Collector #: 169
FOIL
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1/3 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Thundering Sparkmage
Zendikar Rising
(U)
Collector #: 171
FOIL
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2/2 Creature - Human Wizard
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| When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard) | |
- NM
- EX
- VG
- G
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Umara Wizard
Zendikar Rising
(U)
Collector #: 086
FOIL
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4/3 Creature - Merfolk Wizard
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Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. Back Umara Skyfalls Land Umara Skyfalls enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Vanquish the Weak
Zendikar Rising
(C)
Collector #: 131
FOIL
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Instant
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| Destroy target creature with power 3 or less. | |
- NM
- EX
- VG
- G
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Verazol, the Split Current
Zendikar Rising
(R)
Collector #: 239
FOIL
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0/0 Legendary Creature - Serpent
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Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
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- NM
- EX
- VG
- G
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Wayward Guide-Beast
Zendikar Rising
(R)
Collector #: 176
FOIL
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2/2 Creature - Beast
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Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Zulaport Duelist
Zendikar Rising
(C)
Collector #: 088
FOIL
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1/1 Creature - Human Rogue
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Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
276 - 297 of 297 results