MTG / Zendikar Rising
226 - 250 of 297 results
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Synchronized Spellcraft
Zendikar Rising
(C)
Collector #: 168
FOIL
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Instant
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| Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Tajuru Paragon
Zendikar Rising
(R)
Collector #: 209
FOIL
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3/2 Creature - Elf
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Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Tazeem Raptor
Zendikar Rising
(C)
Collector #: 043
FOIL
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2/2 Creature - Bird
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Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Throne of Makindi
Zendikar Rising
(R)
Collector #: 265
FOIL
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Land
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- NM
- EX
- VG
- G
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Thundering Rebuke
Zendikar Rising
(U)
Collector #: 170
FOIL
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Sorcery
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| Thundering Rebuke deal 4 damage to target creature or planeswalker. | |
- NM
- EX
- VG
- G
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Tormenting Voice
Zendikar Rising
(C)
Collector #: 172
FOIL
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Sorcery
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As an additional cost to cast this spell, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Turntimber Ascetic
Zendikar Rising
(C)
Collector #: 214
FOIL
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5/4 Creature - Giant Cleric
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| When Turntimber Ascentic enters the battlefield, you gain 3 life. | |
- NM
- EX
- VG
- G
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Umara Mystic
Zendikar Rising
(U)
Collector #: 238
FOIL
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1/3 Creature - Merfolk Wizard
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Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Veteran Adventurer
Zendikar Rising
(U)
Collector #: 218
FOIL
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5/5 Creature - Human
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Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs Vigilance |
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- NM
- EX
- VG
- G
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Windrider Wizard
Zendikar Rising
(U)
Collector #: 087
FOIL
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2/2 Creature - Human Wizard
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Flying Whenever you cast an instant, sorcery, or Wizard, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Akoum Hellhound
Zendikar Rising
(C)
Collector #: 133
FOIL
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0/1 Creature - Elemental Dog
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| Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Angelheart Protector
Zendikar Rising
(C)
Collector #: 003
FOIL
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3/2 Creature - Human Cleric
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| When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Blood Beckoning
Zendikar Rising
(C)
Collector #: 092
FOIL
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Sorcery
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Kicker Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creatures from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Broken Wings
Zendikar Rising
(C)
Collector #: 181
FOIL
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Instant
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| Destroy target artifact, enchantment, or creature with flying. | |
- NM
- EX
- VG
- G
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Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
FOIL
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1/3 Creature - Merfolk Cleric
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| Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
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Cliffhaven Sell-Sword
Zendikar Rising
(C)
Collector #: 008
FOIL
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3/1 Creature - Kor Warrior
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- NM
- EX
- VG
- G
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Coralhelm Chronicler
Zendikar Rising
(R)
Collector #: 054
FOIL
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Drana's Silencer
Zendikar Rising
(C)
Collector #: 099
FOIL
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3/2 Creature - Vampire Rogue
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| When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Expedition Healer
Zendikar Rising
(C)
Collector #: 013
FOIL
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2/2 Creature - Kor Cleric
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Vigilance Expedition Healer has lifelink as long as you control another Cleric. |
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- NM
- EX
- VG
- G
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Expedition Skulker
Zendikar Rising
(C)
Collector #: 101
FOIL
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2/2 Creature - Vampire Rogue
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| Expedition Skulker has deathtouch as long as you control another Rogue. | |
- NM
- EX
- VG
- G
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Field Research
Zendikar Rising
(C)
Collector #: 058
FOIL
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Sorcery
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Kicker Draw two cards. If this spell was kicked, draw three cards instead. |
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- NM
- EX
- VG
- G
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Glacial Grasp
Zendikar Rising
(C)
Collector #: 059
FOIL
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Instant
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Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
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- NM
- EX
- VG
- G
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Goblin Construct Token
Zendikar Rising
(S)
Collector #: 011
FOIL
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0/1 Token Artifact Creature - Goblin Construct
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This creature can't block. At the beginning of your upkeep, this creature deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Grotag Bug-Catcher
Zendikar Rising
(C)
Collector #: 142
FOIL
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1/2 Creature - Goblin Warrior
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Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Grotag Night-Runner
Zendikar Rising
(U)
Collector #: 143
FOIL
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2/3 Creature - Gobblin Rogue
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| Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | |
- NM
- EX
- VG
- G
226 - 250 of 297 results