MTG / Visions
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Lichenthrope
Visions
(R)
Collector #: 112
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5/5 Creature - Plant Fungus
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If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. |
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- NM
- EX
- VG
- G
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Suq'Ata Assassin
Visions
(U)
Collector #: 069
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1/1 Creature - Human Assassin
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Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) |
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- NM
- EX
- VG
- G
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Gossamer Chains
Visions
(C)
Collector #: 006
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Enchantment
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| Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. | |
- NM
- EX
- VG
- G
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Quirion Druid
Visions
(R)
Collector #: 116
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1/2 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Ogre Enforcer
Visions
(R)
Collector #: 089
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4/4 Creature - Ogre
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| Ogre Enforcer can't be destroyed by lethal damage unless it's been dealt lethal damage by a single source. | |
- NM
- EX
- VG
- G
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Miraculous Recovery
Visions
(U)
Collector #: 013
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Instant
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| Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Rowen
Visions
(R)
Collector #: 119
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Enchantment
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| Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. | |
- NM
- EX
- VG
- G
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Quicksand
Visions
(U)
Collector #: 166
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Land
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- NM
- EX
- VG
- G
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Honorable Passage
Visions
(U)
Collector #: 007
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Instant
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| The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. | |
- NM
- EX
- VG
- G
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Nekrataal
Visions
(U)
Collector #: 066
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2/1 Creature - Human Assassin
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First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. |
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- NM
- EX
- VG
- G
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Snake Basket
Visions
(R)
Collector #: 155
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Artifact
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- NM
- EX
- VG
- G
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Stampeding Wildebeests
Visions
(U)
Collector #: 121
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5/4 Creature - Antelope Beast
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Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Hearth Charm
Visions
(C)
Collector #: 082
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Peace Talks
Visions
(U)
Collector #: 015
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Sorcery
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| This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. | |
- NM
- EX
- VG
- G
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Shimmering Efreet
Visions
(U)
Collector #: 042
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2/2 Creature - Efreet
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Flying Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.) |
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- NM
- EX
- VG
- G
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Death Watch
Visions
(C)
Collector #: 057
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Enchantment - Aura
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Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. |
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- NM
- EX
- VG
- G
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Time and Tide
Visions
(U)
Collector #: 046
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Instant
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| Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. | |
- NM
- EX
- VG
- G
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Remedy
Visions
(C)
Collector #: 017
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Instant
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| Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. | |
- NM
- EX
- VG
- G
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Song of Blood
Visions
(C)
Collector #: 094
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Sorcery
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| Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. | |
- NM
- EX
- VG
- G
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Coercion
Visions
(C)
Collector #: 054
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Sorcery
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| Target opponent reveals their hand. You choose a card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Mystic Veil
Visions
(C)
Collector #: 038
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Enchantment - Aura
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You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
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- NM
- EX
- VG
- G
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Parapet
Visions
(C)
Collector #: 014
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Enchantment
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You may cast Parapet any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Creatures you control get +0/+1. |
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- NM
- EX
- VG
- G
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Raging Gorilla
Visions
(C)
Collector #: 090
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2/3 Creature - Ape
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| Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Longbow Archer
Visions
(U)
Collector #: 012
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2/2 Creature - Human Soldier Archer
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| First strike; reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Vampirism
Visions
(U)
Collector #: 073
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Enchantment - Aura
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Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
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- NM
- EX
- VG
- G
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