MTG / Visions
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Waterspout Djinn
Visions
(U)
Collector #: 050
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4/4 Creature - Djinn
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Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Wicked Reward
Visions
(C)
Collector #: 075
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Instant
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As an additional cost to cast Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Feral Instinct
Visions
(C)
Collector #: 107
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Instant
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Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Giant Caterpillar
Visions
(C)
Collector #: 108
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3/3 Creature - Insect
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- NM
- EX
- VG
- G
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King Cheetah
Visions
(C)
Collector #: 110
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3/2 Creature - Cat
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| Flash | |
- NM
- EX
- VG
- G
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Lead-Belly Chimera
Visions
(U)
Collector #: 148
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2/2 Artifact Creature - Chimera
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Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) |
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- NM
- EX
- VG
- G
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Resistance Fighter
Visions
(C)
Collector #: 018
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1/1 Creature - Human Soldier
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| Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. | |
- NM
- EX
- VG
- G
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Talruum Champion
Visions
(C)
Collector #: 097
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3/3 Creature - Minotaur
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First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. |
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- NM
- EX
- VG
- G
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Vampirism
Visions
(U)
Collector #: 073
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Enchantment - Aura
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Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
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- NM
- EX
- VG
- G
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Warrior's Honor
Visions
(C)
Collector #: 024
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Instant
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| Creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Inspiration
Visions
(C)
Collector #: 035
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Instant
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| Target player draws two cards. | |
- NM
- EX
- VG
- G
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Matopi Golem
Visions
(U)
Collector #: 150
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3/3 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Teferi's Honor Guard
Visions
(U)
Collector #: 022
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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- NM
- EX
- VG
- G
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Wake of Vultures
Visions
(C)
Collector #: 074
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3/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
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Bull Elephant
Visions
(C)
Collector #: 101
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4/4 Creature - Elephant
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| When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. | |
- NM
- EX
- VG
- G
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Python
Visions
(C)
Collector #: 068
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3/2 Creature - Snake
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- NM
- EX
- VG
- G
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Relic Ward
Visions
(U)
Collector #: 016
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Enchantment - Aura
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You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) |
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- NM
- EX
- VG
- G
151 - 167 of 167 results