MTG / Visions
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Squandered Resources
Visions
(R)
Collector #: 137
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Enchantment
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| Sacrifice a land: Add one mana of any type the sacrificed land could produce. | |
- NM
- EX
- VG
- G
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Necromancy
Visions
(U)
Collector #: 064
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Enchantment
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You may cast Necromancy any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
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- NM
- EX
- VG
- G
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Anvil of Bogardan
Visions
(R)
Collector #: 141
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Artifact
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Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. |
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- NM
- EX
- VG
- G
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Undiscovered Paradise
Visions
(R)
Collector #: 167
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Land
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- NM
- EX
- VG
- G
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Tithe
Visions
(R)
Collector #: 023
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Instant
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| Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Vampiric Tutor
Visions
(R)
Collector #: 072
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Instant
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| Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. | |
- NM
- EX
- VG
- G
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Natural Order
Visions
(R)
Collector #: 114
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Sorcery
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As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Goblin Recruiter
Visions
(U)
Collector #: 080
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1/1 Creature - Goblin
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| When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. | |
- NM
- EX
- VG
- G
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Teferi's Puzzle Box
Visions
(R)
Collector #: 156
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Artifact
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| At the beginning of each player’s draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. | |
- NM
- EX
- VG
- G
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Phyrexian Walker
Visions
(C)
Collector #: 152
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0/3 Artifact Creature - Phyrexian Construct
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- NM
- EX
- VG
- G
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Quirion Ranger
Visions
(C)
Collector #: 117
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1/1 Creature - Elf Ranger
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| Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. | |
- NM
- EX
- VG
- G
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City of Solitude
Visions
(R)
Collector #: 102
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Enchantment
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| Players can cast spells and activate abilities only during their own turns. | |
- NM
- EX
- VG
- G
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Fireblast
Visions
(C)
Collector #: 079
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Instant
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You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to any target. |
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- NM
- EX
- VG
- G
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Impulse
Visions
(C)
Collector #: 034
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Instant
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| Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. | |
- NM
- EX
- VG
- G
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Femeref Enchantress
Visions
(R)
Collector #: 129
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1/2 Creature - Human Druid
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| Whenever an enchantment is put into a graveyard from the battlefield, draw a card. | |
- NM
- EX
- VG
- G
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Vision Charm
Visions
(C)
Collector #: 049
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Retribution of the Meek
Visions
(R)
Collector #: 019
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Sorcery
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| Destroy all creatures with power 4 or greater. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Crypt Rats
Visions
(C)
Collector #: 055
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1/1 Creature - Rat
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- NM
- EX
- VG
- G
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Eye of Singularity
Visions
(R)
Collector #: 004
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World Enchantment
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When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Elephant Grass
Visions
(U)
Collector #: 104
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Enchantment
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Cumulative upkeep Black creatures can't attack you. Nonblack creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Summer Bloom
Visions
(U)
Collector #: 122
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Sorcery
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| You may play up to three additional lands this turn. | |
- NM
- EX
- VG
- G
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Funeral Charm
Visions
(C)
Collector #: 061
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Prosperity
Visions
(U)
Collector #: 040
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Sorcery
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| Each player draws X cards. | |
- NM
- EX
- VG
- G
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Breathstealer's Crypt
Visions
(R)
Collector #: 127
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Enchantment
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| If a player would draw a card, instead they draw a card and reveal it. If it’s a creature card, that player discards it unless they pay 3 life. | |
- NM
- EX
- VG
- G
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Pygmy Hippo
Visions
(R)
Collector #: 133
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2/2 Creature - Hippo
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Whenever Pygmy Hippo attacks and isn’t blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of |
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- NM
- EX
- VG
- G
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