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Triangle of War
Visions
(R)
Collector #: 158
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Artifact
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, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other) | |
Everglades
Visions
(U)
Collector #: 162
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Land
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Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add . |
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Freewind Falcon
Visions
(C)
Collector #: 005
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1/1 Creature - Bird
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Flying, protection from red | |
Sisay's Ring
Visions
(C)
Collector #: 154
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Artifact
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: Add . | |
Shrieking Drake
Visions
(C)
Collector #: 043
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1/1 Creature - Drake
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Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. |
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Elkin Lair
Visions
(R)
Collector #: 078
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World Enchantment
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At the beginning of each player’s upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn’t played the card, they put it into their graveyard. | |
Funeral Charm
Visions
(C)
Collector #: 061
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Instant
|
Choose one -
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Righteous War
Visions
(R)
Collector #: 134
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Enchantment
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White creatures you control have protection from black. Black creatures you control have protection from white. |
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Coral Atoll
Visions
(U)
Collector #: 160
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Land
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Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add . |
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Betrayal
Visions
(C)
Collector #: 026
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Enchantment - Aura
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Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. |
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Crypt Rats
Visions
(C)
Collector #: 055
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1/1 Creature - Rat
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: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. | |
Vanishing
Visions
(C)
Collector #: 048
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Enchantment - Aura
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: Enchanted creature phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.) | |
Helm of Awakening
Visions
(U)
Collector #: 145
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Artifact
|
Spells cost less to play. | |
Karoo
Visions
(U)
Collector #: 165
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Land
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Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. : Add . |
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Equipoise
Visions
(R)
Collector #: 003
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Enchantment
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At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they’re phased out, they’re treated as though they don’t exist. They phase in before that player untaps during their next untap step.) | |
Fireblast
Visions
(C)
Collector #: 079
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Instant
|
You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to any target. |
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Chronatog
Visions
(R)
Collector #: 028
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1/2 Creature - Atog
|
: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. | |
Impulse
Visions
(C)
Collector #: 034
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Instant
|
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. | |
Uktabi Orangutan
Visions
(U)
Collector #: 123
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2/2 Creature - Ape
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When Uktabi Orangutan enters the battlefield, destroy target artifact. | |
Summer Bloom
Visions
(U)
Collector #: 122
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Sorcery
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You may play up to three additional lands this turn. | |
Jungle Basin
Visions
(U)
Collector #: 164
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Land
|
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add . |
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Guiding Spirit
Visions
(R)
Collector #: 131
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1/2 Creature - Angel Spirit
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Flying : If the top card of target player's graveyard is a creature card, put that card on top of that player's library. |
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Hearth Charm
Visions
(C)
Collector #: 082
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Instant
|
Choose one -
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Flooded Shoreline
Visions
(R)
Collector #: 032
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Enchantment
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, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. | |
Suleiman's Legacy
Visions
(R)
Collector #: 138
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Enchantment
|
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. |
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