MTG / Visions
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Teferi's Realm
Visions
(R)
Collector #: 044
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World Enchantment
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| At the beginning of each player’s upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they’re phased out, they’re treated as though they don’t exist. Each one phases in before its controller untaps during their next untap step.) | |
- NM
- EX
- VG
- G
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Everglades
Visions
(U)
Collector #: 162
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Land
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Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Equipoise
Visions
(R)
Collector #: 003
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Enchantment
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| At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they’re phased out, they’re treated as though they don’t exist. They phase in before that player untaps during their next untap step.) | |
- NM
- EX
- VG
- G
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Uktabi Orangutan
Visions
(U)
Collector #: 123
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2/2 Creature - Ape
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| When Uktabi Orangutan enters the battlefield, destroy target artifact. | |
- NM
- EX
- VG
- G
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Chronatog
Visions
(R)
Collector #: 028
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1/2 Creature - Atog
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- NM
- EX
- VG
- G
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Griffin Canyon
Visions
(R)
Collector #: 163
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Land
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- NM
- EX
- VG
- G
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Pygmy Hippo
Visions
(R)
Collector #: 133
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2/2 Creature - Hippo
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Whenever Pygmy Hippo attacks and isn’t blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of |
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- NM
- EX
- VG
- G
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Phyrexian Marauder
Visions
(R)
Collector #: 151
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0/0 Artifact Creature - Phyrexian Construct
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Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay |
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- NM
- EX
- VG
- G
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Eye of Singularity
Visions
(R)
Collector #: 004
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World Enchantment
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When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Desertion
Visions
(R)
Collector #: 030
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Instant
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| Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
- NM
- EX
- VG
- G
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Coral Atoll
Visions
(U)
Collector #: 160
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Land
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Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Jungle Basin
Visions
(U)
Collector #: 164
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Land
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Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Dormant Volcano
Visions
(U)
Collector #: 161
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Land
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Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Karoo
Visions
(U)
Collector #: 165
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Land
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Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Righteous War
Visions
(R)
Collector #: 134
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Enchantment
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White creatures you control have protection from black. Black creatures you control have protection from white. |
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- NM
- EX
- VG
- G
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Rainbow Efreet
Visions
(R)
Collector #: 041
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3/1 Creature - Efreet
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Flying |
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- NM
- EX
- VG
- G
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Funeral Charm
Visions
(C)
Collector #: 061
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Vanishing
Visions
(C)
Collector #: 048
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Enchantment - Aura
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- NM
- EX
- VG
- G
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Three Wishes
Visions
(R)
Collector #: 045
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Instant
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| Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. | |
- NM
- EX
- VG
- G
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Lightning Cloud
Visions
(R)
Collector #: 087
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Enchantment
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Whenever a player plays a red spell, you may pay |
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- NM
- EX
- VG
- G
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Sisay's Ring
Visions
(C)
Collector #: 154
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Artifact
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- NM
- EX
- VG
- G
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Elkin Lair
Visions
(R)
Collector #: 078
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World Enchantment
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| At the beginning of each player’s upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn’t played the card, they put it into their graveyard. | |
- NM
- EX
- VG
- G
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Blanket of Night
Visions
(U)
Collector #: 052
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Enchantment
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| Each land is a Swamp in addition to its other land types. | |
- NM
- EX
- VG
- G
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Desolation
Visions
(U)
Collector #: 058
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Enchantment
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| At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. | |
- NM
- EX
- VG
- G
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Flooded Shoreline
Visions
(R)
Collector #: 032
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Enchantment
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- NM
- EX
- VG
- G
26 - 50 of 167 results