MTG / Visions
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Elkin Lair
Visions
(R)
Collector #: 078
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World Enchantment
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| At the beginning of each player’s upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn’t played the card, they put it into their graveyard. | |
- NM
- EX
- VG
- G
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Lightning Cloud
Visions
(R)
Collector #: 087
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Enchantment
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Whenever a player plays a red spell, you may pay |
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- NM
- EX
- VG
- G
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Eye of Singularity
Visions
(R)
Collector #: 004
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World Enchantment
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When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Righteous War
Visions
(R)
Collector #: 134
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Enchantment
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White creatures you control have protection from black. Black creatures you control have protection from white. |
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- NM
- EX
- VG
- G
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River Boa
Visions
(C)
Collector #: 118
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2/1 Creature - Snake
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Islandwalk |
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- NM
- EX
- VG
- G
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Dormant Volcano
Visions
(U)
Collector #: 161
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Land
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Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Corrosion
Visions
(R)
Collector #: 128
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Enchantment
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Cumulative upkeep At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. |
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- NM
- EX
- VG
- G
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Flooded Shoreline
Visions
(R)
Collector #: 032
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Enchantment
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- NM
- EX
- VG
- G
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Betrayal
Visions
(C)
Collector #: 026
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Enchantment - Aura
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Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. |
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- NM
- EX
- VG
- G
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Katabatic Winds
Visions
(R)
Collector #: 109
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Enchantment
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with |
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- NM
- EX
- VG
- G
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Diamond Kaleidoscope
Visions
(R)
Collector #: 143
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Artifact
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Sacrifice a Prism token: Add one mana of any color. |
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- NM
- EX
- VG
- G
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Honorable Passage
Visions
(U)
Collector #: 007
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Instant
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| The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. | |
- NM
- EX
- VG
- G
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Dark Privilege
Visions
(C)
Collector #: 056
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. |
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- NM
- EX
- VG
- G
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Guiding Spirit
Visions
(R)
Collector #: 131
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1/2 Creature - Angel Spirit
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Flying |
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- NM
- EX
- VG
- G
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Dream Tides
Visions
(U)
Collector #: 031
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Enchantment
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Creatures don't untap during their controllers' untap steps. At the beginning of each player’s upkeep, that player may choose any number of tapped nongreen creatures they control and pay |
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- NM
- EX
- VG
- G
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Phyrexian Marauder
Visions
(R)
Collector #: 151
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0/0 Artifact Creature - Phyrexian Construct
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Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay |
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- NM
- EX
- VG
- G
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Firestorm Hellkite
Visions
(R)
Collector #: 130
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6/6 Creature - Dragon
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Flying, trample Cumulative upkeep |
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- NM
- EX
- VG
- G
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Stampeding Wildebeests
Visions
(U)
Collector #: 121
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5/4 Creature - Antelope Beast
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Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Quirion Druid
Visions
(R)
Collector #: 116
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1/2 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Peace Talks
Visions
(U)
Collector #: 015
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Sorcery
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| This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. | |
- NM
- EX
- VG
- G
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Nekrataal
Visions
(U)
Collector #: 066
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2/1 Creature - Human Assassin
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First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. |
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- NM
- EX
- VG
- G
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Aku Djinn
Visions
(R)
Collector #: 051
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5/6 Creature - Djinn
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Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. |
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- NM
- EX
- VG
- G
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Longbow Archer
Visions
(U)
Collector #: 012
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2/2 Creature - Human Soldier Archer
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| First strike; reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Hearth Charm
Visions
(C)
Collector #: 082
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Man-o'-War
Visions
(C)
Collector #: 037
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2/2 Creature - Jellyfish
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| When Man-o'-War enters the battlefield, return target creature to its owner's hand. | |
- NM
- EX
- VG
- G
51 - 75 of 167 results