MTG / Visions
101 - 125 of 167 results
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Rowen
Visions
(R)
Collector #: 119
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Enchantment
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| Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. | |
- NM
- EX
- VG
- G
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Creeping Mold
Visions
(U)
Collector #: 103
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Sorcery
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| Destroy target artifact, enchantment, or land. | |
- NM
- EX
- VG
- G
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Dwarven Vigilantes
Visions
(C)
Collector #: 077
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2/2 Creature - Dwarf
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| Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. | |
- NM
- EX
- VG
- G
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Hope Charm
Visions
(C)
Collector #: 008
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Goblin Swine-Rider
Visions
(C)
Collector #: 081
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1/1 Creature - Goblin
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| Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. | |
- NM
- EX
- VG
- G
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Heat Wave
Visions
(U)
Collector #: 083
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Enchantment
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Cumulative upkeep Blue creatures can't block creatures you control. Nonblue creatures can’t block creatures you control unless their controller pays 1 life for each blocking creature they control. |
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- NM
- EX
- VG
- G
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Kookus
Visions
(R)
Collector #: 086
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3/5 Creature - Djinn
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Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. |
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- NM
- EX
- VG
- G
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Necrosavant
Visions
(R)
Collector #: 065
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5/5 Creature - Zombie Giant
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- NM
- EX
- VG
- G
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Magma Mine
Visions
(U)
Collector #: 149
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Artifact
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- NM
- EX
- VG
- G
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Mortal Wound
Visions
(C)
Collector #: 113
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Enchantment - Aura
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Enchant creature When enchanted creature is dealt damage, destroy it. |
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- NM
- EX
- VG
- G
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Viashino Sandstalker
Visions
(U)
Collector #: 100
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4/2 Creature - Lizard Warrior
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Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) |
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- NM
- EX
- VG
- G
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Fallen Askari
Visions
(C)
Collector #: 059
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. |
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- NM
- EX
- VG
- G
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Juju Bubble
Visions
(U)
Collector #: 147
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Artifact
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Cumulative upkeep When you play a card, sacrifice Juju Bubble. |
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- NM
- EX
- VG
- G
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Knight of the Mists
Visions
(C)
Collector #: 036
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Mystic Veil
Visions
(C)
Collector #: 038
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Enchantment - Aura
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You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
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- NM
- EX
- VG
- G
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Ovinomancer
Visions
(U)
Collector #: 039
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0/1 Creature - Human Wizard
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When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Panther Warriors
Visions
(C)
Collector #: 115
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6/3 Creature - Cat Warrior
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- NM
- EX
- VG
- G
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Remedy
Visions
(C)
Collector #: 017
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Instant
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| Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. | |
- NM
- EX
- VG
- G
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Parapet
Visions
(C)
Collector #: 014
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Enchantment
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You may cast Parapet any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Creatures you control get +0/+1. |
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- NM
- EX
- VG
- G
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Raging Gorilla
Visions
(C)
Collector #: 090
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2/3 Creature - Ape
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| Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Scalebane's Elite
Visions
(U)
Collector #: 135
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4/4 Creature - Human Soldier
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| Protection from black | |
- NM
- EX
- VG
- G
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Dragon Mask
Visions
(U)
Collector #: 144
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Artifact
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- NM
- EX
- VG
- G
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Knight of Valor
Visions
(C)
Collector #: 011
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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- NM
- EX
- VG
- G
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Spider Climb
Visions
(C)
Collector #: 120
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Enchantment - Aura
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You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
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- NM
- EX
- VG
- G
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Urborg Mindsucker
Visions
(C)
Collector #: 071
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2/2 Creature - Horror
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- NM
- EX
- VG
- G
101 - 125 of 167 results