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Urza's Fun House
Unfinity
(R)
Collector #: 199
FOIL
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Land - Urza's
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, Add . : Add Infinity. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. , : Head to AskUrza.com and click Urza's Fun House. |
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Drop Tower (4/5/6)
Unfinity
(C)
Collector #: 209
FOIL
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Artifact - Attraction
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Visit - Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. | |
Myra the Magnificent (Galaxy Foil)
Unfinity
(M)
Collector #: 461
FOIL
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2/4 Legendary Creature - Human Performer
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Whenever you cast an instant or sorcery spell from your hand, open an Attraction. , : Exile target instant or sorcery card with mana value X from your graveyard and choose an attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that Attraction, copy the exiled card. You may cast the copy without paying its mana cost. |
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Balloon Stand (4/6)
Unfinity
(U)
Collector #: 200
FOIL
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Artifact - Attraction
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Visit - Choose one.
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Goblin Blastronauts (Galaxy Foil)
Unfinity
(U)
Collector #: 395
FOIL
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5/4 Creature - Goblin Employee
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When Goblin Blastronauts enters the battlefield, open an Attraction. Whenever you roll a 6, you may copy the spell ability or Attraction visit that caused you to roll that die. You may choose new targets for the copy. |
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Trigger Happy (Galaxy Foil)
Unfinity
(U)
Collector #: 411
FOIL
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Instant
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Choose a triggered ability of target permanent. It triggers. You control that ability. | |
Wicker Picker (Galaxy Foil)
Unfinity
(U)
Collector #: 482
FOIL
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2/3 Artifact Creature - Scarecrow Guest
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Creature spells you cast have sticker kicker . (You may pay an additional as you cast a creature spell. If you do, you get {TIX}, then you may put a sticker on it.) | |
Opening Ceremony
Unfinity
(M)
Collector #: 118
FOIL
|
Sorcery
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Add . You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack. | |
Tug of War (Galaxy Foil)
Unfinity
(M)
Collector #: 445
FOIL
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Sorcery
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Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library. | |
Black Hole
Unfinity
(R)
Collector #: 067
FOIL
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Sorcery
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Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn. | |
Pin Collection (Galaxy Foil)
Unfinity
(U)
Collector #: 309
FOIL
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Artifact - Equipment
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When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying the sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection. Equip |
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Boing!
Unfinity
(C)
Collector #: 040
FOIL
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Instant
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Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. | |
Centaur of Attention
Unfinity
(R)
Collector #: 132
FOIL
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3/3 Creature - Centaur Performer
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When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value. |
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D00-DL, Caricaturist
Unfinity
(R)
Collector #: 187
FOIL
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1/1 Legendary Artifact Creature - Robot
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When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. | |
Form of the Approach of the Second Sun
Unfinity
(R)
Collector #: 009
FOIL
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Enchantment
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When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of your head. When you draw yourself, you win the game. When one or more cards falls off your head, exile them and all cards on your head, then sacrifice this enchantment. |
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Gray Merchant of Alphabet
Unfinity
(U)
Collector #: 075
FOIL
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2/4 Creature - Zombie Performer
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When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. | |
Rad Rascal
Unfinity
(C)
Collector #: 121
FOIL
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3/3 Creature - Devil Employee
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When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) | |
Bumper Cars (3/4/6)
Unfinity
(U)
Collector #: 202
FOIL
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Artifact - Attraction
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Visit - Target creature must be blocked this turn if able. | |
Information Booth (2/6)
Unfinity
(U)
Collector #: 218
FOIL
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Artifact - Attraction
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Visit - Draw a card. | |
Lila, Hospitality Hostess (Galaxy Foil)
Unfinity
(M)
Collector #: 456
FOIL
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3/3 Legendary Creature - Elf Employee
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You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1. |
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Line Cutter (Galaxy Foil)
Unfinity
(C)
Collector #: 366
FOIL
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3/4 Creature - Human Rogue Guest
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When Line Cutter enters the battlefield, roll to visit your Attractions. | |
Merry-Go-Round (2/6)
Unfinity
(R)
Collector #: 222
FOIL
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Artifact - Attraction
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Visit - Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) | |
Bounce Chamber (4/6)
Unfinity
(U)
Collector #: 201
FOIL
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Artifact - Attraction
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Visit - Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any of them.) | |
Six-Sided Die
Unfinity
(C)
Collector #: 092
FOIL
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Instant
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Choose target creature. Roll a six-sided die.
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"Lifetime" Pass Holder
Unfinity
(R)
Collector #: 079
FOIL
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2/1 Creature - Zombie Guest
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"Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield. |
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