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Ferris Wheel
Unfinity
(R)
Collector #: 210
FOIL
|
Artifact - Attraction
|
Visit - Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions. | |
Hall of Mirrors (4/6)
Unfinity
(R)
Collector #: 216
FOIL
|
Artifact - Attraction
|
Visit - Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary. | |
Storybook Ride (2/5/6)
Unfinity
(R)
Collector #: 229
FOIL
|
Artifact - Attraction
|
Visit - Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of your next end step, if any of those cards remained exile, put them onto the bottom of your library in any order. | |
Swinging Ship (4/6)
Unfinity
(R)
Collector #: 231
FOIL
|
Artifact - Attraction
|
Visit - After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. | |
Tunnel of Love (3/6)
Unfinity
(R)
Collector #: 234
FOIL
|
Artifact - Attraction
|
Visit - Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. | |
Merry-Go-Round (5/6)
Unfinity
(R)
Collector #: 222
FOIL
|
Artifact - Attraction
|
Visit - Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) | |
Haunted House (4/6)
Unfinity
(R)
Collector #: 217
FOIL
|
Artifact - Attraction
|
Visit - Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. | |
Storybook Ride (3/4/6)
Unfinity
(R)
Collector #: 229
FOIL
|
Artifact - Attraction
|
Visit - Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of your next end step, if any of those cards remained exile, put them onto the bottom of your library in any order. | |
Kiddie Coaster (4/5/6)
Unfinity
(C)
Collector #: 219
FOIL
|
Artifact - Attraction
|
Visit - Creatures you control get +1/+0 until end of turn. | |
Island (241)
Unfinity
(L)
Collector #: 241
FOIL
|
Basic Land - Island
|
Mountain (494 - Galaxy Foil)
Unfinity
(L)
Collector #: 494
FOIL
|
Basic Land - Mountain
|
Plains (235)
Unfinity
(L)
Collector #: 235
FOIL
|
Basic Land - Plains
|
Saw in Half (Galaxy Foil)
Unfinity
(R)
Collector #: 374
FOIL
|
Instant
|
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. | |
Saw in Half
Unfinity
(R)
Collector #: 088
FOIL
|
Instant
|
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. | |
Plains (491 - Galaxy Foil)
Unfinity
(L)
Collector #: 491
FOIL
|
Basic Land - Plains
|
Swamp (493 - Galaxy Foil)
Unfinity
(L)
Collector #: 493
FOIL
|
Basic Land - Swamp
|
Deadbeat Attendant (Galaxy Foil)
Unfinity
(C)
Collector #: 355
FOIL
|
1/1 Creature - Vampire Employee
|
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) | |
Forest (495 - Galaxy Foil)
Unfinity
(L)
Collector #: 495
FOIL
|
Basic Land - Forest
|
Swamp (237)
Unfinity
(L)
Collector #: 237
FOIL
|
Basic Land - Swamp
|
Comet, Stellar Pup
Unfinity
(M)
Collector #: 166
FOIL
|
Legendary Planeswalker - Comet
|
[0]: Roll a six-sided die. 1 or 2 - [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 - [-1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 - Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2]. 6 - [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. |5| |
|
Swamp (242)
Unfinity
(L)
Collector #: 242
FOIL
|
Basic Land - Swamp
|
Trash Bin (5/6)
Unfinity
(U)
Collector #: 232
FOIL
|
Artifact - Attraction
|
Visit - Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
Strength-Testing Hammer
Unfinity
(U)
Collector #: 193
FOIL
|
Artifact - Equipment
|
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip |
|
Squirrel Token
Unfinity
(S)
Collector #: 008
FOIL
|
1/1 Token Creature - Squirrel
|
Pair o' Dice Lost (Galaxy Foil)
Unfinity
(U)
Collector #: 435
FOIL
|
Instant
|
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost. | |