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The Big Top (Galaxy Foil)
Unfinity
(U)
Collector #: 483
FOIL
|
Land
|
: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) | |
Tunnel of Love (2/6)
Unfinity
(R)
Collector #: 234
FOIL
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Artifact - Attraction
|
Visit - Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. | |
Haunted House (3/6)
Unfinity
(R)
Collector #: 217
FOIL
|
Artifact - Attraction
|
Visit - Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. | |
Information Booth (3/6)
Unfinity
(U)
Collector #: 218
FOIL
|
Artifact - Attraction
|
Visit - Draw a card. | |
Pick-a-Beeble (4/5/6)
Unfinity
(C)
Collector #: 223
FOIL
|
Artifact - Attraction
|
Visit - Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize - Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. |
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Clandestine Chameleon (Galaxy Foil)
Unfinity
(U)
Collector #: 420
FOIL
|
4/3 Creature - Lizard Giant
|
When Clandestine Chameleon enters the battlefield, you get {TIX}{TIX}, then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard. |
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Boing! (Galaxy Foil)
Unfinity
(C)
Collector #: 326
FOIL
|
Instant
|
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. | |
Bumper Cars (4/5/6)
Unfinity
(U)
Collector #: 202
FOIL
|
Artifact - Attraction
|
Visit - Target creature must be blocked this turn if able. | |
Bounce Chamber (5/6)
Unfinity
(U)
Collector #: 201
FOIL
|
Artifact - Attraction
|
Visit - Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any of them.) | |
Bounce Chamber (2/6)
Unfinity
(U)
Collector #: 201
FOIL
|
Artifact - Attraction
|
Visit - Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any of them.) | |
Monoxa, Midway Manager
Unfinity
(U)
Collector #: 173
FOIL
|
3/3 Legendary Creature - Vampire Employee
|
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die. |
|
Information Booth (4/6)
Unfinity
(U)
Collector #: 218
FOIL
|
Artifact - Attraction
|
Visit - Draw a card. | |
Bamboozling Beeble (Galaxy Foil)
Unfinity
(C)
Collector #: 323
FOIL
|
1/1 Creature - Beeble
|
Protection from Robots , : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. |
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The Space Family Goblinson (Galaxy Foil)
Unfinity
(U)
Collector #: 465
FOIL
|
1/1 Legendary Creature - Goblin Guest
|
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. |
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Kiddie Coaster (4/5/6)
Unfinity
(C)
Collector #: 219
FOIL
|
Artifact - Attraction
|
Visit - Creatures you control get +1/+0 until end of turn. | |
The Most Dangerous Gamer
Unfinity
(R)
Collector #: 174
FOIL
|
2/2 Legendary Creature - Human Gamer Guest
|
Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent. |
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Forest (490 - Galaxy Foil)
Unfinity
(L)
Collector #: 490
FOIL
|
Basic Land - Forest
|
Clowning Around
Unfinity
(C)
Collector #: 006
FOIL
|
Sorcery
|
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token. | |
Command Performance
Unfinity
(C)
Collector #: 042
FOIL
|
3/3 Sorcery
|
Choose two -
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Mountain (489 - Galaxy Foil)
Unfinity
(L)
Collector #: 489
FOIL
|
Basic Land - Mountain
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Plains (486 - Galaxy Foil)
Unfinity
(L)
Collector #: 486
FOIL
|
Basic Land - Plains
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Clown Robot Token (003)
Unfinity
(S)
Collector #: 003
FOIL
|
1/1 Token Artifact Creature - Clown Robot
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Attempted Murder (Galaxy Foil)
Unfinity
(U)
Collector #: 352
FOIL
|
Sorcery
|
Choose target creature. Roll X six-sided dice. For each event result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow. | |
Forest (244)
Unfinity
(L)
Collector #: 244
FOIL
|
Basic Land - Forest
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Clown Car
Unfinity
(R)
Collector #: 186
FOIL
|
1/1 Artifact - Vehicle
|
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2 |
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