MTG / Unfinity
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Disemvowel (Galaxy Foil)
Unfinity
(C)
Collector #: 357
FOIL
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Sorcery
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| Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.) | |
- NM
- EX
- VG
- G
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Dissatisfied Customer
Unfinity
(C)
Collector #: 072
FOIL
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2/1 Creature - Vampire Guest
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Flying, haste When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. |
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- NM
- EX
- VG
- G
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Dissatisfied Customer (Galaxy Foil)
Unfinity
(C)
Collector #: 358
FOIL
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2/1 Creature - Vampire Guest
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Flying, haste When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. |
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- NM
- EX
- VG
- G
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Don't Try This at Home
Unfinity
(R)
Collector #: 105
FOIL
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Enchantment
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If a hot source you control would deal damage to a player or permanent, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) |
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- NM
- EX
- VG
- G
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Done for the Day
Unfinity
(U)
Collector #: 136
FOIL
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Enchantment
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| At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TIX} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own. | |
- NM
- EX
- VG
- G
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Down for Repairs
Unfinity
(C)
Collector #: 073
FOIL
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Sorcery
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| Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) | |
- NM
- EX
- VG
- G
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Down for Repairs (Galaxy Foil)
Unfinity
(C)
Collector #: 359
FOIL
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Sorcery
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| Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) | |
- NM
- EX
- VG
- G
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Drop Tower (2/3/6)
Unfinity
(C)
Collector #: 209
FOIL
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Artifact - Attraction
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| Visit - Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. | |
- NM
- EX
- VG
- G
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Drop Tower (2/5/6)
Unfinity
(C)
Collector #: 209
FOIL
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Artifact - Attraction
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| Visit - Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. | |
- NM
- EX
- VG
- G
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Drop Tower (3/5/6)
Unfinity
(C)
Collector #: 209
FOIL
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Artifact - Attraction
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| Visit - Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. | |
- NM
- EX
- VG
- G
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Drop Tower (4/5/6)
Unfinity
(C)
Collector #: 209
FOIL
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Artifact - Attraction
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| Visit - Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. | |
- NM
- EX
- VG
- G
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Eelectrocute
Unfinity
(C)
Collector #: 106
FOIL
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Instant
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Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead. |
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- NM
- EX
- VG
- G
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Exit Through the Grift Shop
Unfinity
(M)
Collector #: 074
FOIL
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Sorcery
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| Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens. | |
- NM
- EX
- VG
- G
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Exit Through the Grift Shop (Galaxy Foil)
Unfinity
(M)
Collector #: 360
FOIL
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Sorcery
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| Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens. | |
- NM
- EX
- VG
- G
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Far Out
Unfinity
(M)
Collector #: 008
FOIL
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Enchantment
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| Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once. | |
- NM
- EX
- VG
- G
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Fight the ________ Fight
Unfinity
(U)
Collector #: 138
FOIL
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Enchantment - Aura
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Enchant creature you control When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control. Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters. |
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- NM
- EX
- VG
- G
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Finishing Move
Unfinity
(C)
Collector #: 139
FOIL
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Sorcery
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| You get {TIX}{TIX}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Fluros of Myra's Marvels
Unfinity
(R)
Collector #: 046
FOIL
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3/4 Legendary Creature - Merfolk Performer
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As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner |
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- NM
- EX
- VG
- G
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Focused Funambulist
Unfinity
(C)
Collector #: 047
FOIL
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2/1 Creature - Human Performer
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Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. |
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- NM
- EX
- VG
- G
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Focused Funambulist (Galaxy Foil)
Unfinity
(C)
Collector #: 333
FOIL
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2/1 Creature - Human Performer
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Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. |
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- NM
- EX
- VG
- G
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Form of the Approach of the Second Sun
Unfinity
(R)
Collector #: 009
FOIL
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Enchantment
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When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of your head. When you draw yourself, you win the game. When one or more cards falls off your head, exile them and all cards on your head, then sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Form of the Approach of the Second Sun (Galaxy Foil)
Unfinity
(R)
Collector #: 295
FOIL
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Enchantment
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When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of your head. When you draw yourself, you win the game. When one or more cards falls off your head, exile them and all cards on your head, then sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Get Your Head in the Game
Unfinity
(U)
Collector #: 010
FOIL
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Enchantment
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Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). |
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- NM
- EX
- VG
- G
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Get Your Head in the Game (Galaxy Foil)
Unfinity
(U)
Collector #: 296
FOIL
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Enchantment
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Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). |
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- NM
- EX
- VG
- G
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Glitterflitter
Unfinity
(C)
Collector #: 048
FOIL
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2/2 Creature - Faerie Performer
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Flying When Glitterflitter enters the battlefield, you get {TIX}, then you may put a sticker on a nonland permanent you own. |
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- NM
- EX
- VG
- G
401 - 425 of 565 results