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Storybook Ride (3/4/6)
Unfinity
(R)
Collector #: 229
FOIL
|
Artifact - Attraction
|
Visit - Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of your next end step, if any of those cards remained exile, put them onto the bottom of your library in any order. | |
Swinging Ship (4/6)
Unfinity
(R)
Collector #: 231
FOIL
|
Artifact - Attraction
|
Visit - After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. | |
Swinging Ship (2/6)
Unfinity
(R)
Collector #: 231
FOIL
|
Artifact - Attraction
|
Visit - After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. | |
Haunted House (4/6)
Unfinity
(R)
Collector #: 217
FOIL
|
Artifact - Attraction
|
Visit - Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. | |
Tunnel of Love (3/6)
Unfinity
(R)
Collector #: 234
FOIL
|
Artifact - Attraction
|
Visit - Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. | |
Pair o' Dice Lost (Galaxy Foil)
Unfinity
(U)
Collector #: 435
FOIL
|
Instant
|
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost. | |
Storybook Ride (2/5/6)
Unfinity
(R)
Collector #: 229
FOIL
|
Artifact - Attraction
|
Visit - Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of your next end step, if any of those cards remained exile, put them onto the bottom of your library in any order. | |
Merry-Go-Round (5/6)
Unfinity
(R)
Collector #: 222
FOIL
|
Artifact - Attraction
|
Visit - Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) | |
Trash Bin (4/6)
Unfinity
(U)
Collector #: 232
FOIL
|
Artifact - Attraction
|
Visit - Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
Island (241)
Unfinity
(L)
Collector #: 241
FOIL
|
Basic Land - Island
|
Ferris Wheel
Unfinity
(R)
Collector #: 210
FOIL
|
Artifact - Attraction
|
Visit - Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions. | |
Mountain (494 - Galaxy Foil)
Unfinity
(L)
Collector #: 494
FOIL
|
Basic Land - Mountain
|
Hall of Mirrors (4/6)
Unfinity
(R)
Collector #: 216
FOIL
|
Artifact - Attraction
|
Visit - Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary. | |
Plains (491 - Galaxy Foil)
Unfinity
(L)
Collector #: 491
FOIL
|
Basic Land - Plains
|
Swamp (493 - Galaxy Foil)
Unfinity
(L)
Collector #: 493
FOIL
|
Basic Land - Swamp
|
Forest (495 - Galaxy Foil)
Unfinity
(L)
Collector #: 495
FOIL
|
Basic Land - Forest
|
Swamp (237)
Unfinity
(L)
Collector #: 237
FOIL
|
Basic Land - Swamp
|
Clown Car (Galaxy Foil)
Unfinity
(R)
Collector #: 472
FOIL
|
1/1 Artifact - Vehicle
|
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2 |
|
Hall of Mirrors (2/6)
Unfinity
(R)
Collector #: 216
FOIL
|
Artifact - Attraction
|
Visit - Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary. | |
Trash Bin (5/6)
Unfinity
(U)
Collector #: 232
FOIL
|
Artifact - Attraction
|
Visit - Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
Quick Fixer (Galaxy Foil)
Unfinity
(U)
Collector #: 371
FOIL
|
2/3 Creature - Azra Employee
|
Menace Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) |
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Swamp (488 - Galaxy Foil)
Unfinity
(L)
Collector #: 488
FOIL
|
Basic Land - Swamp
|
Plains (240)
Unfinity
(L)
Collector #: 240
FOIL
|
Basic Land - Plains
|
Starlight Spectacular
Unfinity
(R)
Collector #: 028
FOIL
|
Enchantment
|
Parade - At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) | |
Strength-Testing Hammer (Galaxy Foil)
Unfinity
(U)
Collector #: 479
FOIL
|
Artifact - Equipment
|
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip |
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