MTG / Mystery Booster The List
3901 - 3925 of 5419 results
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Floodhound
Mystery Booster/The List
(C)
Collector #: 042
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1/2 Creature - Elemental Dog
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- NM
- EX
- VG
- G
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Fomori Nomad
Mystery Booster/The List
(C)
Collector #: 114
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4/4 Creature - Nomad Giant
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- NM
- EX
- VG
- G
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Fortifying Draught (Strixhaven: School of Mages)
Mystery Booster/The List
(U)
Collector #: 132
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Instant
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| You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. | |
- NM
- EX
- VG
- G
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Frost Trickster (Strixhaven: School of Mages)
Mystery Booster/The List
(C)
Collector #: 043
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2/2 Creature - Bird Wizard
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Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Gateway Plaza
Mystery Booster/The List
(C)
Collector #: 247
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Land - Gate
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Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay |
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- NM
- EX
- VG
- G
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Geometric Weird (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 054
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1/1 Creature - Weird
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| At the beginning of each end step, you may have Geometric Weird’s base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. | |
- NM
- EX
- VG
- G
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Ghost Ship
Mystery Booster/The List
(C)
Collector #: 060
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2/4 Creature - Spirit
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Flying |
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- NM
- EX
- VG
- G
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Ghostly Changeling
Mystery Booster/The List
(C)
Collector #: 083
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type.) |
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- NM
- EX
- VG
- G
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Giant Cindermaw (The Brothers' War)
Mystery Booster/The List
(U)
Collector #: 136
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4/3 Creature - Dinosaur Beast
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Trample Players can't gain life. |
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- NM
- EX
- VG
- G
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Giant Growth (Battlebond)
Mystery Booster/The List
(C)
Collector #: 200
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Instant
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| Target creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Give // Take (Dragon's Maze)
Mystery Booster/The List
(U)
Collector #: 129
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Sorcery
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Give: Put three +1/+1 counters on target creatures. Take: Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Glade Watcher
Mystery Booster/The List
(C)
Collector #: 188
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3/3 Creature - Elemental
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Defender Formidable - |
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- NM
- EX
- VG
- G
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Goblin Balloon Brigade
Mystery Booster/The List
(C)
Collector #: 159
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1/1 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Goblin Locksmith
Mystery Booster/The List
(C)
Collector #: 104
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2/1 Creature - Goblin Rogue
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| Whenever Goblin Locksmith attacks, creatures with defender can’t block this turn. | |
- NM
- EX
- VG
- G
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Golgari Death Swarm (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 091
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4/4 Creature - Bat Fungus Horror
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| Flying, Vigilance | |
- NM
- EX
- VG
- G
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Gorilla Tactics (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 076
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Instant
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Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens. |
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- NM
- EX
- VG
- G
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Gorilla Tactics (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 076
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Instant
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Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens. |
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- NM
- EX
- VG
- G
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Grapple with the Past
Mystery Booster/The List
(C)
Collector #: 148
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Instant
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| Mill three cards, then you may return a creature or land card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Grasp of the Hieromancer
Mystery Booster/The List
(C)
Collector #: 013
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has “Whenever this creature attacks, tap target creature defending player controls.” |
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- NM
- EX
- VG
- G
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Graveyard Dig (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 092
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Sorcery
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Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for |
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- NM
- EX
- VG
- G
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Grazing Gladehart
Mystery Booster/The List
(C)
Collector #: 014
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2/2 Creature - Antelope
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| Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. | |
- NM
- EX
- VG
- G
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Grim Bounty (Adventures in the Forgotten Realms)
Mystery Booster/The List
(C)
Collector #: 106
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Sorcery
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Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Grumgully, the Generous (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 192
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3/3 Legendary Creature - Goblin Shaman
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| Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Guardian Shield-Bearer
Mystery Booster/The List
(C)
Collector #: 189
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2/1 Creature - Human Soldier
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Megamorph When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. |
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- NM
- EX
- VG
- G
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Gurmag Drowner
Mystery Booster/The List
(C)
Collector #: 057
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2/4 Creature - Snake Wizard
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. |
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- NM
- EX
- VG
- G
3901 - 3925 of 5419 results