MTG / Mystery Booster The List
3726 - 3750 of 5492 results
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Treasure Trove
Mystery Booster/The List
(U)
Collector #: 050
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Enchantment
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- NM
- EX
- VG
- G
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Undercity Informer (Gatecrash)
Mystery Booster/The List
(U)
Collector #: 082
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2/3 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Untamed Hunger
Mystery Booster/The List
(C)
Collector #: 091
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Vanguard of Brimaz
Mystery Booster/The List
(U)
Collector #: 029
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2/2 Creature - Cat Soldier
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Vigilance Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield. |
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- NM
- EX
- VG
- G
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Veteran Armorer (Ravnica: City of Guilds)
Mystery Booster/The List
(C)
Collector #: 034
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2/2 Creature - Human Soldier
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| Other creatures you control get +0/+1. | |
- NM
- EX
- VG
- G
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Veteran Swordsmith
Mystery Booster/The List
(C)
Collector #: 028
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3/2 Creature - Human Soldier
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| Other Soldier creatures you control get +1/+0. | |
- NM
- EX
- VG
- G
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Viashino Heretic (Urza's Legacy)
Mystery Booster/The List
(U)
Collector #: 095
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1/3 Creature - Lizard
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- NM
- EX
- VG
- G
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Vigean Graftmage (Modern Masters 2015)
Mystery Booster/The List
(C)
Collector #: 068
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0/0 Creature - Vedalken Wizard Mutant
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Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) |
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- NM
- EX
- VG
- G
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Vile Requiem (Urza's Saga)
Mystery Booster/The List
(U)
Collector #: 167
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Enchantment
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At the beginning of your upkeep, you may put a verse counter on Vile Requiem. |
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- NM
- EX
- VG
- G
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Vivien's Grizzly (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 182
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2/3 Creature - Bear Spirit
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- NM
- EX
- VG
- G
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Vodalian Hypnotist (Invasion)
Mystery Booster/The List
(U)
Collector #: 084
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Voyager Drake (Worldwake)
Mystery Booster/The List
(U)
Collector #: 045
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3/3 Creature - Drake
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Multikicker Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. |
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- NM
- EX
- VG
- G
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Wall of Frost
Mystery Booster/The List
(U)
Collector #: 056
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0/7 Creature - Wall
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Defender Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step. |
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- NM
- EX
- VG
- G
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Wall of One Thousand Cuts
Mystery Booster/The List
(C)
Collector #: 036
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3/5 Creature - Wall
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Defender, flying |
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- NM
- EX
- VG
- G
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Wander in Death (Amonkhet)
Mystery Booster/The List
(C)
Collector #: 115
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Sorcery
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Return up to two target creature cards from your graveyard to your hand. Cycling |
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- NM
- EX
- VG
- G
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Weaponized Scrap (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 111
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6/6 Artifact Creature - Construct
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| Upgrade (This creature enters the battlefield covering another artifact you control. If it can’t, exile it. Ignore the artifact it’s covering. Anywhere this card goes, cards underneath it also go. It has haste.) | |
- NM
- EX
- VG
- G
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Weirded Vampire
Mystery Booster/The List
(C)
Collector #: 113
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3/3 Creature - Vampire Horror
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Madness |
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- NM
- EX
- VG
- G
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Wicked Slumber (March of the Machine)
Mystery Booster/The List
(U)
Collector #: 0084
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Willow Dryad
Mystery Booster/The List
(C)
Collector #: 193
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1/1 Creature - Dryad
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| Forestwalk | |
- NM
- EX
- VG
- G
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Wretched Gryff
Mystery Booster/The List
(C)
Collector #: 012
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3/4 Creature - Eldrazi Hippogriff
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Emerge When you cast this spell, draw a card. Flying |
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- NM
- EX
- VG
- G
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Young Necromancer (Modern Horizons 2)
Mystery Booster/The List
(U)
Collector #: 110
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2/3 Creature - Human Warlock
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| When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Zendikar Incarnate
Mystery Booster/The List
(U)
Collector #: 219
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*/4 Creature - Elemental
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| Zendikar Incarnate's power is equal to the number of lands you control. | |
- NM
- EX
- VG
- G
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Zyym, Mesmeric Lord (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 104
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3/4 Legendary Creature - Vampire Wizard
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Flying, deathtouch When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card. |
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- NM
- EX
- VG
- G
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A Good Thing (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 086
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Enchantment
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Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
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- NM
- EX
- VG
- G
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Beck // Call
Mystery Booster/The List
(R)
Collector #: 123
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Sorcery
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Beck: Whenever a creature enters the battlefield this turn, you may draw a card. Call: Put four 1/1 white Bird creature tokens with flying onto the battlefield. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
3726 - 3750 of 5492 results