MTG / Murders At Karlov Manor
201 - 225 of 308 results
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Blood Spatter Analysis
Murders at Karlov Manor
(R)
Collector #: 0189
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Enchantment
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When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Cryptex
Murders at Karlov Manor
(R)
Collector #: 0251
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Artifact
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Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. |
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- NM
- EX
- VG
- G
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Plains (0278)
Murders at Karlov Manor
(L)
Collector #: 0278
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Concealed Weapon
Murders at Karlov Manor
(U)
Collector #: 0117
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Artifact - Equipment
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Equipped creature gets +3/+0. Disguise When Concealed Weapon is turned face up, attach it to target creature you control. Equip |
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- NM
- EX
- VG
- G
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Fanatical Strength
Murders at Karlov Manor
(C)
Collector #: 0159
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Instant
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| Target creature gets +3/+3 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Reasonable Doubt
Murders at Karlov Manor
(C)
Collector #: 0069
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Instant
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Counter target spell unless its controller pays Suspect up to one target creature. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Red Herring
Murders at Karlov Manor
(C)
Collector #: 0142
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2/2 Artifact Creature - Clue Fish
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Haste Red Herring attacks each combat if able. |
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- NM
- EX
- VG
- G
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Rot Farm Mortipede
Murders at Karlov Manor
(C)
Collector #: 0102
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3/4 Creature - Insect
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| Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifellink until end of turn. | |
- NM
- EX
- VG
- G
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Sanitation Automaton
Murders at Karlov Manor
(C)
Collector #: 0256
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2/1 Artifact Creature - Construct
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| When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Unscrupulous Agent
Murders at Karlov Manor
(C)
Collector #: 0109
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1/1 Creature - Elf Detective
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| When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. | |
- NM
- EX
- VG
- G
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Vengeful Creeper
Murders at Karlov Manor
(C)
Collector #: 0182
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5/5 Creature - Plant Elemental
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Disguise When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. |
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- NM
- EX
- VG
- G
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Lamplight Phoenix
Murders at Karlov Manor
(R)
Collector #: 0137
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3/3 Creature - Phoenix
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Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) |
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- NM
- EX
- VG
- G
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Case File Auditor
Murders at Karlov Manor
(U)
Collector #: 0007
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1/4 Creature - Human Detective
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When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. |
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- NM
- EX
- VG
- G
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Case of the Pilfered Proof
Murders at Karlov Manor
(U)
Collector #: 0009
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Enchantment - Case
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Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve - You control three or more Detectives. (If unsolved, solve at the beginning of your next end step.) Solved - if one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Cerebral Confiscation
Murders at Karlov Manor
(C)
Collector #: 0081
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Clue Token (0014)
Murders at Karlov Manor
(S)
Collector #: 0014
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Clue Token (0018)
Murders at Karlov Manor
(S)
Collector #: 0018
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Cold Case Cracker
Murders at Karlov Manor
(C)
Collector #: 0046
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3/3 Creature - Spirit Detective
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Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Gravestone Strider
Murders at Karlov Manor
(C)
Collector #: 0252
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1/3 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Leering Onlooker
Murders at Karlov Manor
(U)
Collector #: 0091
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1/3 Creature - Vampire
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Flying |
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- NM
- EX
- VG
- G
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Persuasive Interrogators
Murders at Karlov Manor
(U)
Collector #: 0098
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5/6 Creature - Gorgon Detective
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When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with " Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) |
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- NM
- EX
- VG
- G
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Push // Pull
Murders at Karlov Manor
(U)
Collector #: 0250
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Sorcery
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Push: Destroy target tapped creature. ----- Pull: Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Soul Search
Murders at Karlov Manor
(U)
Collector #: 0232
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Sorcery
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| Target opponent reveals their hand. You choose a nonland card from it. Exile that card. if the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. | |
- NM
- EX
- VG
- G
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Sumala Sentry
Murders at Karlov Manor
(U)
Collector #: 0233
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1/3 Creature - Elf Archer
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Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. |
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- NM
- EX
- VG
- G
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A Killer Among Us
Murders at Karlov Manor
(U)
Collector #: 0167
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Enchantment
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When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
201 - 225 of 308 results