MTG / Murders At Karlov Manor
176 - 200 of 308 results
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Frantic Scapegoat
Murders at Karlov Manor
(U)
Collector #: 0126
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1/1 Creature - Goat
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Haste When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. |
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- NM
- EX
- VG
- G
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Human Token
Murders at Karlov Manor
(S)
Collector #: 0002
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Knife
Murders at Karlov Manor
(U)
Collector #: 0134
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Artifact - Clue Equipment
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As long as it's your turn, equipped creature gets +1/+0 and has first strike. Equip |
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- NM
- EX
- VG
- G
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Neighborhood Guardian
Murders at Karlov Manor
(U)
Collector #: 0026
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2/2 Creature - Unicorn
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| Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Ezrim, Agency Chief
Murders at Karlov Manor
(R)
Collector #: 0202
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5/5 Legendary Creature - Archon Detective
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Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Mountain (0284)
Murders at Karlov Manor
(L)
Collector #: 0284
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Swamp (0282)
Murders at Karlov Manor
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Cerebral Confiscation
Murders at Karlov Manor
(C)
Collector #: 0081
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Galvanize
Murders at Karlov Manor
(C)
Collector #: 0128
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Instant
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| Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. | |
- NM
- EX
- VG
- G
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Private Eye
Murders at Karlov Manor
(U)
Collector #: 0223
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3/3 Creature - Homunculus Detective
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Other Detective you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. |
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- NM
- EX
- VG
- G
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Goblin Token
Murders at Karlov Manor
(S)
Collector #: 0006
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Clue Token (0018)
Murders at Karlov Manor
(S)
Collector #: 0018
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Dog Walker
Murders at Karlov Manor
(C)
Collector #: 0197
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3/1 Creature - Human Citizen
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Vigilance Disguise When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. |
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- NM
- EX
- VG
- G
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Macabre Reconstruction
Murders at Karlov Manor
(C)
Collector #: 0093
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Sorcery
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This spell costs Return up to two target creature cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Reasonable Doubt
Murders at Karlov Manor
(C)
Collector #: 0069
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Instant
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Counter target spell unless its controller pays Suspect up to one target creature. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Reckless Detective
Murders at Karlov Manor
(U)
Collector #: 0141
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0/3 Creature - Devil Detective
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| Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Fugitive Codebreaker
Murders at Karlov Manor
(R)
Collector #: 0127
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2/1 Creature - Goblin Rogue
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Prowess, haste Disguise When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. |
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- NM
- EX
- VG
- G
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Unyielding Gatekeeper
Murders at Karlov Manor
(R)
Collector #: 0035
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3/2 Creature - Elephant Cleric
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Disguise When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Agency Outfitter
Murders at Karlov Manor
(U)
Collector #: 0038
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4/3 Creature - Sphinx Detective
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Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
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Fanatical Strength
Murders at Karlov Manor
(C)
Collector #: 0159
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Instant
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| Target creature gets +3/+3 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Makeshift Binding
Murders at Karlov Manor
(C)
Collector #: 0023
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Enchantment
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| When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. | |
- NM
- EX
- VG
- G
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Sanguine Savior
Murders at Karlov Manor
(C)
Collector #: 0230
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2/1 Creature - Vampire Cleric
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Flying, lifelink Disguise When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Soul Search
Murders at Karlov Manor
(U)
Collector #: 0232
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Sorcery
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| Target opponent reveals their hand. You choose a nonland card from it. Exile that card. if the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. | |
- NM
- EX
- VG
- G
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Torch the Witness
Murders at Karlov Manor
(U)
Collector #: 0146
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Sorcery
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Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Vengeful Creeper
Murders at Karlov Manor
(C)
Collector #: 0182
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5/5 Creature - Plant Elemental
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Disguise When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. |
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- NM
- EX
- VG
- G
176 - 200 of 308 results