MTG / Murders At Karlov Manor
226 - 250 of 308 results
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Basilica Stalker
Murders at Karlov Manor
(C)
Collector #: 0078
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3/4 Creature - Vampire Detective
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Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise |
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- NM
- EX
- VG
- G
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Bolrac-Clan Basher
Murders at Karlov Manor
(U)
Collector #: 0112
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3/2 Creature - Cyclops Warrior
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Double strike, trample Disguise |
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- NM
- EX
- VG
- G
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Riftburst Hellion
Murders at Karlov Manor
(C)
Collector #: 0228
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6/7 Creature - Hellion
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Reach Disguise |
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- NM
- EX
- VG
- G
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Rot Farm Mortipede
Murders at Karlov Manor
(C)
Collector #: 0102
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3/4 Creature - Insect
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| Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifellink until end of turn. | |
- NM
- EX
- VG
- G
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Sumala Sentry
Murders at Karlov Manor
(U)
Collector #: 0233
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1/3 Creature - Elf Archer
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Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. |
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- NM
- EX
- VG
- G
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Blood Spatter Analysis
Murders at Karlov Manor
(R)
Collector #: 0189
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Enchantment
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When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Kylox, Visionary Inventor
Murders at Karlov Manor
(R)
Collector #: 0214
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4/4 Legendary Creature - Lizard Artificer
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Menace, ward Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. |
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- NM
- EX
- VG
- G
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Lamplight Phoenix
Murders at Karlov Manor
(R)
Collector #: 0137
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3/3 Creature - Phoenix
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Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) |
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- NM
- EX
- VG
- G
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Airtight Alibi
Murders at Karlov Manor
(C)
Collector #: 0149
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Enchantment - Aura
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Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. if it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
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- NM
- EX
- VG
- G
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Case File Auditor
Murders at Karlov Manor
(U)
Collector #: 0007
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1/4 Creature - Human Detective
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When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. |
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- NM
- EX
- VG
- G
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Case of the Pilfered Proof
Murders at Karlov Manor
(U)
Collector #: 0009
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Enchantment - Case
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Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve - You control three or more Detectives. (If unsolved, solve at the beginning of your next end step.) Solved - if one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Eliminate the Impossible
Murders at Karlov Manor
(U)
Collector #: 0054
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Instant
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Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Expose the Culprit
Murders at Karlov Manor
(U)
Collector #: 0124
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Instant
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Chose one or both -
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- NM
- EX
- VG
- G
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Faerie Snoop
Murders at Karlov Manor
(C)
Collector #: 0203
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1/4 Creature - Faerie Detective
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Flying Disguise When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. |
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- NM
- EX
- VG
- G
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Gadget Technician
Murders at Karlov Manor
(C)
Collector #: 0204
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3/2 Creature - Goblin Artificer
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When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise |
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- NM
- EX
- VG
- G
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Hotshot Investigators
Murders at Karlov Manor
(C)
Collector #: 0060
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4/4 Creature - Vedalken Detective
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When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Inside Source
Murders at Karlov Manor
(C)
Collector #: 0019
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1/1 Creature - Human Citizen
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When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Offender at Large
Murders at Karlov Manor
(C)
Collector #: 0138
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5/4 Creature - Giant Rogue
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Disguise When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Rope
Murders at Karlov Manor
(U)
Collector #: 0173
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Artifact - Clue Equipment
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Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. Equip |
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- NM
- EX
- VG
- G
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Sanitation Automaton
Murders at Karlov Manor
(C)
Collector #: 0256
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2/1 Artifact Creature - Construct
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| When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Surveillance Monitor
Murders at Karlov Manor
(U)
Collector #: 0073
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3/3 Creature - Vedalken Detective
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When Surveillance Monitor enters the battlefield you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1/ colorless Thopter artifact creature token with flying. |
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- NM
- EX
- VG
- G
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The Chase Is On
Murders at Karlov Manor
(C)
Collector #: 0116
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Instant
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Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Thinking Cap
Murders at Karlov Manor
(C)
Collector #: 0257
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Detective Equip |
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- NM
- EX
- VG
- G
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Cryptex
Murders at Karlov Manor
(R)
Collector #: 0251
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Artifact
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Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. |
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- NM
- EX
- VG
- G
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Agency Coroner
Murders at Karlov Manor
(C)
Collector #: 0075
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3/6 Creature - Ogre Cleric
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- NM
- EX
- VG
- G
226 - 250 of 308 results