MTG / Murders At Karlov Manor
251 - 275 of 308 results
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Spirit Token
Murders at Karlov Manor
(S)
Collector #: 0012
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Sudden Setback
Murders at Karlov Manor
(U)
Collector #: 0072
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Instant
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| The owner of target spell or nonland permanent puts it on the top or bottom of their library. | |
- NM
- EX
- VG
- G
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Wrench
Murders at Karlov Manor
(U)
Collector #: 0037
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has vigilance and " Equip |
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- NM
- EX
- VG
- G
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Alley Assailant
Murders at Karlov Manor
(C)
Collector #: 0076
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3/3 Creature - Vampire Rogue
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Alley Assailant enters the battlefield tapped. Disguise When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Auspicious Arrival
Murders at Karlov Manor
(C)
Collector #: 0005
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Instant
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Target creature gets +2/+2 until end of turn. Investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Clandestine Meddler
Murders at Karlov Manor
(U)
Collector #: 0082
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3/2 Creature - Vampire Rogue
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When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Due Diligence
Murders at Karlov Manor
(C)
Collector #: 0014
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Enchantment - Aura
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Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Eliminate the Impossible
Murders at Karlov Manor
(U)
Collector #: 0054
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Instant
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Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Evidence Examiner
Murders at Karlov Manor
(U)
Collector #: 0201
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2/2 Creature - Merfolk Detective
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At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Faerie Snoop
Murders at Karlov Manor
(C)
Collector #: 0203
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1/4 Creature - Faerie Detective
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Flying Disguise When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. |
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- NM
- EX
- VG
- G
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Granite Witness
Murders at Karlov Manor
(C)
Collector #: 0206
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3/2 Artifact Creature - Gargoyle Detective
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Flying, vigilance Disguise When Granite Witness is turned face up, you may tap or untap target creature. |
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- NM
- EX
- VG
- G
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Gravestone Strider
Murders at Karlov Manor
(C)
Collector #: 0252
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1/3 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Hotshot Investigators
Murders at Karlov Manor
(C)
Collector #: 0060
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4/4 Creature - Vedalken Detective
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When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Makeshift Binding
Murders at Karlov Manor
(C)
Collector #: 0023
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Enchantment
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| When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. | |
- NM
- EX
- VG
- G
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Marketwatch Phantom
Murders at Karlov Manor
(C)
Collector #: 0024
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2/2 Creature - Spirit Detective
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| Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Meddling Youths
Murders at Karlov Manor
(U)
Collector #: 0219
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4/5 Creature - Human Detective
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Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Murder
Murders at Karlov Manor
(C)
Collector #: 0095
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
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Museum Nightwatch
Murders at Karlov Manor
(C)
Collector #: 0025
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3/2 Creature - Centaur Soldier
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When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise |
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- NM
- EX
- VG
- G
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Rot Farm Mortipede
Murders at Karlov Manor
(C)
Collector #: 0102
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3/4 Creature - Insect
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| Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifellink until end of turn. | |
- NM
- EX
- VG
- G
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Slimy Dualleech
Murders at Karlov Manor
(U)
Collector #: 0104
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2/4 Creature - Leech
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| At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. | |
- NM
- EX
- VG
- G
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Sumala Sentry
Murders at Karlov Manor
(U)
Collector #: 0233
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1/3 Creature - Elf Archer
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Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. |
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- NM
- EX
- VG
- G
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Tenth District Hero
Murders at Karlov Manor
(R)
Collector #: 0034
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2/3 Creature - Human
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- NM
- EX
- VG
- G
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A Killer Among Us
Murders at Karlov Manor
(U)
Collector #: 0167
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Enchantment
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When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Agency Outfitter
Murders at Karlov Manor
(U)
Collector #: 0038
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4/3 Creature - Sphinx Detective
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Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
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Burden of Proof
Murders at Karlov Manor
(U)
Collector #: 0042
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise it has base power and toughness 1/1/ and can't block Detectives. |
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- NM
- EX
- VG
- G
251 - 275 of 308 results