MTG / Murders At Karlov Manor
276 - 300 of 308 results
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Sanitation Automaton
Murders at Karlov Manor
(C)
Collector #: 0256
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2/1 Artifact Creature - Construct
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| When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Undercover Crocodelf
Murders at Karlov Manor
(C)
Collector #: 0239
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5/5 Creature - Elf Crocodile Detective
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Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create Clue token. It's an artifact with " Disguise |
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- NM
- EX
- VG
- G
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Agency Coroner
Murders at Karlov Manor
(C)
Collector #: 0075
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3/6 Creature - Ogre Cleric
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- NM
- EX
- VG
- G
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Benthic Criminologists
Murders at Karlov Manor
(C)
Collector #: 0040
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4/5 Creature - Merfolk Wizard
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| Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Clandestine Meddler
Murders at Karlov Manor
(U)
Collector #: 0082
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3/2 Creature - Vampire Rogue
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When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Deadly Complication
Murders at Karlov Manor
(U)
Collector #: 0195
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Sorcery
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Choose one or both-
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- NM
- EX
- VG
- G
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Hedge Whisperer
Murders at Karlov Manor
(U)
Collector #: 0165
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0/3 Creature - Elf Druid Detective
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You may choose not to untap Hedge Whisperer during your untap step. |
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- NM
- EX
- VG
- G
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Hotshot Investigators
Murders at Karlov Manor
(C)
Collector #: 0060
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4/4 Creature - Vedalken Detective
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When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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It Doesn't Add Up
Murders at Karlov Manor
(U)
Collector #: 0089
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Instant
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| Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) | |
- NM
- EX
- VG
- G
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Marketwatch Phantom
Murders at Karlov Manor
(C)
Collector #: 0024
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2/2 Creature - Spirit Detective
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| Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Meddling Youths
Murders at Karlov Manor
(U)
Collector #: 0219
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4/5 Creature - Human Detective
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Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Offender at Large
Murders at Karlov Manor
(C)
Collector #: 0138
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5/4 Creature - Giant Rogue
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Disguise When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Projektor Inspector
Murders at Karlov Manor
(C)
Collector #: 0068
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3/2 Creature - Human Detective
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| Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. | |
- NM
- EX
- VG
- G
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Repeat Offender
Murders at Karlov Manor
(C)
Collector #: 0101
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2/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Rune-Brand Juggler
Murders at Karlov Manor
(U)
Collector #: 0229
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2/2 Creature - Human Shaman
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When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Seasoned Consultant
Murders at Karlov Manor
(C)
Collector #: 0033
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1/3 Creature - Human Detective
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| Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Absolving Lammasu
Murders at Karlov Manor
(U)
Collector #: 0002
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4/3 Creature - Lammasu
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Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you can 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Case of the Burning Masks
Murders at Karlov Manor
(U)
Collector #: 0113
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Enchantment - Case
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When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve - Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved - Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Cornered Crook
Murders at Karlov Manor
(U)
Collector #: 0120
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5/4 Creature - Lizard Warrior
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| When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Defenestrated Phantom
Murders at Karlov Manor
(C)
Collector #: 0011
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4/3 Creature - Spirit
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Flying Disguise |
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- NM
- EX
- VG
- G
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Griffnaut Tracker
Murders at Karlov Manor
(C)
Collector #: 0017
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3/2 Creature - Human Detective
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Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. |
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- NM
- EX
- VG
- G
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Inside Source
Murders at Karlov Manor
(C)
Collector #: 0019
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1/1 Creature - Human Citizen
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When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Jaded Analyst
Murders at Karlov Manor
(C)
Collector #: 0062
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3/2 Creature - Human Detective
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Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Lumbering Laundry
Murders at Karlov Manor
(U)
Collector #: 0253
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4/5 Artifact Creature - Golem
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Disguise |
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- NM
- EX
- VG
- G
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Murders at Karlov Manor Punch Card
Murders at Karlov Manor
(S)
Collector #: 0001
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- NM
- EX
- VG
- G
276 - 300 of 308 results