MTG / Murders At Karlov Manor
151 - 175 of 308 results
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Unauthorized Exit
Murders at Karlov Manor
(C)
Collector #: 0074
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Instant
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| Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. you may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Homicide Investigator
Murders at Karlov Manor
(R)
Collector #: 0086
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2/2 Creature - Human Detective
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Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Lead Pipe
Murders at Karlov Manor
(U)
Collector #: 0090
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Artifact - Clue Equipment
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Equipped creature gets +2/+0 Whenever equipped creature dies, each opponent loses 1 life. Equip |
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- NM
- EX
- VG
- G
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Convenient Target
Murders at Karlov Manor
(U)
Collector #: 0119
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Enchantment - Aura
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Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Human Token
Murders at Karlov Manor
(S)
Collector #: 0002
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Karlov Watchdog
Murders at Karlov Manor
(U)
Collector #: 0020
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3/2 Creature - Dog
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Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Chalk Outline
Murders at Karlov Manor
(U)
Collector #: 0157
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Enchantment
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Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Galvanize
Murders at Karlov Manor
(C)
Collector #: 0128
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Instant
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| Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. | |
- NM
- EX
- VG
- G
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Greenbelt Radical
Murders at Karlov Manor
(U)
Collector #: 0163
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4/4 Creature - Centaur Citizen
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Disguise When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. |
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- NM
- EX
- VG
- G
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Harried Dronesmith
Murders at Karlov Manor
(U)
Collector #: 0131
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2/3 Creature - Human Artificer
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| At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. | |
- NM
- EX
- VG
- G
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Neighborhood Guardian
Murders at Karlov Manor
(U)
Collector #: 0026
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2/2 Creature - Unicorn
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| Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Forest (0285)
Murders at Karlov Manor
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Case of the Filched Falcon
Murders at Karlov Manor
(U)
Collector #: 0044
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Enchantment - Case
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When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with " To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved - |
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- NM
- EX
- VG
- G
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Clue Token (0015)
Murders at Karlov Manor
(S)
Collector #: 0015
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Exit Specialist
Murders at Karlov Manor
(U)
Collector #: 0055
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2/1 Creature - Human Detective
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Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise When Exit Specialist is turned face up, return another target creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Reasonable Doubt
Murders at Karlov Manor
(C)
Collector #: 0069
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Instant
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Counter target spell unless its controller pays Suspect up to one target creature. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Vengeful Creeper
Murders at Karlov Manor
(C)
Collector #: 0182
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5/5 Creature - Plant Elemental
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Disguise When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. |
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- NM
- EX
- VG
- G
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Vengeful Tracker
Murders at Karlov Manor
(U)
Collector #: 0147
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2/2 Creature - Human Detective
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| Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. | |
- NM
- EX
- VG
- G
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Sanctuary Wall
Murders at Karlov Manor
(U)
Collector #: 0032
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0/4 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Illicit Masquerade
Murders at Karlov Manor
(R)
Collector #: 0088
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Enchantment
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Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Plains (0277)
Murders at Karlov Manor
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Cerebral Confiscation
Murders at Karlov Manor
(C)
Collector #: 0081
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Kylox's Voltstrider
Murders at Karlov Manor
(M)
Collector #: 0215
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4/4 Artifact - Vehicle
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Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2 |
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- NM
- EX
- VG
- G
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Ezrim, Agency Chief
Murders at Karlov Manor
(R)
Collector #: 0202
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5/5 Legendary Creature - Archon Detective
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Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Lamplight Phoenix
Murders at Karlov Manor
(R)
Collector #: 0137
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3/3 Creature - Phoenix
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Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) |
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- NM
- EX
- VG
- G
151 - 175 of 308 results