MTG / Murders At Karlov Manor
101 - 125 of 308 results
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Axebane Ferox
Murders at Karlov Manor
(R)
Collector #: 0153
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4/4 Creature - Beast
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Deathtouch, haste Ward - Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) |
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- NM
- EX
- VG
- G
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Officious Interrogation
Murders at Karlov Manor
(R)
Collector #: 0222
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Instant
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This spell costs Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. |
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- NM
- EX
- VG
- G
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Kaya, Spirits' Justice
Murders at Karlov Manor
(M)
Collector #: 0211
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Legendary Planeswalker - Kaya
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Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [-2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. |3| |
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- NM
- EX
- VG
- G
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Urgent Necropsy
Murders at Karlov Manor
(M)
Collector #: 0240
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Instant
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As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. |
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- NM
- EX
- VG
- G
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Case of the Crimson Pulse
Murders at Karlov Manor
(R)
Collector #: 0114
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Enchantment - Case
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When this Case enters the battlefield, discard a card, then draw two cards. To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of your upkeep, discard your hand, then draw two cards. |
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- NM
- EX
- VG
- G
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Hide in Plain Sight
Murders at Karlov Manor
(R)
Collector #: 0166
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Sorcery
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Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
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- NM
- EX
- VG
- G
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Agrus Kos, Spirit of Justice
Murders at Karlov Manor
(M)
Collector #: 0184
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2/4 Legendary Creature - Spirit Detective
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Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Spider Token
Murders at Karlov Manor
(S)
Collector #: 0011
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2/1 Token Creature - Spider
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| Menace, reach | |
- NM
- EX
- VG
- G
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Branch of Vitu-Ghazi
Murders at Karlov Manor
(U)
Collector #: 0258
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Land
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Disguise When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. |
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- NM
- EX
- VG
- G
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Thopter Token (0020)
Murders at Karlov Manor
(S)
Collector #: 0020
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1/1 Token Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Buried in the Garden
Murders at Karlov Manor
(U)
Collector #: 0191
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Enchantment - Aura
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Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Pick Your Poison
Murders at Karlov Manor
(C)
Collector #: 0170
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Audience with Trostani
Murders at Karlov Manor
(R)
Collector #: 0152
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Sorcery
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| Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. | |
- NM
- EX
- VG
- G
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Topiary Panther
Murders at Karlov Manor
(C)
Collector #: 0179
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6/5 Creature - Plant Cat
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Trample Basic landcycling |
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- NM
- EX
- VG
- G
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Alquist Proft, Master Sleuth
Murders at Karlov Manor
(M)
Collector #: 0185
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3/3 Legendary Creature - Human Detective
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Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Skeleton Token
Murders at Karlov Manor
(S)
Collector #: 0005
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2/1 Token Creature - Skeleton
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- NM
- EX
- VG
- G
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Goblin Token
Murders at Karlov Manor
(S)
Collector #: 0006
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Tolsimir, Midnight's Light
Murders at Karlov Manor
(R)
Collector #: 0236
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3/2 Legendary Creature - Elf Scout
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Lifelink Whenever Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. |
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- NM
- EX
- VG
- G
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Aurelia's Vindicator
Murders at Karlov Manor
(M)
Collector #: 0004
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4/2 Creature - Angel
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Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. |
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- NM
- EX
- VG
- G
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Case of the Shattered Pact
Murders at Karlov Manor
(U)
Collector #: 0001
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Enchantment - Case
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When this Case enters the battlefield, search for library for a basic land card, reveal it, put it into your hand, then shuffle. To solve - There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Pyrotechnic Performer
Murders at Karlov Manor
(R)
Collector #: 0140
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3/2 Creature - Lizard Assassin
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Disguise Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. |
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- NM
- EX
- VG
- G
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Break Out
Murders at Karlov Manor
(U)
Collector #: 0190
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Sorcery
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| Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest of the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Out Cold
Murders at Karlov Manor
(C)
Collector #: 0066
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Instant
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This spell can't be countered. (This includes the ward ability) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Flotsam // Jetsam
Murders at Karlov Manor
(U)
Collector #: 0247
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Instant - Sorcery
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Flotsam: Mill three cards. Investigate. (Create a Clue token. It's an artifact with " ----- Jetsam: Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. |
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- NM
- EX
- VG
- G
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Soul Enervation
Murders at Karlov Manor
(U)
Collector #: 0106
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Enchantment
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Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
101 - 125 of 308 results