MTG / Murders At Karlov Manor
76 - 100 of 308 results
Refine search:
|
Anzrag's Rampage
Murders at Karlov Manor
(R)
Collector #: 0111
|
Sorcery
|
| Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. | |
- NM
- EX
- VG
- G
|
Reenact the Crime
Murders at Karlov Manor
(R)
Collector #: 0070
|
Instant
|
| Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. | |
- NM
- EX
- VG
- G
|
Wojek Investigator
Murders at Karlov Manor
(R)
Collector #: 0036
|
2/4 Creature - Angel Detective
|
|
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Wispdrinker Vampire
Murders at Karlov Manor
(U)
Collector #: 0243
|
2/4 Creature - Vampire Rogue
|
|
Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. |
|
- NM
- EX
- VG
- G
|
Coveted Falcon
Murders at Karlov Manor
(R)
Collector #: 0048
|
1/4 Artifact Creature - Bird
|
|
Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. |
|
- NM
- EX
- VG
- G
|
Get a Leg Up
Murders at Karlov Manor
(U)
Collector #: 0161
|
Instant
|
| Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. | |
- NM
- EX
- VG
- G
|
Island (0279)
Murders at Karlov Manor
(L)
Collector #: 0279
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Krenko's Buzzcrusher
Murders at Karlov Manor
(R)
Collector #: 0136
|
4/4 Artifact Creature - Insect Thopter
|
|
Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
|
- NM
- EX
- VG
- G
|
Pick Your Poison
Murders at Karlov Manor
(C)
Collector #: 0170
|
Sorcery
|
Choose one -
|
|
- NM
- EX
- VG
- G
|
Gearbane Orangutan
Murders at Karlov Manor
(C)
Collector #: 0129
|
2/2 Creature - Ape
|
|
Reach When Gearbane Orangutan enters the battlefield, choose one -
|
|
- NM
- EX
- VG
- G
|
Cryptic Coat
Murders at Karlov Manor
(R)
Collector #: 0050
|
Artifact - Equipment
|
|
When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward Equipped creature gets +1/+0 and can't be blocked. |
|
- NM
- EX
- VG
- G
|
Fae Flight
Murders at Karlov Manor
(U)
Collector #: 0056
|
Enchantment - Aura
|
|
Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
|
- NM
- EX
- VG
- G
|
Teysa, Opulent Oligarch
Murders at Karlov Manor
(R)
Collector #: 0234
|
2/3 Legendary Creature - Human Advisor
|
|
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. |
|
- NM
- EX
- VG
- G
|
Rubblebelt Maverick
Murders at Karlov Manor
(C)
Collector #: 0174
|
1/1 Creature - Human Detective
|
|
When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
|
- NM
- EX
- VG
- G
|
Branch of Vitu-Ghazi
Murders at Karlov Manor
(U)
Collector #: 0258
|
Land
|
|
Disguise When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. |
|
- NM
- EX
- VG
- G
|
Break Out
Murders at Karlov Manor
(U)
Collector #: 0190
|
Sorcery
|
| Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest of the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
|
Long Goodbye
Murders at Karlov Manor
(U)
Collector #: 0092
|
Instant
|
|
This spell can't be countered.(This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less. |
|
- NM
- EX
- VG
- G
|
Axebane Ferox
Murders at Karlov Manor
(R)
Collector #: 0153
|
4/4 Creature - Beast
|
|
Deathtouch, haste Ward - Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) |
|
- NM
- EX
- VG
- G
|
Case of the Crimson Pulse
Murders at Karlov Manor
(R)
Collector #: 0114
|
Enchantment - Case
|
|
When this Case enters the battlefield, discard a card, then draw two cards. To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of your upkeep, discard your hand, then draw two cards. |
|
- NM
- EX
- VG
- G
|
Buried in the Garden
Murders at Karlov Manor
(U)
Collector #: 0191
|
Enchantment - Aura
|
|
Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
|
- NM
- EX
- VG
- G
|
Flotsam // Jetsam
Murders at Karlov Manor
(U)
Collector #: 0247
|
Instant - Sorcery
|
|
Flotsam: Mill three cards. Investigate. (Create a Clue token. It's an artifact with " ----- Jetsam: Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. |
|
- NM
- EX
- VG
- G
|
Agrus Kos, Spirit of Justice
Murders at Karlov Manor
(M)
Collector #: 0184
|
2/4 Legendary Creature - Spirit Detective
|
|
Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) |
|
- NM
- EX
- VG
- G
|
Intrude on the Mind
Murders at Karlov Manor
(M)
Collector #: 0061
|
Instant
|
| Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. | |
- NM
- EX
- VG
- G
|
Detective Token
Murders at Karlov Manor
(S)
Collector #: 0010
|
2/2 Token Creature - Detective
|
- NM
- EX
- VG
- G
|
Officious Interrogation
Murders at Karlov Manor
(R)
Collector #: 0222
|
Instant
|
|
This spell costs Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. |
|
- NM
- EX
- VG
- G
76 - 100 of 308 results