MTG / Murders At Karlov Manor
76 - 100 of 308 results
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Kaya, Spirits' Justice
Murders at Karlov Manor
(M)
Collector #: 0211
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Legendary Planeswalker - Kaya
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Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [-2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. |3| |
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- NM
- EX
- VG
- G
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Detective Token
Murders at Karlov Manor
(S)
Collector #: 0010
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2/2 Token Creature - Detective
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- NM
- EX
- VG
- G
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Trostani, Three Whispers
Murders at Karlov Manor
(M)
Collector #: 0238
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4/4 Legendary Creature - Dryad
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- NM
- EX
- VG
- G
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Audience with Trostani
Murders at Karlov Manor
(R)
Collector #: 0152
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Sorcery
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| Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. | |
- NM
- EX
- VG
- G
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Unauthorized Exit
Murders at Karlov Manor
(C)
Collector #: 0074
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Instant
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| Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. you may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Worldsoul's Rage
Murders at Karlov Manor
(R)
Collector #: 0244
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Sorcery
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| Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. | |
- NM
- EX
- VG
- G
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Forensic Researcher
Murders at Karlov Manor
(U)
Collector #: 0058
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1/3 Creature - Merfolk Detective
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- NM
- EX
- VG
- G
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Officious Interrogation
Murders at Karlov Manor
(R)
Collector #: 0222
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Instant
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This spell costs Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. |
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- NM
- EX
- VG
- G
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Wojek Investigator
Murders at Karlov Manor
(R)
Collector #: 0036
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2/4 Creature - Angel Detective
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Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Fae Flight
Murders at Karlov Manor
(U)
Collector #: 0056
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Enchantment - Aura
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Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
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- NM
- EX
- VG
- G
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Spider Token
Murders at Karlov Manor
(S)
Collector #: 0011
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2/1 Token Creature - Spider
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| Menace, reach | |
- NM
- EX
- VG
- G
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Axebane Ferox
Murders at Karlov Manor
(R)
Collector #: 0153
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4/4 Creature - Beast
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Deathtouch, haste Ward - Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) |
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- NM
- EX
- VG
- G
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Teysa, Opulent Oligarch
Murders at Karlov Manor
(R)
Collector #: 0234
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2/3 Legendary Creature - Human Advisor
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Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Skeleton Token
Murders at Karlov Manor
(S)
Collector #: 0005
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2/1 Token Creature - Skeleton
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- NM
- EX
- VG
- G
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Coveted Falcon
Murders at Karlov Manor
(R)
Collector #: 0048
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1/4 Artifact Creature - Bird
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Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. |
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- NM
- EX
- VG
- G
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Lightning Helix
Murders at Karlov Manor
(U)
Collector #: 0218
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Instant
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| Lightning Helix deals 3 damage to any target and you gain 3 life. | |
- NM
- EX
- VG
- G
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Anzrag's Rampage
Murders at Karlov Manor
(R)
Collector #: 0111
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Sorcery
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| Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Rubblebelt Maverick
Murders at Karlov Manor
(C)
Collector #: 0174
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1/1 Creature - Human Detective
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When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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- NM
- EX
- VG
- G
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Connecting the Dots
Murders at Karlov Manor
(R)
Collector #: 0118
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Enchantment
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Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) |
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- NM
- EX
- VG
- G
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Aurelia's Vindicator
Murders at Karlov Manor
(M)
Collector #: 0004
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4/2 Creature - Angel
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Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. |
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- NM
- EX
- VG
- G
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Essence of Antiquity
Murders at Karlov Manor
(U)
Collector #: 0015
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1/10 Artifact Creature - Golem
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Disguise When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. |
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- NM
- EX
- VG
- G
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Spirit Token
Murders at Karlov Manor
(S)
Collector #: 0012
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Case of the Crimson Pulse
Murders at Karlov Manor
(R)
Collector #: 0114
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Enchantment - Case
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When this Case enters the battlefield, discard a card, then draw two cards. To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of your upkeep, discard your hand, then draw two cards. |
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- NM
- EX
- VG
- G
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Break Out
Murders at Karlov Manor
(U)
Collector #: 0190
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Sorcery
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| Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest of the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Case of the Filched Falcon
Murders at Karlov Manor
(U)
Collector #: 0044
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Enchantment - Case
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When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with " To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved - |
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- NM
- EX
- VG
- G
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