MTG / Murders At Karlov Manor
126 - 150 of 308 results
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Illicit Masquerade
Murders at Karlov Manor
(R)
Collector #: 0088
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Enchantment
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Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Call a Surprise Witness
Murders at Karlov Manor
(U)
Collector #: 0006
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Sorcery
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| Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. | |
- NM
- EX
- VG
- G
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Chalk Outline
Murders at Karlov Manor
(U)
Collector #: 0157
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Enchantment
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Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Glint Weaver
Murders at Karlov Manor
(U)
Collector #: 0162
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3/3 Creature - Spider
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Reach When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. |
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- NM
- EX
- VG
- G
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Presumed Dead
Murders at Karlov Manor
(U)
Collector #: 0100
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) | |
- NM
- EX
- VG
- G
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Ezrim, Agency Chief
Murders at Karlov Manor
(R)
Collector #: 0202
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5/5 Legendary Creature - Archon Detective
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Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Harried Dronesmith
Murders at Karlov Manor
(U)
Collector #: 0131
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2/3 Creature - Human Artificer
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| At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. | |
- NM
- EX
- VG
- G
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Urgent Necropsy
Murders at Karlov Manor
(M)
Collector #: 0240
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Instant
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As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. |
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- NM
- EX
- VG
- G
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Case of the Trampled Garden
Murders at Karlov Manor
(U)
Collector #: 0156
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Enchantment - Case
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When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve - Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Soul Enervation
Murders at Karlov Manor
(U)
Collector #: 0106
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Enchantment
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Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Izoni, Center of the Web
Murders at Karlov Manor
(R)
Collector #: 0209
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5/4 Legendary Creature - Elf Detective
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Menace Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. you gain 2 life. |
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- NM
- EX
- VG
- G
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Swamp (0282)
Murders at Karlov Manor
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Voja Fenstalker Token
Murders at Karlov Manor
(S)
Collector #: 0013
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5/5 Token Legendary Creature - Wolf
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| Trample | |
- NM
- EX
- VG
- G
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Exit Specialist
Murders at Karlov Manor
(U)
Collector #: 0055
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2/1 Creature - Human Detective
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Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise When Exit Specialist is turned face up, return another target creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Lightning Helix
Murders at Karlov Manor
(U)
Collector #: 0218
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Instant
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| Lightning Helix deals 3 damage to any target and you gain 3 life. | |
- NM
- EX
- VG
- G
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Island (0280)
Murders at Karlov Manor
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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Torch the Witness
Murders at Karlov Manor
(U)
Collector #: 0146
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Sorcery
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Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Vengeful Tracker
Murders at Karlov Manor
(U)
Collector #: 0147
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2/2 Creature - Human Detective
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| Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. | |
- NM
- EX
- VG
- G
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Bat Token
Murders at Karlov Manor
(S)
Collector #: 0004
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Forest (0286)
Murders at Karlov Manor
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Magnifying Glass
Murders at Karlov Manor
(C)
Collector #: 0255
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Artifact
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- NM
- EX
- VG
- G
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Murder
Murders at Karlov Manor
(C)
Collector #: 0095
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
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Yarus, Roar of the Old Gods
Murders at Karlov Manor
(R)
Collector #: 0245
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4/4 Legendary Creature - Centaur Druid
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Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. |
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- NM
- EX
- VG
- G
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Dog Walker
Murders at Karlov Manor
(C)
Collector #: 0197
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3/1 Creature - Human Citizen
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Vigilance Disguise When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. |
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- NM
- EX
- VG
- G
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Case of the Gateway Express
Murders at Karlov Manor
(U)
Collector #: 0008
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Enchantment - Case
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When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve - Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved - Creatures you control get +1/+0 |
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- NM
- EX
- VG
- G
126 - 150 of 308 results