MTG / Murders At Karlov Manor
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Chalk Outline
Murders at Karlov Manor
(U)
Collector #: 0157
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Enchantment
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Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Break Out
Murders at Karlov Manor
(U)
Collector #: 0190
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Sorcery
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| Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest of the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Clue Token (0018)
Murders at Karlov Manor
(S)
Collector #: 0018
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Essence of Antiquity
Murders at Karlov Manor
(U)
Collector #: 0015
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1/10 Artifact Creature - Golem
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Disguise When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. |
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- NM
- EX
- VG
- G
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Flotsam // Jetsam
Murders at Karlov Manor
(U)
Collector #: 0247
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Instant - Sorcery
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Flotsam: Mill three cards. Investigate. (Create a Clue token. It's an artifact with " ----- Jetsam: Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. |
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- NM
- EX
- VG
- G
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Glint Weaver
Murders at Karlov Manor
(U)
Collector #: 0162
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3/3 Creature - Spider
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Reach When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. |
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- NM
- EX
- VG
- G
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Presumed Dead
Murders at Karlov Manor
(U)
Collector #: 0100
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) | |
- NM
- EX
- VG
- G
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Bat Token
Murders at Karlov Manor
(S)
Collector #: 0004
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Nervous Gardener
Murders at Karlov Manor
(C)
Collector #: 0169
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2/2 Creature - Dryad
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Disguise When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Cryptic Coat
Murders at Karlov Manor
(R)
Collector #: 0050
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Artifact - Equipment
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When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward Equipped creature gets +1/+0 and can't be blocked. |
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- NM
- EX
- VG
- G
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Ezrim, Agency Chief
Murders at Karlov Manor
(R)
Collector #: 0202
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5/5 Legendary Creature - Archon Detective
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Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Island (0280)
Murders at Karlov Manor
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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Krenko's Buzzcrusher
Murders at Karlov Manor
(R)
Collector #: 0136
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4/4 Artifact Creature - Insect Thopter
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Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Case of the Filched Falcon
Murders at Karlov Manor
(U)
Collector #: 0044
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Enchantment - Case
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When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with " To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved - |
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- NM
- EX
- VG
- G
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Goblin Token
Murders at Karlov Manor
(S)
Collector #: 0006
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Vengeful Tracker
Murders at Karlov Manor
(U)
Collector #: 0147
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2/2 Creature - Human Detective
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| Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. | |
- NM
- EX
- VG
- G
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Case of the Gateway Express
Murders at Karlov Manor
(U)
Collector #: 0008
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Enchantment - Case
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When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve - Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved - Creatures you control get +1/+0 |
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- NM
- EX
- VG
- G
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Clue Token (0015)
Murders at Karlov Manor
(S)
Collector #: 0015
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Soul Enervation
Murders at Karlov Manor
(U)
Collector #: 0106
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Enchantment
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Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Greenbelt Radical
Murders at Karlov Manor
(U)
Collector #: 0163
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4/4 Creature - Centaur Citizen
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Disguise When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. |
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- NM
- EX
- VG
- G
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Illicit Masquerade
Murders at Karlov Manor
(R)
Collector #: 0088
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Enchantment
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Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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They Went This Way
Murders at Karlov Manor
(C)
Collector #: 0178
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Sorcery
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Swamp (0282)
Murders at Karlov Manor
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Human Token
Murders at Karlov Manor
(S)
Collector #: 0002
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Torch the Witness
Murders at Karlov Manor
(U)
Collector #: 0146
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Sorcery
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Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
126 - 150 of 308 results