MTG / Morningtide
101 - 125 of 153 results
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Meadowboon
Morningtide
(U)
Collector #: 017
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3/3 Creature - Elemental
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When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke |
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- NM
- EX
- VG
- G
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Stinkdrinker Bandit
Morningtide
(U)
Collector #: 080
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2/1 Creature - Goblin Rogue
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Prowl Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Mudbutton Clanger
Morningtide
(C)
Collector #: 095
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1/1 Creature - Goblin Warrior
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Redeem the Lost
Morningtide
(U)
Collector #: 021
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Instant
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| Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Treefolk Shaman Token
Morningtide
(S)
Collector #: 003
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2/5 Creature - Treefolk Shaman
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- NM
- EX
- VG
- G
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War-Spike Changeling
Morningtide
(C)
Collector #: 112
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3/3 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) |
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- NM
- EX
- VG
- G
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Festercreep
Morningtide
(C)
Collector #: 062
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0/0 Creature - Elemental
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Festercreep enters the battlefield with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Final-Sting Faerie
Morningtide
(C)
Collector #: 063
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2/2 Creature - Faerie Assassin
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Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. |
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- NM
- EX
- VG
- G
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Floodchaser
Morningtide
(C)
Collector #: 034
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0/0 Creature - Elemental
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Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. |
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- NM
- EX
- VG
- G
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Forfend
Morningtide
(C)
Collector #: 010
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Instant
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| Prevent all damage that would be dealt to creatures this turn. | |
- NM
- EX
- VG
- G
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Inspired Sprite
Morningtide
(U)
Collector #: 037
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2/2 Creature - Faerie Wizard
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Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. |
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- NM
- EX
- VG
- G
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Merrow Witsniper
Morningtide
(C)
Collector #: 040
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1/1 Creature - Merfolk Rogue
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| When Merrow Witsniper enters the battlefield, target player mills a card. | |
- NM
- EX
- VG
- G
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Mosquito Guard
Morningtide
(C)
Collector #: 018
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1/1 Creature - Kithkin Soldier
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First strike Reinforce 1- |
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- NM
- EX
- VG
- G
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Reins of the Vinesteed
Morningtide
(C)
Collector #: 134
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. |
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- NM
- EX
- VG
- G
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Mind Shatter
Morningtide
(R)
Collector #: 066
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Sorcery
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| Target player discards X cards at random. | |
- NM
- EX
- VG
- G
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Vengeful Firebrand
Morningtide
(R)
Collector #: 111
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5/2 Creature - Elemental Warrior
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Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. |
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- NM
- EX
- VG
- G
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Ambassador Oak
Morningtide
(C)
Collector #: 113
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3/3 Creature - Treefolk Warrior
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| When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Boldwyr Intimidator
Morningtide
(U)
Collector #: 086
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5/5 Creature - Giant Warrior
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Cowards can't block Warriors. |
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- NM
- EX
- VG
- G
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Daily Regimen
Morningtide
(U)
Collector #: 008
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Giant Warrior Token
Morningtide
(S)
Collector #: 001
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5/5 Creature - Giant Warrior
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- NM
- EX
- VG
- G
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Kithkin Zephyrnaut
Morningtide
(C)
Collector #: 016
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2/2 Creature - Kithkin Soldier
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Nightshade Schemers
Morningtide
(U)
Collector #: 069
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3/2 Creature - Faerie Wizard
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Flying Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. |
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- NM
- EX
- VG
- G
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Release the Ants
Morningtide
(U)
Collector #: 098
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Instant
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| Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Stingmoggie
Morningtide
(C)
Collector #: 106
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0/0 Creature - Elemental
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Stingmoggie enters the battlefield with two +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Wandering Graybeard
Morningtide
(U)
Collector #: 027
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4/4 Creature - Giant Wizard
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. | |
- NM
- EX
- VG
- G
101 - 125 of 153 results