MTG / Morningtide
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Shinewend
Morningtide
(C)
Collector #: 023
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0/0 Creature - Elemental
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Flying Shinewend enters the battlefield with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Kithkin Zephyrnaut
Morningtide
(C)
Collector #: 016
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2/2 Creature - Kithkin Soldier
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Stomping Slabs
Morningtide
(U)
Collector #: 107
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Sorcery
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| Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target. | |
- NM
- EX
- VG
- G
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Thieves' Fortune
Morningtide
(U)
Collector #: 054
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Kindred Instant - Rogue
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Prowl Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Violet Pall
Morningtide
(C)
Collector #: 081
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Kindred Instant - Faerie
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| Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Earwig Squad
Morningtide
(R)
Collector #: 060
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5/3 Creature - Goblin Rogue
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Prowl When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. |
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- NM
- EX
- VG
- G
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Supreme Exemplar
Morningtide
(R)
Collector #: 053
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10/10 Creature - Elemental
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Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) |
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- NM
- EX
- VG
- G
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Morsel Theft
Morningtide
(C)
Collector #: 068
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Kindred Sorcery - Rogue
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Prowl Target player loses 3 life and you gain 3 life. If this spell’s prowl cost was paid, draw a card. |
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- NM
- EX
- VG
- G
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Roar of the Crowd
Morningtide
(C)
Collector #: 100
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Sorcery
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| Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type. | |
- NM
- EX
- VG
- G
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Weed-Pruner Poplar
Morningtide
(C)
Collector #: 083
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3/3 Creature - Treefolk Assassin
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| At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Dewdrop Spy
Morningtide
(C)
Collector #: 030
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2/2 Creature - Faerie Rogue
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Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. |
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- NM
- EX
- VG
- G
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Elvish Warrior
Morningtide
(C)
Collector #: 120
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2/3 Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Everbark Shaman
Morningtide
(C)
Collector #: 121
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3/5 Creature - Treefolk Shaman
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- NM
- EX
- VG
- G
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Fertilid
Morningtide
(C)
Collector #: 122
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0/0 Creature - Elemental
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Fertilid enters the battlefield with two +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Redeem the Lost
Morningtide
(U)
Collector #: 021
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Instant
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| Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Reach of Branches
Morningtide
(R)
Collector #: 132
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Kindred Instant - Treefolk
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Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Borderland Behemoth
Morningtide
(R)
Collector #: 087
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4/4 Creature - Giant Warrior
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Trample Borderland Behemoth gets +4/+4 for each other Giant you control. |
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- NM
- EX
- VG
- G
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Slithermuse
Morningtide
(R)
Collector #: 050
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3/3 Creature - Elemental
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When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke |
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- NM
- EX
- VG
- G
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Final-Sting Faerie
Morningtide
(C)
Collector #: 063
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2/2 Creature - Faerie Assassin
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Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. |
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- NM
- EX
- VG
- G
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Inspired Sprite
Morningtide
(U)
Collector #: 037
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2/2 Creature - Faerie Wizard
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Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. |
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- NM
- EX
- VG
- G
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Order of the Golden Cricket
Morningtide
(C)
Collector #: 019
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2/2 Creature - Kithkin Knight
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Whenever Order of the Golden Cricket attacks, you may pay |
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- NM
- EX
- VG
- G
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Veteran's Armaments
Morningtide
(U)
Collector #: 146
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Kindred Artifact - Soldier Equipment
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Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Warren Weirding
Morningtide
(U)
Collector #: 082
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Kindred Sorcery - Goblin
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| Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn. | |
- NM
- EX
- VG
- G
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Grimoire Thief
Morningtide
(R)
Collector #: 035
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2/2 Creature - Merfolk Rogue
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Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. |
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- NM
- EX
- VG
- G
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Mind Spring
Morningtide
(R)
Collector #: 041
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Sorcery
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| Draw X cards. | |
- NM
- EX
- VG
- G
76 - 100 of 153 results