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Battletide Alchemist
Morningtide
(R)
Collector #: 002
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3/4 Creature - Kithkin Cleric
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If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. | |
Stream of Unconsciousness
Morningtide
(C)
Collector #: 052
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Tribal Instant - Wizard
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Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
Reveillark
Morningtide
(R)
Collector #: 022
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4/3 Creature - Elemental
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Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) |
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Changeling Sentinel
Morningtide
(C)
Collector #: 006
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3/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Vigilance |
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Obsidian Battle-Axe
Morningtide
(U)
Collector #: 144
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Tribal Artifact - Warrior Equipment
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Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip |
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Faerie Rogue Token
Morningtide
(S)
Collector #: 002
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1/1 Creature - Faerie Rogue
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Flying | |
Cenn's Tactician
Morningtide
(U)
Collector #: 005
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1/1 Creature - Kithkin Soldier
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, : Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. |
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Shinewend
Morningtide
(C)
Collector #: 023
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0/0 Creature - Elemental
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Flying Shinewend enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Shinewend: Destroy target enchantment. |
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Pulling Teeth
Morningtide
(C)
Collector #: 075
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Sorcery
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Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
Everbark Shaman
Morningtide
(C)
Collector #: 121
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3/5 Creature - Treefolk Shaman
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, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. | |
War-Spike Changeling
Morningtide
(C)
Collector #: 112
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3/3 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) : War-Spike Changeling gains first strike until end of turn. |
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Thieves' Fortune
Morningtide
(U)
Collector #: 054
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Tribal Instant - Rogue
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Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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Earwig Squad
Morningtide
(R)
Collector #: 060
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5/3 Creature - Goblin Rogue
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Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. |
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Kinsbaile Borderguard
Morningtide
(R)
Collector #: 014
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1/1 Creature - Kithkin Soldier
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Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. |
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Morsel Theft
Morningtide
(C)
Collector #: 068
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Tribal Sorcery - Rogue
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Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. |
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Sage's Dousing
Morningtide
(U)
Collector #: 048
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Tribal Instant - Wizard
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Counter target spell unless its controller pays . If you control a Wizard, draw a card. | |
Warren Weirding
Morningtide
(U)
Collector #: 082
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Tribal Sorcery - Goblin
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Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. | |
Stonybrook Schoolmaster
Morningtide
(C)
Collector #: 025
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1/2 Creature - Merfolk Wizard
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Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. | |
Fendeep Summoner
Morningtide
(R)
Collector #: 061
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3/5 Creature - Treefolk Shaman
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: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. | |
Hunting Triad
Morningtide
(U)
Collector #: 127
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Tribal Sorcery - Elf
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Put three 1/1 green Elf Warrior creature tokens onto the battlefield. Reinforce 3- (, Discard this card: Put three +1/+1 counters on target creature.) |
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Frogtosser Banneret
Morningtide
(C)
Collector #: 064
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1/1 Creature - Goblin Rogue
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Haste Goblin spells and Rogue spells you cast cost less to cast. |
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Negate
Morningtide
(C)
Collector #: 043
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Instant
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Counter target noncreature spell. | |
Sage of Fables
Morningtide
(U)
Collector #: 047
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2/2 Creature - Merfolk Wizard
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Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card. |
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Weirding Shaman
Morningtide
(R)
Collector #: 084
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2/1 Creature - Goblin Shaman
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, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. | |
Mind Spring
Morningtide
(R)
Collector #: 041
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Sorcery
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Draw X cards. | |