MTG / Magic Origins
176 - 200 of 272 results
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Eyeblight Massacre
Magic Origins
(U)
Collector #: 096
FOIL
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Sorcery
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| Non-Elf creatures get -2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Fiery Conclusion
Magic Origins
(U)
Collector #: 144
FOIL
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Instant
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As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. |
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- NM
- EX
- VG
- G
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Firefiend Elemental
Magic Origins
(C)
Collector #: 146
FOIL
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3/2 Creature - Elemental
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Haste (It can attack and tap this turn.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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- NM
- EX
- VG
- G
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Forest (271 C)
Magic Origins
(L)
Collector #: 271
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Forest (272 D)
Magic Origins
(L)
Collector #: 272
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Gather the Pack
Magic Origins
(U)
Collector #: 178
FOIL
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Sorcery
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Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. |
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- NM
- EX
- VG
- G
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Gideon's Phalanx
Magic Origins
(R)
Collector #: 014
FOIL
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Instant
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Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Gnarlroot Trapper
Magic Origins
(U)
Collector #: 100
FOIL
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Goblin Glory Chaser
Magic Origins
(U)
Collector #: 150
FOIL
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1/1 Creature - Goblin Warrior
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Gold-Forged Sentinel
Magic Origins
(U)
Collector #: 226
FOIL
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4/4 Artifact Creature - Chimera
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| Flying | |
- NM
- EX
- VG
- G
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Grasp of the Hieromancer
Magic Origins
(C)
Collector #: 015
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
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- NM
- EX
- VG
- G
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Guardian Automaton
Magic Origins
(C)
Collector #: 227
FOIL
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3/3 Artifact Creature - Construct
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| When Guardian Automaton dies, you gain 3 life. | |
- NM
- EX
- VG
- G
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Healing Hands
Magic Origins
(C)
Collector #: 017
FOIL
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Sorcery
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Target player gains 4 life. Draw a card. |
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- NM
- EX
- VG
- G
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Heavy Infantry
Magic Origins
(C)
Collector #: 018
FOIL
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3/4 Creature - Human Soldier
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| When Heavy Infantry enters the battlefield, tap target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Hitchclaw Recluse
Magic Origins
(C)
Collector #: 181
FOIL
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1/4 Creature - Spider
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| Reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Hixus, Prison Warden
Magic Origins
(R)
Collector #: 019
FOIL
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4/4 Legendary Creature - Human Soldier
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Flash Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. |
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- NM
- EX
- VG
- G
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Hydrolash
Magic Origins
(U)
Collector #: 059
FOIL
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Instant
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Attacking creatures get -2/-0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Infectious Bloodlust
Magic Origins
(C)
Collector #: 152
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Infernal Scarring
Magic Origins
(C)
Collector #: 102
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
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- NM
- EX
- VG
- G
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Infinite Obliteration
Magic Origins
(R)
Collector #: 103
FOIL
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Sorcery
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| Choose a creature card name. Search target opponent’s graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Iroas's Champion
Magic Origins
(U)
Collector #: 214
FOIL
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2/2 Creature - Human Soldier
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| Double strike (This creature deals both first-strike and regular combat damage.) | |
- NM
- EX
- VG
- G
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Island (258 B)
Magic Origins
(L)
Collector #: 258
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (259 C)
Magic Origins
(L)
Collector #: 259
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (260 D)
Magic Origins
(L)
Collector #: 260
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Jace's Sanctum
Magic Origins
(R)
Collector #: 061
FOIL
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Enchantment
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Instant and sorcery spells you cast cost Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
176 - 200 of 272 results