MTG / Magic Origins
201 - 225 of 272 results
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Jayemdae Tome
Magic Origins
(U)
Collector #: 231
FOIL
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Artifact - Book
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- NM
- EX
- VG
- G
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Joraga Invocation
Magic Origins
(U)
Collector #: 183
FOIL
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Sorcery
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| Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Knightly Valor
Magic Origins
(U)
Collector #: 022
FOIL
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Enchantment - Aura
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Enchant creature. When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Kothophed, Soul Hoarder
Magic Origins
(R)
Collector #: 104
FOIL
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6/6 Legendary Creature - Demon
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Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Kytheon's Tactics
Magic Origins
(C)
Collector #: 025
FOIL
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Sorcery
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Creatures you control get +2/+1 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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- NM
- EX
- VG
- G
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Llanowar Empath
Magic Origins
(C)
Collector #: 185
FOIL
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2/2 Creature - Elf Shaman
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| When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Malakir Cullblade
Magic Origins
(U)
Collector #: 108
FOIL
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1/1 Creature - Vampire Warrior
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| Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. | |
- NM
- EX
- VG
- G
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Maritime Guard
Magic Origins
(C)
Collector #: 063
FOIL
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1/3 Creature - Merfolk Soldier
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- NM
- EX
- VG
- G
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Meteorite
Magic Origins
(U)
Collector #: 233
FOIL
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Artifact
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When Meteorite enters the battlefield, it deals 2 damage to any target. |
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- NM
- EX
- VG
- G
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Mighty Leap
Magic Origins
(C)
Collector #: 026
FOIL
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Instant
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| Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Mountain (265 A)
Magic Origins
(L)
Collector #: 265
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (266 B)
Magic Origins
(L)
Collector #: 266
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (267 C)
Magic Origins
(L)
Collector #: 267
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (268 D)
Magic Origins
(L)
Collector #: 268
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Nightsnare
Magic Origins
(C)
Collector #: 111
FOIL
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Sorcery
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| Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don’t, that player discards two cards. | |
- NM
- EX
- VG
- G
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Nissa's Revelation
Magic Origins
(R)
Collector #: 191
FOIL
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Sorcery
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| Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and toughness. | |
- NM
- EX
- VG
- G
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Nissa, Vastwood Seer
Magic Origins
(M)
Collector #: 189
FOIL
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2/2 Legendary Creature - Elf Scout
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When Nissa, Vastwood seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. ------ Nissa, Sage Animist [+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [-2]: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. [-7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. |3| |
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- NM
- EX
- VG
- G
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Nivix Barrier
Magic Origins
(C)
Collector #: 066
FOIL
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0/4 Creature - Illusion Wall
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Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. |
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- NM
- EX
- VG
- G
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Orchard Spirit
Magic Origins
(C)
Collector #: 192
FOIL
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2/2 Creature - Spirit
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| Orchard Spirit can't be blocked except by creatures with flying or reach. | |
- NM
- EX
- VG
- G
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Outland Colossus
Magic Origins
(R)
Collector #: 193
FOIL
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6/6 Creature - Giant
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Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counter on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature. |
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- NM
- EX
- VG
- G
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Patron of the Valiant
Magic Origins
(U)
Collector #: 028
FOIL
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4/4 Creature - Angel
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Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Pharika's Disciple
Magic Origins
(C)
Collector #: 194
FOIL
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2/3 Creature - Centaur Warrior
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Plains (254 B)
Magic Origins
(L)
Collector #: 254
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Prickleboar
Magic Origins
(C)
Collector #: 158
FOIL
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3/3 Creature - Boar
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As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) |
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- NM
- EX
- VG
- G
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Rabid Bloodsucker
Magic Origins
(C)
Collector #: 113
FOIL
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3/2 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. |
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- NM
- EX
- VG
- G
201 - 225 of 272 results