MTG / Magic Origins
201 - 225 of 272 results
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Island (259 C)
Magic Origins
(L)
Collector #: 259
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (260 D)
Magic Origins
(L)
Collector #: 260
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Joraga Invocation
Magic Origins
(U)
Collector #: 183
FOIL
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Sorcery
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| Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Knight of the Pilgrim's Road
Magic Origins
(C)
Collector #: 020
FOIL
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3/2 Creature - Human Knight
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| Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) | |
- NM
- EX
- VG
- G
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Knightly Valor
Magic Origins
(U)
Collector #: 022
FOIL
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Enchantment - Aura
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Enchant creature. When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Kytheon's Irregulars
Magic Origins
(R)
Collector #: 024
FOIL
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4/3 Creature - Human Soldier
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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- NM
- EX
- VG
- G
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Kytheon's Tactics
Magic Origins
(C)
Collector #: 025
FOIL
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Sorcery
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Creatures you control get +2/+1 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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- NM
- EX
- VG
- G
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Leaf Gilder
Magic Origins
(C)
Collector #: 184
FOIL
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2/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Lightning Javelin
Magic Origins
(C)
Collector #: 153
FOIL
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Sorcery
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| Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Llanowar Empath
Magic Origins
(C)
Collector #: 185
FOIL
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2/2 Creature - Elf Shaman
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| When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Macabre Waltz
Magic Origins
(C)
Collector #: 107
FOIL
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Sorcery
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| Return up to two target creature cards from your graveyard to your hand, then discard a card. | |
- NM
- EX
- VG
- G
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Mage-Ring Bully
Magic Origins
(C)
Collector #: 154
FOIL
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2/2 Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage- Ring Bully attacks each turn if able. |
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- NM
- EX
- VG
- G
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Mage-Ring Responder
Magic Origins
(R)
Collector #: 232
FOIL
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7/7 Artifact Creature - Golem
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Mage-Ring Responder doesn't untap during your untap step. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. |
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- NM
- EX
- VG
- G
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Mantle of Webs
Magic Origins
(C)
Collector #: 187
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) |
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- NM
- EX
- VG
- G
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Maritime Guard
Magic Origins
(C)
Collector #: 063
FOIL
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1/3 Creature - Merfolk Soldier
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- NM
- EX
- VG
- G
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Might of the Masses
Magic Origins
(C)
Collector #: 188
FOIL
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Instant
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| Target creature gets +1/+1 until end of turn for each creature you control. | |
- NM
- EX
- VG
- G
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Mighty Leap
Magic Origins
(C)
Collector #: 026
FOIL
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Instant
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| Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Mizzium Meddler
Magic Origins
(R)
Collector #: 064
FOIL
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1/4 Creature - Vedalken Wizard
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Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. |
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- NM
- EX
- VG
- G
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Mountain (265 A)
Magic Origins
(L)
Collector #: 265
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (266 B)
Magic Origins
(L)
Collector #: 266
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (268 D)
Magic Origins
(L)
Collector #: 268
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Negate
Magic Origins
(C)
Collector #: 065
FOIL
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Nightsnare
Magic Origins
(C)
Collector #: 111
FOIL
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Sorcery
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| Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don’t, that player discards two cards. | |
- NM
- EX
- VG
- G
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Nivix Barrier
Magic Origins
(C)
Collector #: 066
FOIL
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0/4 Creature - Illusion Wall
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Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. |
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- NM
- EX
- VG
- G
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Orchard Spirit
Magic Origins
(C)
Collector #: 192
FOIL
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2/2 Creature - Spirit
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| Orchard Spirit can't be blocked except by creatures with flying or reach. | |
- NM
- EX
- VG
- G
201 - 225 of 272 results