MTG / Innistrad Midnight Hunt
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Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
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Instant
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| Destroy target creature without flying. | |
- NM
- EX
- VG
- G
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Larder Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 058
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1/3 Creature - Zombie
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Defender Tap three untapped creatures you control: Surveil 1. |
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- NM
- EX
- VG
- G
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Plummet
Innistrad: Midnight Hunt
(C)
Collector #: 193
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Instant
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| Destroy target creature with flying. | |
- NM
- EX
- VG
- G
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Siege Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 121
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2/2 Creature - Zombie
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| Tap three untapped creatures you control: Each opponent loses 1 life. | |
- NM
- EX
- VG
- G
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Dennick, Pious Apprentice
Innistrad: Midnight Hunt
(R)
Collector #: 217
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with " If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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- NM
- EX
- VG
- G
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Hallowed Respite
Innistrad: Midnight Hunt
(R)
Collector #: 227
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback |
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- NM
- EX
- VG
- G
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Light Up the Night
Innistrad: Midnight Hunt
(R)
Collector #: 146
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Sorcery
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Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - |
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- NM
- EX
- VG
- G
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Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Devious Cover-Up
Innistrad: Midnight Hunt
(C)
Collector #: 048
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Instant
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| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. | |
- NM
- EX
- VG
- G
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DFC Helper Card (8)
Innistrad: Midnight Hunt
(S)
Collector #: 008
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Grizzly Ghoul
Innistrad: Midnight Hunt
(U)
Collector #: 226
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4/3 Creature - Zombie Bear
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Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
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- NM
- EX
- VG
- G
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Mysterious Tome
Innistrad: Midnight Hunt
(U)
Collector #: 063
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Artifact - Book
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Back Chilling Chronicle Artifact - Book |
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- NM
- EX
- VG
- G
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Mystic Skull
Innistrad: Midnight Hunt
(U)
Collector #: 256
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Artifact
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Back Mystic Monstrosity Artifact Creature - Construct Lands you control have " 5/6 |
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- NM
- EX
- VG
- G
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Ominous Roost
Innistrad: Midnight Hunt
(U)
Collector #: 065
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Enchantment
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| When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." | |
- NM
- EX
- VG
- G
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Vampire Token
Innistrad: Midnight Hunt
(S)
Collector #: 014
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3/1 Token Creature - Vampire
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| Trample, lifelink, haste | |
- NM
- EX
- VG
- G
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Lord of the Forsaken
Innistrad: Midnight Hunt
(M)
Collector #: 110
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6/6 Creature - Demon
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Flying, trample Pay 1 life: Add |
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- NM
- EX
- VG
- G
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Can't Stay Away
Innistrad: Midnight Hunt
(R)
Collector #: 213
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Midnight Hunt
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Defend the Celestus
Innistrad: Midnight Hunt
(U)
Collector #: 182
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Instant
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| Distribute three +1/+1 counters among one, two, or three target creatures you control. | |
- NM
- EX
- VG
- G
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DFC Helper Card (4)
Innistrad: Midnight Hunt
(S)
Collector #: 004
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Heirloom Mirror
Innistrad: Midnight Hunt
(U)
Collector #: 105
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Artifact
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Back Inherited Fiend Creature - Demon Flying 4/4 |
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- NM
- EX
- VG
- G
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Mounted Dreadknight
Innistrad: Midnight Hunt
(C)
Collector #: 150
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5/4 Creature - Vampire Knight
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Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. |
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- NM
- EX
- VG
- G
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Mourning Patrol
Innistrad: Midnight Hunt
(C)
Collector #: 028
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2/3 Creature - Human Soldier
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Vigilance Disturb Back Morning Apparition Creature - Spirit Soldier Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Nebelgast Intruder
Innistrad: Midnight Hunt
(U)
Collector #: 064
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2/1 Creature - Spirit
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Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. |
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- NM
- EX
- VG
- G
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Arrogant Outlaw
Innistrad: Midnight Hunt
(C)
Collector #: 084
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3/2 Creature - Vampire Noble
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| When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
201 - 225 of 310 results