MTG / Innistrad Midnight Hunt
151 - 175 of 310 results
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Pack's Betrayal
Innistrad: Midnight Hunt
(C)
Collector #: 153
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Sorcery
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| Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Stuffed Bear
Innistrad: Midnight Hunt
(C)
Collector #: 259
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Artifact
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- NM
- EX
- VG
- G
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Bloodthirsty Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 129
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Moonveil Regent
Innistrad: Midnight Hunt
(M)
Collector #: 149
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4/4 Creature - Dragon
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Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
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- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Midnight Hunt
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Hedgewitch's Mask
Innistrad: Midnight Hunt
(C)
Collector #: 023
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Artifact - Equipment
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Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip |
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- NM
- EX
- VG
- G
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Storm Skreelix
Innistrad: Midnight Hunt
(U)
Collector #: 243
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2/4 Creature - Drake Horror
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Flying Instant and sorcery spells you cast cost Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Slogurk, the Overslime
Innistrad: Midnight Hunt
(R)
Collector #: 242
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Sungold Sentinel
Innistrad: Midnight Hunt
(R)
Collector #: 037
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - |
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- NM
- EX
- VG
- G
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Deathbonnet Sprout
Innistrad: Midnight Hunt
(U)
Collector #: 181
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1/1 Creature - Fungus
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At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) Back Deathbonnet Hulk Creature - Fungus Horror At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. 3/3 |
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- NM
- EX
- VG
- G
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Seize the Storm
Innistrad: Midnight Hunt
(U)
Collector #: 158
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Sorcery
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Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback |
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- NM
- EX
- VG
- G
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Hallowed Respite
Innistrad: Midnight Hunt
(R)
Collector #: 227
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback |
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- NM
- EX
- VG
- G
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Crossroads Candleguide
Innistrad: Midnight Hunt
(C)
Collector #: 253
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3/4 Artifact Creature - Scarecrow
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When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Diregraf Horde
Innistrad: Midnight Hunt
(C)
Collector #: 096
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3/4 Creature - Zombie
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| When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
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2/2 Creature - Zombie
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Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Moonrager's Slash
Innistrad: Midnight Hunt
(C)
Collector #: 148
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Instant
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This spell costs Moonrager's Slash deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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Vengeful Strangler
Innistrad: Midnight Hunt
(U)
Collector #: 126
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2/1 Creature - Human Rogue
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Vengeful Stranger can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. Back Strangling Grasp Enchantment - Aura Enchant creature or planeswalker an opponent controls. At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. |
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- NM
- EX
- VG
- G
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Voldaren Ambusher
Innistrad: Midnight Hunt
(U)
Collector #: 166
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2/2 Creature - Vampire Archer
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| When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. | |
- NM
- EX
- VG
- G
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Abandon the Post
Innistrad: Midnight Hunt
(C)
Collector #: 127
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Sorcery
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Up to two target creatures can't block this turn. Flashback |
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- NM
- EX
- VG
- G
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Candletrap
Innistrad: Midnight Hunt
(C)
Collector #: 009
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Enchantment - Aura
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Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven - |
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- NM
- EX
- VG
- G
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Chaplain of Alms
Innistrad: Midnight Hunt
(U)
Collector #: 013
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1/1 Creature - Human Cleric
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First strike Ward Disturb Back Chapel Shieldgeist Creature - Spirit Cleric Flying, first strike Each creature you control has ward If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Startle
Innistrad: Midnight Hunt
(C)
Collector #: 078
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Instant
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Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. |
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- NM
- EX
- VG
- G
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Morkrut Behemoth
Innistrad: Midnight Hunt
(C)
Collector #: 114
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7/6 Creature - Zombie Giant
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As an additional cost to cast this spell, sacrifice a creature or pay Menace (This creature can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Path to the Festival
Innistrad: Midnight Hunt
(C)
Collector #: 191
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Sorcery
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback |
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- NM
- EX
- VG
- G
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Can't Stay Away
Innistrad: Midnight Hunt
(R)
Collector #: 213
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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- NM
- EX
- VG
- G
151 - 175 of 310 results