MTG / Innistrad Midnight Hunt
126 - 150 of 310 results
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Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (2)
Innistrad: Midnight Hunt
(S)
Collector #: 002
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Bounding Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 170
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3/2 Creature - Wolf
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Flash Reach |
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- NM
- EX
- VG
- G
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Diregraf Rebirth
Innistrad: Midnight Hunt
(U)
Collector #: 220
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Sorcery
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This spell costs Return target creature card from your graveyard to the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Mystic Skull
Innistrad: Midnight Hunt
(U)
Collector #: 256
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Artifact
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Back Mystic Monstrosity Artifact Creature - Construct Lands you control have " 5/6 |
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- NM
- EX
- VG
- G
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Sacred Fire
Innistrad: Midnight Hunt
(U)
Collector #: 239
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Instant
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Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback |
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- NM
- EX
- VG
- G
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Bloodline Culling
Innistrad: Midnight Hunt
(R)
Collector #: 089
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Instant
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Choose -
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- NM
- EX
- VG
- G
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Briarbridge Tracker
Innistrad: Midnight Hunt
(R)
Collector #: 172
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2/3 Creature - Human Scout
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Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with " As long as you control a token, Briarbridge Tracker gets +2/+0. |
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- NM
- EX
- VG
- G
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Slogurk, the Overslime
Innistrad: Midnight Hunt
(R)
Collector #: 242
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Cathar's Call
Innistrad: Midnight Hunt
(U)
Collector #: 011
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Enchantment - Aura
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Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." |
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- NM
- EX
- VG
- G
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Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
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2/2 Creature - Zombie
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Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Hedgewitch's Mask
Innistrad: Midnight Hunt
(C)
Collector #: 023
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Artifact - Equipment
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Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip |
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- NM
- EX
- VG
- G
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Sunset Revelry
Innistrad: Midnight Hunt
(U)
Collector #: 038
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Sorcery
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If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. |
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- NM
- EX
- VG
- G
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Pack's Betrayal
Innistrad: Midnight Hunt
(C)
Collector #: 153
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Sorcery
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| Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Grafted Identity
Innistrad: Midnight Hunt
(R)
Collector #: 057
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Unblinking Observer
Innistrad: Midnight Hunt
(C)
Collector #: 082
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2/1 Creature - Homunculus
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- NM
- EX
- VG
- G
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Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Vadrik, Astral Archmage
Innistrad: Midnight Hunt
(R)
Collector #: 248
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1/2 Legendary Creature - Human Wizard
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If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
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- NM
- EX
- VG
- G
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Ambitious Farmhand
Innistrad: Midnight Hunt
(U)
Collector #: 002
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1/1 Creature - Human Peasant
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When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put into your hand, then shuffle. Coven - Back Seasoned Cathar Creature - Human Knight Lifelink 3/3 |
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- NM
- EX
- VG
- G
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Dissipate
Innistrad: Midnight Hunt
(U)
Collector #: 049
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Instant
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| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | |
- NM
- EX
- VG
- G
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Elemental Token
Innistrad: Midnight Hunt
(S)
Collector #: 007
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*/* Token Creature - Elemental
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Trample This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile. |
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- NM
- EX
- VG
- G
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Village Watch
Innistrad: Midnight Hunt
(U)
Collector #: 165
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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- NM
- EX
- VG
- G
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Borrowed Time
Innistrad: Midnight Hunt
(U)
Collector #: 006
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Enchantment
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| When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
- NM
- EX
- VG
- G
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Arcane Infusion
Innistrad: Midnight Hunt
(U)
Collector #: 210
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Clue Token
Innistrad: Midnight Hunt
(S)
Collector #: 016
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Token Artifact - Clue
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- NM
- EX
- VG
- G
126 - 150 of 310 results