MTG / Innistrad Midnight Hunt
76 - 100 of 310 results
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Raze the Effigy
Innistrad: Midnight Hunt
(C)
Collector #: 156
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Old Stickfingers
Innistrad: Midnight Hunt
(R)
Collector #: 234
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Rem Karolus, Stalwart Slayer
Innistrad: Midnight Hunt
(R)
Collector #: 235
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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- NM
- EX
- VG
- G
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Novice Occultist
Innistrad: Midnight Hunt
(C)
Collector #: 117
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1/2 Creature - Human Wizard
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| When Novice Occultist dies, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Reckless Stormseeker
Innistrad: Midnight Hunt
(R)
Collector #: 157
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Human Token
Innistrad: Midnight Hunt
(S)
Collector #: 001
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Flare of Faith
Innistrad: Midnight Hunt
(C)
Collector #: 019
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Forest (384)
Innistrad: Midnight Hunt
(L)
Collector #: 384
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Return to Nature
Innistrad: Midnight Hunt
(C)
Collector #: 195
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062
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Instant
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Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Curse of Silence
Innistrad: Midnight Hunt
(R)
Collector #: 015
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Bladestitched Skaab
Innistrad: Midnight Hunt
(U)
Collector #: 212
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2/3 Creature - Zombie Soldier
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| Other Zombies you control get +1/+0. | |
- NM
- EX
- VG
- G
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Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051
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Instant
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| Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Primal Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 194
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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- NM
- EX
- VG
- G
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Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
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Land
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Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. 3/7 |
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- NM
- EX
- VG
- G
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Smoldering Egg
Innistrad: Midnight Hunt
(R)
Collector #: 159
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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- NM
- EX
- VG
- G
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Unnatural Moonrise
Innistrad: Midnight Hunt
(U)
Collector #: 247
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback |
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- NM
- EX
- VG
- G
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Willow Geist
Innistrad: Midnight Hunt
(R)
Collector #: 207
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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- NM
- EX
- VG
- G
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Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Day // Night Token
Innistrad: Midnight Hunt
(S)
Collector #: 019
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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- NM
- EX
- VG
- G
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Jack-o'-Lantern
Innistrad: Midnight Hunt
(C)
Collector #: 254
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Artifact
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- NM
- EX
- VG
- G
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Vanquish the Horde
Innistrad: Midnight Hunt
(R)
Collector #: 041
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
76 - 100 of 310 results