MTG / Innistrad Midnight Hunt
51 - 75 of 310 results
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The Celestus
Innistrad: Midnight Hunt
(R)
Collector #: 252
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Dryad's Revival
Innistrad: Midnight Hunt
(U)
Collector #: 183
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Sorcery
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Return target card from your graveyard to your hand. Flashback |
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- NM
- EX
- VG
- G
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Morbid Opportunist
Innistrad: Midnight Hunt
(U)
Collector #: 113
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1/3 Creature - Human Rogue
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| Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Galvanic Iteration
Innistrad: Midnight Hunt
(R)
Collector #: 224
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Instant
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When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback |
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- NM
- EX
- VG
- G
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Graveyard Trespasser
Innistrad: Midnight Hunt
(R)
Collector #: 104
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Island (271)
Innistrad: Midnight Hunt
(L)
Collector #: 271
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Basic Land - Island
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- NM
- EX
- VG
- G
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Florian, Voldaren Scion
Innistrad: Midnight Hunt
(R)
Collector #: 223
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3/3 Legendary Creature - Vampire Noble
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First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
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- NM
- EX
- VG
- G
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Intrepid Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 025
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3/1 Creature - Human Scout
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Lifelink When Intrepid Adversary enters the battlefield, you may pay Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. |
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- NM
- EX
- VG
- G
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Blood Pact
Innistrad: Midnight Hunt
(C)
Collector #: 088
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Instant
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| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
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Burn Down the House
Innistrad: Midnight Hunt
(R)
Collector #: 131
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Electric Revelation
Innistrad: Midnight Hunt
(C)
Collector #: 135
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards. Flashback |
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- NM
- EX
- VG
- G
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Ghoulish Procession
Innistrad: Midnight Hunt
(U)
Collector #: 102
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Enchantment
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| Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Tovolar, Dire Overlord
Innistrad: Midnight Hunt
(R)
Collector #: 246
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
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- NM
- EX
- VG
- G
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Cathar Commando
Innistrad: Midnight Hunt
(C)
Collector #: 010
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3/1 Creature - Human Soldier
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Flash |
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- NM
- EX
- VG
- G
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Pithing Needle
Innistrad: Midnight Hunt
(R)
Collector #: 257
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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- NM
- EX
- VG
- G
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Ardent Elementalist
Innistrad: Midnight Hunt
(C)
Collector #: 128
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2/1 Creature - Human Shaman
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| When Arden Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Reckless Stormseeker
Innistrad: Midnight Hunt
(R)
Collector #: 157
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051
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Instant
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| Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Dire-Strain Rampage
Innistrad: Midnight Hunt
(R)
Collector #: 219
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Sorcery
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Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback |
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- NM
- EX
- VG
- G
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Play with Fire
Innistrad: Midnight Hunt
(U)
Collector #: 154
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Instant
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| Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062
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Instant
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Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Sigarda's Splendor
Innistrad: Midnight Hunt
(R)
Collector #: 033
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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- NM
- EX
- VG
- G
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Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
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Land
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Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. 3/7 |
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- NM
- EX
- VG
- G
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Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Field of Ruin
Innistrad: Midnight Hunt
(U)
Collector #: 262
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Land
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- NM
- EX
- VG
- G
51 - 75 of 310 results