MTG / Innistrad Midnight Hunt
51 - 75 of 310 results
Refine search:
|
Katilda, Dawnhart Prime
Innistrad: Midnight Hunt
(R)
Collector #: 230
|
1/1 Legendary Creature - Human Warlock
|
|
Protection from Werewolves Human creatures you control have a " |
|
- NM
- EX
- VG
- G
|
Delver of Secrets
Innistrad: Midnight Hunt
(U)
Collector #: 047
|
1/1 Creature - Human Wizard
|
|
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Back Insectile Aberration Creature - Human Insect Flying 3/2 |
|
- NM
- EX
- VG
- G
|
Morbid Opportunist
Innistrad: Midnight Hunt
(U)
Collector #: 113
|
1/3 Creature - Human Rogue
|
| Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
|
Sludge Monster
Innistrad: Midnight Hunt
(R)
Collector #: 076
|
5/5 Creature - Horror
|
|
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
|
- NM
- EX
- VG
- G
|
Florian, Voldaren Scion
Innistrad: Midnight Hunt
(R)
Collector #: 223
|
3/3 Legendary Creature - Vampire Noble
|
|
First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
|
- NM
- EX
- VG
- G
|
Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
|
Land
|
|
Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. 3/7 |
|
- NM
- EX
- VG
- G
|
Intrepid Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 025
|
3/1 Creature - Human Scout
|
|
Lifelink When Intrepid Adversary enters the battlefield, you may pay Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. |
|
- NM
- EX
- VG
- G
|
Ghoulish Procession
Innistrad: Midnight Hunt
(U)
Collector #: 102
|
Enchantment
|
| Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
|
Eaten Alive
Innistrad: Midnight Hunt
(C)
Collector #: 099
|
Sorcery
|
|
As an additional cost to cast this spell, sacrifice a creature or pay Exile target creature or planeswalker. |
|
- NM
- EX
- VG
- G
|
Consuming Blob
Innistrad: Midnight Hunt
(M)
Collector #: 177
|
*/1 Creature - Ooze
|
|
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
|
- NM
- EX
- VG
- G
|
Dreadhound
Innistrad: Midnight Hunt
(U)
Collector #: 097
|
6/6 Creature - Demon Dog
|
|
When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. |
|
- NM
- EX
- VG
- G
|
Vanquish the Horde
Innistrad: Midnight Hunt
(R)
Collector #: 041
|
Sorcery
|
|
This spell costs Destroy all creatures. |
|
- NM
- EX
- VG
- G
|
Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134
|
Enchantment - Aura Curse
|
|
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
|
- NM
- EX
- VG
- G
|
Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168
|
2/3 Creature - Human Druid
|
|
You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
|
- NM
- EX
- VG
- G
|
Falkenrath Pit Fighter
Innistrad: Midnight Hunt
(R)
Collector #: 137
|
2/1 Creature - Vampire Warrior
|
|
|
|
- NM
- EX
- VG
- G
|
Play with Fire
Innistrad: Midnight Hunt
(U)
Collector #: 154
|
Instant
|
| Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
|
Blood Pact
Innistrad: Midnight Hunt
(C)
Collector #: 088
|
Instant
|
| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
|
Spectral Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 077
|
2/1 Creature - Spirit
|
|
Flash Flying When Spectral Adversary enters the battlefield, you may pay |
|
- NM
- EX
- VG
- G
|
Siphon Insight
Innistrad: Midnight Hunt
(R)
Collector #: 241
|
Instant
|
|
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
|
- NM
- EX
- VG
- G
|
Tovolar, Dire Overlord
Innistrad: Midnight Hunt
(R)
Collector #: 246
|
3/3 Legendary Creature - Human Werewolf
|
|
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
|
- NM
- EX
- VG
- G
|
Electric Revelation
Innistrad: Midnight Hunt
(C)
Collector #: 135
|
Instant
|
|
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback |
|
- NM
- EX
- VG
- G
|
Search Party Captain
Innistrad: Midnight Hunt
(C)
Collector #: 032
|
2/2 Creature - Human Soldier
|
|
This spell costs When Search Party Captain enters the battlefield, draw a card. |
|
- NM
- EX
- VG
- G
|
Ardent Elementalist
Innistrad: Midnight Hunt
(C)
Collector #: 128
|
2/1 Creature - Human Shaman
|
| When Arden Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
|
Tovolar's Huntmaster
Innistrad: Midnight Hunt
(R)
Collector #: 204
|
6/6 Creature - Human Werewolf
|
|
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
|
- NM
- EX
- VG
- G
|
Human Token
Innistrad: Midnight Hunt
(S)
Collector #: 001
|
1/1 Token Creature - Human
|
- NM
- EX
- VG
- G
51 - 75 of 310 results