MTG / Innistrad Midnight Hunt
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Rite of Harmony
Innistrad: Midnight Hunt
(R)
Collector #: 236
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Instant
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Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback |
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- NM
- EX
- VG
- G
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Forest (277)
Innistrad: Midnight Hunt
(L)
Collector #: 277
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Otherworldly Gaze
Innistrad: Midnight Hunt
(C)
Collector #: 067
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Instant
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Surveil 3. Flashback |
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- NM
- EX
- VG
- G
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Champion of the Perished
Innistrad: Midnight Hunt
(R)
Collector #: 091
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1/1 Creature - Zombie
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| Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. | |
- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope
Innistrad: Midnight Hunt
(M)
Collector #: 211
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Liesa, Forgotten Archangel
Innistrad: Midnight Hunt
(R)
Collector #: 232
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4/5 Legendary Creature - Angel
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Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. |
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- NM
- EX
- VG
- G
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Vampire Socialite
Innistrad: Midnight Hunt
(U)
Collector #: 249
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2/2 Creature - Vampire Noble
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Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Rite of Oblivion
Innistrad: Midnight Hunt
(U)
Collector #: 237
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Sorcery
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As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback |
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- NM
- EX
- VG
- G
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Enduring Angel
Innistrad: Midnight Hunt
(M)
Collector #: 017
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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- NM
- EX
- VG
- G
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Croaking Counterpart
Innistrad: Midnight Hunt
(R)
Collector #: 215
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Sorcery
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Creature a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback |
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- NM
- EX
- VG
- G
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Wrenn and Seven
Innistrad: Midnight Hunt
(M)
Collector #: 208
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Legendary Planeswalker - Wrenn
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[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
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- NM
- EX
- VG
- G
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Mountain (275)
Innistrad: Midnight Hunt
(L)
Collector #: 275
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Angelfire Ignition
Innistrad: Midnight Hunt
(R)
Collector #: 209
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Triskaidekaphile
Innistrad: Midnight Hunt
(R)
Collector #: 081
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. |
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- NM
- EX
- VG
- G
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Infernal Grasp
Innistrad: Midnight Hunt
(U)
Collector #: 107
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Instant
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| Destroy target creature. You lose 2 life. | |
- NM
- EX
- VG
- G
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Lier, Disciple of the Drowned
Innistrad: Midnight Hunt
(M)
Collector #: 059
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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- NM
- EX
- VG
- G
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Sludge Monster
Innistrad: Midnight Hunt
(R)
Collector #: 076
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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- NM
- EX
- VG
- G
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Emblem (Teferi, Who Slows the Sunset)
Innistrad: Midnight Hunt
(S)
Collector #: 017
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Emblem - Teferi
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Untap all permanents you control during each opponent's untap step. You draw a card during each opponent's draw step. |
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- NM
- EX
- VG
- G
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Fateful Absence
Innistrad: Midnight Hunt
(R)
Collector #: 018
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Instant
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Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Rotten Reunion
Innistrad: Midnight Hunt
(C)
Collector #: 119
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Instant
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Exile up to one target card form a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback |
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- NM
- EX
- VG
- G
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Jadar, Ghoulcaller of Nephalia
Innistrad: Midnight Hunt
(R)
Collector #: 108
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1/1 Legendary Creature - Human Wizard
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| At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Homestead Courage
Innistrad: Midnight Hunt
(C)
Collector #: 024
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Sorcery
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Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Tainted Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 124
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Plains (269)
Innistrad: Midnight Hunt
(L)
Collector #: 269
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Katilda, Dawnhart Prime
Innistrad: Midnight Hunt
(R)
Collector #: 230
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1/1 Legendary Creature - Human Warlock
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Protection from Werewolves Human creatures you control have a " |
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- NM
- EX
- VG
- G
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