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Festival Crasher
Innistrad: Midnight Hunt
(C)
Collector #: 140
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1/3 Creature - Devil
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Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. | |
Bird Admirer
Innistrad: Midnight Hunt
(C)
Collector #: 169
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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Eccentric Farmer
Innistrad: Midnight Hunt
(C)
Collector #: 185
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2/3 Creature - Human Peasant
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When Eccentric Farmer enters the battlefield, mill three card, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
Fangblade Brigand
Innistrad: Midnight Hunt
(U)
Collector #: 139
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3/4 Creature - Human Werewolf
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: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf : Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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Flip the Switch
Innistrad: Midnight Hunt
(C)
Collector #: 054
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Instant
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Counter target spell unless its controller pay . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Startle
Innistrad: Midnight Hunt
(C)
Collector #: 078
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Instant
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Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. |
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Winterthorn Blessing
Innistrad: Midnight Hunt
(U)
Collector #: 251
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Sorcery
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Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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DFC Helper Card (4)
Innistrad: Midnight Hunt
(S)
Collector #: 004
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You can use this card to represent a double-faced card. | |
Hallowed Respite
Innistrad: Midnight Hunt
(R)
Collector #: 227
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Light Up the Night
Innistrad: Midnight Hunt
(R)
Collector #: 146
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Sorcery
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Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - , Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
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Instant
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Destroy target creature without flying. | |
Diregraf Horde
Innistrad: Midnight Hunt
(C)
Collector #: 096
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3/4 Creature - Zombie
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When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
Bloodtithe Collector
Innistrad: Midnight Hunt
(U)
Collector #: 090
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3/4 Creature - Vampire Noble
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Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. |
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Falcon Abomination
Innistrad: Midnight Hunt
(C)
Collector #: 052
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2/2 Creature - Zombie Bird
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Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
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No Way Out
Innistrad: Midnight Hunt
(C)
Collector #: 116
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Sorcery
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Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Snarling Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 199
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1/1 Creature - Wolf
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: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Bounding Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 170
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3/2 Creature - Wolf
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Flash Reach |
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Flare of Faith
Innistrad: Midnight Hunt
(C)
Collector #: 019
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Instant
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Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. | |
Insect Token
Innistrad: Midnight Hunt
(S)
Collector #: 009
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3/3 Token Creature - Insect
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Ooze Token
Innistrad: Midnight Hunt
(S)
Collector #: 010
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*/1 Token Creature - Ooze
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This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. | |
DFC Helper Card (7)
Innistrad: Midnight Hunt
(S)
Collector #: 007
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You can use this card to represent a double-faced card. | |
Search Party Captain
Innistrad: Midnight Hunt
(C)
Collector #: 032
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2/2 Creature - Human Soldier
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This spell costs less to cast for each creature you attacked with this turn. When Search Party Captain enters the battlefield, draw a card. |
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Bat Token
Innistrad: Midnight Hunt
(S)
Collector #: 004
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1/1 Token Creature - Bat
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Flying | |
Devil Token
Innistrad: Midnight Hunt
(S)
Collector #: 006
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1/1 Token Creature - Devil
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When this creature dies, it deals 1 damage to any target. | |