MTG / Innistrad Midnight Hunt
226 - 250 of 310 results
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Ludevic, Necrogenius
Innistrad: Midnight Hunt
(R)
Collector #: 233
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2/3 Legendary Creature - Human Wizard
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Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. |
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- NM
- EX
- VG
- G
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Bird Admirer
Innistrad: Midnight Hunt
(C)
Collector #: 169
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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- NM
- EX
- VG
- G
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Bramble Armor
Innistrad: Midnight Hunt
(C)
Collector #: 171
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Corpse Cobble
Innistrad: Midnight Hunt
(U)
Collector #: 214
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Instant
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As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback |
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- NM
- EX
- VG
- G
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Dawnhart Wardens
Innistrad: Midnight Hunt
(U)
Collector #: 216
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Drownyard Amalgam
Innistrad: Midnight Hunt
(C)
Collector #: 050
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3/6 Creature - Zombie Horror
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When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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No Way Out
Innistrad: Midnight Hunt
(C)
Collector #: 116
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Sorcery
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| Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Path to the Festival
Innistrad: Midnight Hunt
(C)
Collector #: 191
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Sorcery
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback |
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- NM
- EX
- VG
- G
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Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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- NM
- EX
- VG
- G
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Unblinking Observer
Innistrad: Midnight Hunt
(C)
Collector #: 082
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2/1 Creature - Homunculus
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- NM
- EX
- VG
- G
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Baithook Angler
Innistrad: Midnight Hunt
(C)
Collector #: 042
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2/1 Creature - Human Peasant
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Disturb Back Hook-Haunt Drifter Creature - Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Bloodtithe Collector
Innistrad: Midnight Hunt
(U)
Collector #: 090
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3/4 Creature - Vampire Noble
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Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. |
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- NM
- EX
- VG
- G
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Brimstone Vandal
Innistrad: Midnight Hunt
(C)
Collector #: 130
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2/3 Creature - Devil
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Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Devoted Grafkeeper
Innistrad: Midnight Hunt
(U)
Collector #: 218
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2/1 Creature - Human Peasant
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When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb Back Departed Soulkeeper Creature - Spirit Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 |
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- NM
- EX
- VG
- G
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Dissipate
Innistrad: Midnight Hunt
(U)
Collector #: 049
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Instant
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| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | |
- NM
- EX
- VG
- G
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Eccentric Farmer
Innistrad: Midnight Hunt
(C)
Collector #: 185
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2/3 Creature - Human Peasant
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| When Eccentric Farmer enters the battlefield, mill three card, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Loyal Gryff
Innistrad: Midnight Hunt
(U)
Collector #: 026
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2/2 Creature - Hippogriff
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Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Odric's Outrider
Innistrad: Midnight Hunt
(U)
Collector #: 029
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2/4 Creature - Human Knight
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| Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. | |
- NM
- EX
- VG
- G
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Spellrune Painter
Innistrad: Midnight Hunt
(U)
Collector #: 160
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Sunrise Cavalier
Innistrad: Midnight Hunt
(U)
Collector #: 244
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Sungold Sentinel
Innistrad: Midnight Hunt
(R)
Collector #: 037
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - |
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- NM
- EX
- VG
- G
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Ambitious Farmhand
Innistrad: Midnight Hunt
(U)
Collector #: 002
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1/1 Creature - Human Peasant
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When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put into your hand, then shuffle. Coven - Back Seasoned Cathar Creature - Human Knight Lifelink 3/3 |
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- NM
- EX
- VG
- G
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Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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- NM
- EX
- VG
- G
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Covetous Castaway
Innistrad: Midnight Hunt
(U)
Collector #: 045
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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- NM
- EX
- VG
- G
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DFC Helper Card (3)
Innistrad: Midnight Hunt
(S)
Collector #: 003
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
226 - 250 of 310 results