MTG / Innistrad Midnight Hunt
226 - 250 of 310 results
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Brimstone Vandal
Innistrad: Midnight Hunt
(C)
Collector #: 130
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2/3 Creature - Devil
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Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Corpse Cobble
Innistrad: Midnight Hunt
(U)
Collector #: 214
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Instant
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As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback |
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- NM
- EX
- VG
- G
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Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
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Instant
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| Destroy target creature without flying. | |
- NM
- EX
- VG
- G
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Festival Crasher
Innistrad: Midnight Hunt
(C)
Collector #: 140
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1/3 Creature - Devil
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| Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Foul Play
Innistrad: Midnight Hunt
(U)
Collector #: 101
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Sorcery
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Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Gavony Dawnguard
Innistrad: Midnight Hunt
(U)
Collector #: 020
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3/3 Creature - Human
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Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Grizzly Ghoul
Innistrad: Midnight Hunt
(U)
Collector #: 226
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4/3 Creature - Zombie Bear
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Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
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- NM
- EX
- VG
- G
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Unruly Mob
Innistrad: Midnight Hunt
(C)
Collector #: 040
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1/1 Creature - Human
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| Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | |
- NM
- EX
- VG
- G
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Vampire Token
Innistrad: Midnight Hunt
(S)
Collector #: 014
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3/1 Token Creature - Vampire
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| Trample, lifelink, haste | |
- NM
- EX
- VG
- G
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Winterthorn Blessing
Innistrad: Midnight Hunt
(U)
Collector #: 251
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Sorcery
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Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback |
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- NM
- EX
- VG
- G
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Geistflame Reservoir
Innistrad: Midnight Hunt
(R)
Collector #: 142
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. |
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- NM
- EX
- VG
- G
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Ghoulcaller's Harvest
Innistrad: Midnight Hunt
(R)
Collector #: 225
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Sorcery
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Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) Flashback |
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- NM
- EX
- VG
- G
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Bird Admirer
Innistrad: Midnight Hunt
(C)
Collector #: 169
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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- NM
- EX
- VG
- G
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Bloodtithe Collector
Innistrad: Midnight Hunt
(U)
Collector #: 090
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3/4 Creature - Vampire Noble
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Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. |
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- NM
- EX
- VG
- G
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Bramble Armor
Innistrad: Midnight Hunt
(C)
Collector #: 171
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Dawnhart Mentor
Innistrad: Midnight Hunt
(U)
Collector #: 179
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Defend the Celestus
Innistrad: Midnight Hunt
(U)
Collector #: 182
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Instant
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| Distribute three +1/+1 counters among one, two, or three target creatures you control. | |
- NM
- EX
- VG
- G
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Duelcraft Trainer
Innistrad: Midnight Hunt
(U)
Collector #: 016
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3/3 Creature - Human Soldier
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First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Falkenrath Perforator
Innistrad: Midnight Hunt
(C)
Collector #: 136
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2/1 Creature - Vampire
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| Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | |
- NM
- EX
- VG
- G
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Gavony Trapper
Innistrad: Midnight Hunt
(C)
Collector #: 022
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0/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Lambholt Harrier
Innistrad: Midnight Hunt
(C)
Collector #: 145
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2/2 Creature - Wolf
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- NM
- EX
- VG
- G
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Might of the Old Ways
Innistrad: Midnight Hunt
(C)
Collector #: 189
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Instant
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Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. |
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- NM
- EX
- VG
- G
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Mounted Dreadknight
Innistrad: Midnight Hunt
(C)
Collector #: 150
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5/4 Creature - Vampire Knight
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Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. |
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- NM
- EX
- VG
- G
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Nebelgast Intruder
Innistrad: Midnight Hunt
(U)
Collector #: 064
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2/1 Creature - Spirit
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Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. |
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- NM
- EX
- VG
- G
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Ritual of Hope
Innistrad: Midnight Hunt
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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- NM
- EX
- VG
- G
226 - 250 of 310 results