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DFC Helper Card (1)
Innistrad: Midnight Hunt
(S)
Collector #: 001
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You can use this card to represent a double-faced card. | |
Baithook Angler
Innistrad: Midnight Hunt
(C)
Collector #: 042
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2/1 Creature - Human Peasant
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Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Hook-Haunt Drifter Creature - Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 2/1 |
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Clarion Cathars
Innistrad: Midnight Hunt
(C)
Collector #: 014
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3/3 Creature - Human Knight
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When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. | |
Dawnhart Mentor
Innistrad: Midnight Hunt
(U)
Collector #: 179
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. |
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Galedrifter
Innistrad: Midnight Hunt
(C)
Collector #: 055
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3/2 Creature - Hippogriff
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Flying Disturb ( You may cast this card from your graveyard transformed for its disturb cost.) Back Waildrifter Creature - Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Gavony Silversmith
Innistrad: Midnight Hunt
(C)
Collector #: 021
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2/3 Creature - Human Soldier
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When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | |
Grizzly Ghoul
Innistrad: Midnight Hunt
(U)
Collector #: 226
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4/3 Creature - Zombie Bear
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Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
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Organ Hoarder
Innistrad: Midnight Hunt
(C)
Collector #: 066
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3/2 Creature - Zombi
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When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard. | |
Siege Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 121
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2/2 Creature - Zombie
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Tap three untapped creatures you control: Each opponent loses 1 life. | |
Sungold Barrage
Innistrad: Midnight Hunt
(C)
Collector #: 036
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Instant
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Destroy target creature with toughness 4 or greater. | |
Voldaren Stinger
Innistrad: Midnight Hunt
(C)
Collector #: 167
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1/1 Creature - Vampire Warrior
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Voldaren Stinger has first strike as long as it's attacking. : Voldaren Stinger gets +2/+0 until end of turn. |
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Bereaved Survivor
Innistrad: Midnight Hunt
(U)
Collector #: 004
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2/1 Creature - Human Peasant
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When another creature you control dies, transform Bereaved Survivor. Back Dauntless Avenger Creature - Human Soldier Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. 3/2 |
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Burn the Accursed
Innistrad: Midnight Hunt
(C)
Collector #: 132
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Instant
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Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. | |
Candlegrove Witch
Innistrad: Midnight Hunt
(C)
Collector #: 008
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2/2 Creature - Human Warlock
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
Duelcraft Trainer
Innistrad: Midnight Hunt
(U)
Collector #: 016
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3/3 Creature - Human Soldier
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First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
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Harvesttide Sentry
Innistrad: Midnight Hunt
(C)
Collector #: 186
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3/1 Creature - Human Warrior
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | |
Howl of the Hunt
Innistrad: Midnight Hunt
(C)
Collector #: 188
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Enchantment - Aura
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Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
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Shady Traveler
Innistrad: Midnight Hunt
(C)
Collector #: 120
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Skaab Wrangler
Innistrad: Midnight Hunt
(U)
Collector #: 075
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2/1 Creature - Human Wizard
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Tap three untapped creatures you control: Tap target creature. | |
Celestus Sanctifier
Innistrad: Midnight Hunt
(C)
Collector #: 012
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3/2 Creature - Human Cleric
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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. |
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Dawnhart Wardens
Innistrad: Midnight Hunt
(U)
Collector #: 216
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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Soul-Guide Gryff
Innistrad: Midnight Hunt
(C)
Collector #: 035
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3/4 Creature - Hippogriff Spirit
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Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. |
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Tapping at the Window
Innistrad: Midnight Hunt
(C)
Collector #: 201
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Sorcery
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Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Mountain (383)
Innistrad: Midnight Hunt
(L)
Collector #: 383
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Basic Land - Mountain
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Clue Token
Innistrad: Midnight Hunt
(S)
Collector #: 016
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Token Artifact - Clue
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, Sacrifice this artifact: Draw a card. | |