MTG / Innistrad Midnight Hunt
251 - 275 of 310 results
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Ritual of Hope
Innistrad: Midnight Hunt
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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- NM
- EX
- VG
- G
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Silver Bolt
Innistrad: Midnight Hunt
(C)
Collector #: 258
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Artifact
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- NM
- EX
- VG
- G
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Stolen Vitality
Innistrad: Midnight Hunt
(C)
Collector #: 161
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Instant
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| Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Unruly Mob
Innistrad: Midnight Hunt
(C)
Collector #: 040
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1/1 Creature - Human
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| Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | |
- NM
- EX
- VG
- G
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Voldaren Stinger
Innistrad: Midnight Hunt
(C)
Collector #: 167
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1/1 Creature - Vampire Warrior
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Voldaren Stinger has first strike as long as it's attacking. |
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- NM
- EX
- VG
- G
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Ghoulcaller's Harvest
Innistrad: Midnight Hunt
(R)
Collector #: 225
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Sorcery
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Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) Flashback |
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- NM
- EX
- VG
- G
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Storm the Festival
Innistrad: Midnight Hunt
(R)
Collector #: 200
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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- NM
- EX
- VG
- G
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Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
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4/2 Creature - Vampire
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| When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
- NM
- EX
- VG
- G
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Dawnhart Mentor
Innistrad: Midnight Hunt
(U)
Collector #: 179
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Defend the Celestus
Innistrad: Midnight Hunt
(U)
Collector #: 182
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Instant
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| Distribute three +1/+1 counters among one, two, or three target creatures you control. | |
- NM
- EX
- VG
- G
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Devoted Grafkeeper
Innistrad: Midnight Hunt
(U)
Collector #: 218
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2/1 Creature - Human Peasant
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When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb Back Departed Soulkeeper Creature - Spirit Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 |
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- NM
- EX
- VG
- G
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Gavony Trapper
Innistrad: Midnight Hunt
(C)
Collector #: 022
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0/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Mounted Dreadknight
Innistrad: Midnight Hunt
(C)
Collector #: 150
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5/4 Creature - Vampire Knight
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Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. |
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- NM
- EX
- VG
- G
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Obsessive Astronomer
Innistrad: Midnight Hunt
(U)
Collector #: 152
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2/2 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. |
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- NM
- EX
- VG
- G
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Plummet
Innistrad: Midnight Hunt
(C)
Collector #: 193
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Instant
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| Destroy target creature with flying. | |
- NM
- EX
- VG
- G
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Shadowbeast Sighting
Innistrad: Midnight Hunt
(C)
Collector #: 198
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Sorcery
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Create a 4/4 green Beast creature token. Flashback |
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- NM
- EX
- VG
- G
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Spirit Token
Innistrad: Midnight Hunt
(S)
Collector #: 002
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Sungold Barrage
Innistrad: Midnight Hunt
(C)
Collector #: 036
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Instant
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| Destroy target creature with toughness 4 or greater. | |
- NM
- EX
- VG
- G
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Tavern Ruffian
Innistrad: Midnight Hunt
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Candlegrove Witch
Innistrad: Midnight Hunt
(C)
Collector #: 008
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Clarion Cathars
Innistrad: Midnight Hunt
(C)
Collector #: 014
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3/3 Creature - Human Knight
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| When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. | |
- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
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Instant
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| Destroy target creature without flying. | |
- NM
- EX
- VG
- G
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Evolving Wilds
Innistrad: Midnight Hunt
(C)
Collector #: 261
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Land
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- NM
- EX
- VG
- G
251 - 275 of 310 results