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Obsessive Astronomer
Innistrad: Midnight Hunt
(U)
Collector #: 152
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2/2 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. |
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Olivia's Midnight Ambush
Innistrad: Midnight Hunt
(C)
Collector #: 118
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Instant
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Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | |
Ominous Roost
Innistrad: Midnight Hunt
(U)
Collector #: 065
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Enchantment
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When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." | |
Ritual of Hope
Innistrad: Midnight Hunt
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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Snarling Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 199
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1/1 Creature - Wolf
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: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Timberland Guide
Innistrad: Midnight Hunt
(C)
Collector #: 202
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1/1 Creature - Human Scout
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When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
Vampire Interloper
Innistrad: Midnight Hunt
(C)
Collector #: 125
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2/1 Creature - Vampire Scout
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Flying Vampire Interloper can't block. |
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Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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Candlelit Cavalry
Innistrad: Midnight Hunt
(C)
Collector #: 175
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5/5 Creature - Human Knight
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. | |
Candletrap
Innistrad: Midnight Hunt
(C)
Collector #: 009
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Enchantment - Aura
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Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven - , Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. |
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Clear Shot
Innistrad: Midnight Hunt
(U)
Collector #: 176
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Instant
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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
Covert Cutpurse
Innistrad: Midnight Hunt
(U)
Collector #: 092
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2/1 Creature - Human Rogue
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When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Covetous Geist Creature - Spirit Rogue Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Covetous Castaway
Innistrad: Midnight Hunt
(U)
Collector #: 045
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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Devoted Grafkeeper
Innistrad: Midnight Hunt
(U)
Collector #: 218
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2/1 Creature - Human Peasant
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When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Departed Soulkeeper Creature - Spirit Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 |
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Firmament Sage
Innistrad: Midnight Hunt
(U)
Collector #: 053
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2/3 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. |
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Foul Play
Innistrad: Midnight Hunt
(U)
Collector #: 101
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Sorcery
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Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Might of the Old Ways
Innistrad: Midnight Hunt
(C)
Collector #: 189
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Instant
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Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. |
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Mounted Dreadknight
Innistrad: Midnight Hunt
(C)
Collector #: 150
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5/4 Creature - Vampire Knight
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Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. |
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Pestilent Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 192
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2/2 Creature - Wolf
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: Pestilent Wolf gains deathtouch until end of turn. | |
Phantom Carriage
Innistrad: Midnight Hunt
(U)
Collector #: 070
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4/4 Creature - Spirit
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Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback and disturb, put it into your graveyard, then shuffle. |
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Rise of the Ants
Innistrad: Midnight Hunt
(U)
Collector #: 196
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Sorcery
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Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Ritual Guardian
Innistrad: Midnight Hunt
(C)
Collector #: 030
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3/2 Creature - Human Soldier
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. | |
Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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Silver Bolt
Innistrad: Midnight Hunt
(C)
Collector #: 258
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Artifact
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, , Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. | |
Thraben Exorcism
Innistrad: Midnight Hunt
(C)
Collector #: 039
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Instant
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Exile target Spirit, creature with disturb, or enchantment. | |