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Patrician Geist
Innistrad: Midnight Hunt
(R)
Collector #: 069
FOIL
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2/2 Creature - Spirit Knight
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Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast. |
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Plummet
Innistrad: Midnight Hunt
(C)
Collector #: 193
FOIL
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Instant
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Destroy target creature with flying. | |
Rootcoil Creeper
Innistrad: Midnight Hunt
(U)
Collector #: 238
FOIL
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2/2 Creature - Plant Horror
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: Add one mana of any color. : Add two mana of any one color. Spend this mana only to cast spells from your graveyard. , , Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. |
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Shadowbeast Sighting
Innistrad: Midnight Hunt
(C)
Collector #: 198
FOIL
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Sorcery
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Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
FOIL
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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Siege Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 121
FOIL
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2/2 Creature - Zombie
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Tap three untapped creatures you control: Each opponent loses 1 life. | |
Snarling Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 199
FOIL
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1/1 Creature - Wolf
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: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Startle
Innistrad: Midnight Hunt
(C)
Collector #: 078
FOIL
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Instant
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Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. |
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Storm Skreelix
Innistrad: Midnight Hunt
(U)
Collector #: 243
FOIL
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2/4 Creature - Drake Horror
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Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. |
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Storm the Festival
Innistrad: Midnight Hunt
(R)
Collector #: 200
FOIL
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Stromkirk Bloodthief
Innistrad: Midnight Hunt
(U)
Collector #: 123
FOIL
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2/2 Creature - Vampire Rogue
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At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
FOIL
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Basic Land - Swamp
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Timberland Guide
Innistrad: Midnight Hunt
(C)
Collector #: 202
FOIL
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1/1 Creature - Human Scout
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When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
Vengeful Strangler
Innistrad: Midnight Hunt
(U)
Collector #: 956
FOIL
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2/1 Creature - Human Rogue
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Vengeful Stranger can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. Back Strangling Grasp Enchantment - Aura Enchant creature or planeswalker an opponent controls. At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. |
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Village Watch
Innistrad: Midnight Hunt
(U)
Collector #: 165
FOIL
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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Abandon the Post
Innistrad: Midnight Hunt
(C)
Collector #: 127
FOIL
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Sorcery
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Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Arcane Infusion
Innistrad: Midnight Hunt
(U)
Collector #: 210
FOIL
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Arrogant Outlaw
Innistrad: Midnight Hunt
(C)
Collector #: 084
FOIL
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3/2 Creature - Vampire Noble
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When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | |
Baithook Angler
Innistrad: Midnight Hunt
(C)
Collector #: 042
FOIL
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2/1 Creature - Human Peasant
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Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Hook-Haunt Drifter Creature - Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 2/1 |
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Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085
FOIL
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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Bird Admirer
Innistrad: Midnight Hunt
(C)
Collector #: 169
FOIL
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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Bloodthirsty Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 129
FOIL
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. |
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Bloodtithe Collector
Innistrad: Midnight Hunt
(U)
Collector #: 090
FOIL
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3/4 Creature - Vampire Noble
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Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. |
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Bramble Armor
Innistrad: Midnight Hunt
(C)
Collector #: 171
FOIL
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
FOIL
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*/* Token Creature - Treefolk
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Reach This creature's power and toughness are each equal to the number of lands you control. |
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