MTG / Innistrad Midnight Hunt
176 - 200 of 300 results
Refine search:
|
Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
FOIL
|
2/4 Creature - Human Warlock
|
|
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
|
- NM
- EX
- VG
- G
|
Defenestrate
Innistrad: Midnight Hunt
(C)
Collector #: 095
FOIL
|
Instant
|
| Destroy target creature without flying. | |
- NM
- EX
- VG
- G
|
Ecstatic Awakener
Innistrad: Midnight Hunt
(C)
Collector #: 100
FOIL
|
1/1 Creature - Human Wizard
|
|
Back Awoken Demon Creature - Demon 4/4 |
|
- NM
- EX
- VG
- G
|
Evolving Wilds
Innistrad: Midnight Hunt
(C)
Collector #: 261
FOIL
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Falkenrath Perforator
Innistrad: Midnight Hunt
(C)
Collector #: 136
FOIL
|
2/1 Creature - Vampire
|
| Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | |
- NM
- EX
- VG
- G
|
Fangblade Brigand
Innistrad: Midnight Hunt
(U)
Collector #: 139
FOIL
|
3/4 Creature - Human Werewolf
|
|
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
|
- NM
- EX
- VG
- G
|
Fleshtaker
Innistrad: Midnight Hunt
(U)
Collector #: 222
FOIL
|
2/2 Creature - Human Assassin
|
|
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
|
- NM
- EX
- VG
- G
|
Harvesttide Sentry
Innistrad: Midnight Hunt
(C)
Collector #: 186
FOIL
|
3/1 Creature - Human Warrior
|
| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | |
- NM
- EX
- VG
- G
|
Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
FOIL
|
2/2 Creature - Zombie
|
|
Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
|
- NM
- EX
- VG
- G
|
Kessig Naturalist
Innistrad: Midnight Hunt
(U)
Collector #: 231
FOIL
|
2/2 Creature - Human Werewolf
|
|
Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
|
- NM
- EX
- VG
- G
|
Lambholt Harrier
Innistrad: Midnight Hunt
(C)
Collector #: 145
FOIL
|
2/2 Creature - Wolf
|
|
|
|
- NM
- EX
- VG
- G
|
Larder Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 058
FOIL
|
1/3 Creature - Zombie
|
|
Defender Tap three untapped creatures you control: Surveil 1. |
|
- NM
- EX
- VG
- G
|
Might of the Old Ways
Innistrad: Midnight Hunt
(C)
Collector #: 189
FOIL
|
Instant
|
|
Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. |
|
- NM
- EX
- VG
- G
|
Mysterious Tome
Innistrad: Midnight Hunt
(U)
Collector #: 063
FOIL
|
Artifact - Book
|
|
Back Chilling Chronicle Artifact - Book |
|
- NM
- EX
- VG
- G
|
Mystic Skull
Innistrad: Midnight Hunt
(U)
Collector #: 256
FOIL
|
Artifact
|
|
Back Mystic Monstrosity Artifact Creature - Construct Lands you control have " 5/6 |
|
- NM
- EX
- VG
- G
|
Neonate's Rush
Innistrad: Midnight Hunt
(C)
Collector #: 151
FOIL
|
Instant
|
|
This spell costs Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. |
|
- NM
- EX
- VG
- G
|
Olivia's Midnight Ambush
Innistrad: Midnight Hunt
(C)
Collector #: 118
FOIL
|
Instant
|
| Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | |
- NM
- EX
- VG
- G
|
Pestilent Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 192
FOIL
|
2/2 Creature - Wolf
|
|
|
|
- NM
- EX
- VG
- G
|
Sacred Fire
Innistrad: Midnight Hunt
(U)
Collector #: 239
FOIL
|
Instant
|
|
Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback |
|
- NM
- EX
- VG
- G
|
Snarling Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 199
FOIL
|
1/1 Creature - Wolf
|
|
|
|
- NM
- EX
- VG
- G
|
Spellrune Painter
Innistrad: Midnight Hunt
(U)
Collector #: 160
FOIL
|
2/3 Creature - Human Shaman Werewolf
|
|
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
|
- NM
- EX
- VG
- G
|
Stolen Vitality
Innistrad: Midnight Hunt
(C)
Collector #: 161
FOIL
|
Instant
|
| Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. | |
- NM
- EX
- VG
- G
|
Stuffed Bear
Innistrad: Midnight Hunt
(C)
Collector #: 259
FOIL
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Timberland Guide
Innistrad: Midnight Hunt
(C)
Collector #: 202
FOIL
|
1/1 Creature - Human Scout
|
| When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
|
Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
FOIL
|
*/* Token Creature - Treefolk
|
|
Reach This creature's power and toughness are each equal to the number of lands you control. |
|
- NM
- EX
- VG
- G
176 - 200 of 300 results