MTG / Innistrad Midnight Hunt
176 - 200 of 300 results
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Fleshtaker
Innistrad: Midnight Hunt
(U)
Collector #: 222
FOIL
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2/2 Creature - Human Assassin
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Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Galedrifter
Innistrad: Midnight Hunt
(C)
Collector #: 055
FOIL
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3/2 Creature - Hippogriff
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Flying Disturb Back Waildrifter Creature - Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Ghoulcaller's Harvest
Innistrad: Midnight Hunt
(R)
Collector #: 225
FOIL
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Sorcery
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Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) Flashback |
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- NM
- EX
- VG
- G
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Grizzly Ghoul
Innistrad: Midnight Hunt
(U)
Collector #: 226
FOIL
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4/3 Creature - Zombie Bear
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Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
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- NM
- EX
- VG
- G
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Hungry for More
Innistrad: Midnight Hunt
(U)
Collector #: 228
FOIL
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Sorcery
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Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback |
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- NM
- EX
- VG
- G
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Kessig Naturalist
Innistrad: Midnight Hunt
(U)
Collector #: 231
FOIL
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Larder Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 058
FOIL
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1/3 Creature - Zombie
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Defender Tap three untapped creatures you control: Surveil 1. |
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- NM
- EX
- VG
- G
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Light Up the Night
Innistrad: Midnight Hunt
(R)
Collector #: 146
FOIL
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Sorcery
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Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - |
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- NM
- EX
- VG
- G
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Loyal Gryff
Innistrad: Midnight Hunt
(U)
Collector #: 026
FOIL
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2/2 Creature - Hippogriff
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Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Ludevic, Necrogenius
Innistrad: Midnight Hunt
(R)
Collector #: 233
FOIL
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2/3 Legendary Creature - Human Wizard
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Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. |
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- NM
- EX
- VG
- G
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Moonrager's Slash
Innistrad: Midnight Hunt
(C)
Collector #: 148
FOIL
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Instant
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This spell costs Moonrager's Slash deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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No Way Out
Innistrad: Midnight Hunt
(C)
Collector #: 116
FOIL
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Sorcery
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| Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Path to the Festival
Innistrad: Midnight Hunt
(C)
Collector #: 191
FOIL
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Sorcery
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback |
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- NM
- EX
- VG
- G
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Revenge of the Drowned
Innistrad: Midnight Hunt
(C)
Collector #: 072
FOIL
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Instant
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| Target creature's owner puts it on top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Shady Traveler
Innistrad: Midnight Hunt
(C)
Collector #: 120
FOIL
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Snarling Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 199
FOIL
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1/1 Creature - Wolf
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- NM
- EX
- VG
- G
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Stolen Vitality
Innistrad: Midnight Hunt
(C)
Collector #: 161
FOIL
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Instant
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| Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Stromkirk Bloodthief
Innistrad: Midnight Hunt
(U)
Collector #: 123
FOIL
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2/2 Creature - Vampire Rogue
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| At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
- NM
- EX
- VG
- G
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Sunset Revelry
Innistrad: Midnight Hunt
(U)
Collector #: 038
FOIL
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Sorcery
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If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. |
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- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Midnight Hunt
(R)
Collector #: 080
FOIL
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Unnatural Moonrise
Innistrad: Midnight Hunt
(U)
Collector #: 247
FOIL
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback |
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- NM
- EX
- VG
- G
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Unruly Mob
Innistrad: Midnight Hunt
(C)
Collector #: 040
FOIL
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1/1 Creature - Human
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| Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | |
- NM
- EX
- VG
- G
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Voldaren Ambusher
Innistrad: Midnight Hunt
(U)
Collector #: 166
FOIL
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2/2 Creature - Vampire Archer
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| When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. | |
- NM
- EX
- VG
- G
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Voldaren Stinger
Innistrad: Midnight Hunt
(C)
Collector #: 167
FOIL
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1/1 Creature - Vampire Warrior
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Voldaren Stinger has first strike as long as it's attacking. |
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- NM
- EX
- VG
- G
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Winterthorn Blessing
Innistrad: Midnight Hunt
(U)
Collector #: 251
FOIL
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Sorcery
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Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback |
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- NM
- EX
- VG
- G
176 - 200 of 300 results