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Galedrifter
Innistrad: Midnight Hunt
(C)
Collector #: 055
FOIL
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3/2 Creature - Hippogriff
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Flying Disturb ( You may cast this card from your graveyard transformed for its disturb cost.) Back Waildrifter Creature - Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Geistwave
Innistrad: Midnight Hunt
(C)
Collector #: 056
FOIL
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Instant
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Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
Grafted Identity
Innistrad: Midnight Hunt
(R)
Collector #: 057
FOIL
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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Hound Tamer
Innistrad: Midnight Hunt
(U)
Collector #: 187
FOIL
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3/3 Creature - Human Werewolf
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Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. : Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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No Way Out
Innistrad: Midnight Hunt
(C)
Collector #: 116
FOIL
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Sorcery
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Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Odric's Outrider
Innistrad: Midnight Hunt
(U)
Collector #: 029
FOIL
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2/4 Creature - Human Knight
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Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. | |
Olivia's Midnight Ambush
Innistrad: Midnight Hunt
(C)
Collector #: 118
FOIL
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Instant
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Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | |
Patrician Geist
Innistrad: Midnight Hunt
(R)
Collector #: 069
FOIL
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2/2 Creature - Spirit Knight
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Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast. |
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Plummet
Innistrad: Midnight Hunt
(C)
Collector #: 193
FOIL
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Instant
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Destroy target creature with flying. | |
Rootcoil Creeper
Innistrad: Midnight Hunt
(U)
Collector #: 238
FOIL
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2/2 Creature - Plant Horror
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: Add one mana of any color. : Add two mana of any one color. Spend this mana only to cast spells from your graveyard. , , Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. |
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Shadowbeast Sighting
Innistrad: Midnight Hunt
(C)
Collector #: 198
FOIL
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Sorcery
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Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
FOIL
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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Siege Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 121
FOIL
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2/2 Creature - Zombie
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Tap three untapped creatures you control: Each opponent loses 1 life. | |
Snarling Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 199
FOIL
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1/1 Creature - Wolf
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: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Startle
Innistrad: Midnight Hunt
(C)
Collector #: 078
FOIL
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Instant
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Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. |
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Storm Skreelix
Innistrad: Midnight Hunt
(U)
Collector #: 243
FOIL
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2/4 Creature - Drake Horror
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Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. |
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Stromkirk Bloodthief
Innistrad: Midnight Hunt
(U)
Collector #: 123
FOIL
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2/2 Creature - Vampire Rogue
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At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
FOIL
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Basic Land - Swamp
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Timberland Guide
Innistrad: Midnight Hunt
(C)
Collector #: 202
FOIL
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1/1 Creature - Human Scout
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When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
Vengeful Strangler
Innistrad: Midnight Hunt
(U)
Collector #: 956
FOIL
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2/1 Creature - Human Rogue
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Vengeful Stranger can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. Back Strangling Grasp Enchantment - Aura Enchant creature or planeswalker an opponent controls. At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. |
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Village Watch
Innistrad: Midnight Hunt
(U)
Collector #: 165
FOIL
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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Abandon the Post
Innistrad: Midnight Hunt
(C)
Collector #: 127
FOIL
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Sorcery
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Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Arcane Infusion
Innistrad: Midnight Hunt
(U)
Collector #: 210
FOIL
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
FOIL
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*/* Token Creature - Treefolk
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Reach This creature's power and toughness are each equal to the number of lands you control. |
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Adeline, Resplendent Cathar
Innistrad: Midnight Hunt
(R)
Collector #: 001
FOIL
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*/4 Legendary Creature - Human Knight
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Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. |
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