MTG / Innistrad Midnight Hunt
126 - 150 of 300 results
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Island (381)
Innistrad: Midnight Hunt
(L)
Collector #: 381
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062
FOIL
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Instant
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Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Mountain (383)
Innistrad: Midnight Hunt
(L)
Collector #: 383
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mystic Skull
Innistrad: Midnight Hunt
(U)
Collector #: 256
FOIL
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Artifact
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Back Mystic Monstrosity Artifact Creature - Construct Lands you control have " 5/6 |
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- NM
- EX
- VG
- G
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Pack's Betrayal
Innistrad: Midnight Hunt
(C)
Collector #: 153
FOIL
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Sorcery
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| Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Rem Karolus, Stalwart Slayer
Innistrad: Midnight Hunt
(R)
Collector #: 235
FOIL
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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- NM
- EX
- VG
- G
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Storm Skreelix
Innistrad: Midnight Hunt
(U)
Collector #: 243
FOIL
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2/4 Creature - Drake Horror
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Flying Instant and sorcery spells you cast cost Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Bloodthirsty Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 129
FOIL
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Consuming Blob
Innistrad: Midnight Hunt
(M)
Collector #: 177
FOIL
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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- NM
- EX
- VG
- G
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Bat Token
Innistrad: Midnight Hunt
(S)
Collector #: 004
FOIL
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Bladestitched Skaab
Innistrad: Midnight Hunt
(U)
Collector #: 212
FOIL
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2/3 Creature - Zombie Soldier
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| Other Zombies you control get +1/+0. | |
- NM
- EX
- VG
- G
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Evolving Wilds
Innistrad: Midnight Hunt
(C)
Collector #: 261
FOIL
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Land
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- NM
- EX
- VG
- G
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Falkenrath Perforator
Innistrad: Midnight Hunt
(C)
Collector #: 136
FOIL
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2/1 Creature - Vampire
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| Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | |
- NM
- EX
- VG
- G
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Flame Channeler
Innistrad: Midnight Hunt
(U)
Collector #: 141
FOIL
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2/2 Creature - Human Wizard
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When a spell you control deals damage, transform Flame Channeler. Back Embodiment of Flame Creature - Elemental Wizard Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame 3/3 |
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- NM
- EX
- VG
- G
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Flip the Switch
Innistrad: Midnight Hunt
(C)
Collector #: 054
FOIL
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Instant
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Counter target spell unless its controller pay |
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- NM
- EX
- VG
- G
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Foul Play
Innistrad: Midnight Hunt
(U)
Collector #: 101
FOIL
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Sorcery
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Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Grafted Identity
Innistrad: Midnight Hunt
(R)
Collector #: 057
FOIL
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Harvesttide Infiltrator
Innistrad: Midnight Hunt
(C)
Collector #: 143
FOIL
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3/2 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Harvesttide Assailant Creature - Werewolf Trample Nightbound (If a player casts at least tow spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Hound Tamer
Innistrad: Midnight Hunt
(U)
Collector #: 187
FOIL
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3/3 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Novice Occultist
Innistrad: Midnight Hunt
(C)
Collector #: 117
FOIL
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1/2 Creature - Human Wizard
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| When Novice Occultist dies, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
FOIL
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Pestilent Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 192
FOIL
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2/2 Creature - Wolf
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- NM
- EX
- VG
- G
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Rootcoil Creeper
Innistrad: Midnight Hunt
(U)
Collector #: 238
FOIL
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2/2 Creature - Plant Horror
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- NM
- EX
- VG
- G
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Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
FOIL
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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- NM
- EX
- VG
- G
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Spellrune Painter
Innistrad: Midnight Hunt
(U)
Collector #: 160
FOIL
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
126 - 150 of 300 results