MTG / Innistrad Midnight Hunt
276 - 300 of 300 results
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Shadowbeast Sighting
Innistrad: Midnight Hunt
(C)
Collector #: 198
FOIL
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Sorcery
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Create a 4/4 green Beast creature token. Flashback |
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- NM
- EX
- VG
- G
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Siege Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 121
FOIL
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2/2 Creature - Zombie
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| Tap three untapped creatures you control: Each opponent loses 1 life. | |
- NM
- EX
- VG
- G
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Silver Bolt
Innistrad: Midnight Hunt
(C)
Collector #: 258
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Skaab Wrangler
Innistrad: Midnight Hunt
(U)
Collector #: 075
FOIL
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2/1 Creature - Human Wizard
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| Tap three untapped creatures you control: Tap target creature. | |
- NM
- EX
- VG
- G
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Soul-Guide Gryff
Innistrad: Midnight Hunt
(C)
Collector #: 035
FOIL
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3/4 Creature - Hippogriff Spirit
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Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Spirit Token
Innistrad: Midnight Hunt
(S)
Collector #: 002
FOIL
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Startle
Innistrad: Midnight Hunt
(C)
Collector #: 078
FOIL
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Instant
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Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. |
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- NM
- EX
- VG
- G
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Stormrider Spirit
Innistrad: Midnight Hunt
(C)
Collector #: 079
FOIL
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Stuffed Bear
Innistrad: Midnight Hunt
(C)
Collector #: 259
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Sungold Barrage
Innistrad: Midnight Hunt
(C)
Collector #: 036
FOIL
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Instant
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| Destroy target creature with toughness 4 or greater. | |
- NM
- EX
- VG
- G
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Sunrise Cavalier
Innistrad: Midnight Hunt
(U)
Collector #: 244
FOIL
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Sunstreak Phoenix
Innistrad: Midnight Hunt
(M)
Collector #: 162
FOIL
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4/2 Creature - Phoenix
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Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay |
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- NM
- EX
- VG
- G
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Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Tainted Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 124
FOIL
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Tapping at the Window
Innistrad: Midnight Hunt
(C)
Collector #: 201
FOIL
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Sorcery
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Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback |
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- NM
- EX
- VG
- G
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Tavern Ruffian
Innistrad: Midnight Hunt
(C)
Collector #: 163
FOIL
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Thraben Exorcism
Innistrad: Midnight Hunt
(C)
Collector #: 039
FOIL
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Instant
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| Exile target Spirit, creature with disturb, or enchantment. | |
- NM
- EX
- VG
- G
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Timberland Guide
Innistrad: Midnight Hunt
(C)
Collector #: 202
FOIL
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1/1 Creature - Human Scout
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| When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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Tireless Hauler
Innistrad: Midnight Hunt
(C)
Collector #: 203
FOIL
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4/5 Creature - Human Werewolf
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Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
FOIL
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*/* Token Creature - Treefolk
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Reach This creature's power and toughness are each equal to the number of lands you control. |
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- NM
- EX
- VG
- G
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Vampire Interloper
Innistrad: Midnight Hunt
(C)
Collector #: 125
FOIL
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2/1 Creature - Vampire Scout
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Flying Vampire Interloper can't block. |
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- NM
- EX
- VG
- G
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Vengeful Strangler
Innistrad: Midnight Hunt
(U)
Collector #: 956
FOIL
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2/1 Creature - Human Rogue
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Vengeful Stranger can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. Back Strangling Grasp Enchantment - Aura Enchant creature or planeswalker an opponent controls. At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. |
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- NM
- EX
- VG
- G
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Vivisection
Innistrad: Midnight Hunt
(U)
Collector #: 083
FOIL
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Sorcery
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As an additional cost to cast Vivisection, sacrifice a creature. Draw three cards. |
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- NM
- EX
- VG
- G
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Wake to Slaughter
Innistrad: Midnight Hunt
(R)
Collector #: 250
FOIL
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Sorcery
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Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback |
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- NM
- EX
- VG
- G
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Willow Geist
Innistrad: Midnight Hunt
(R)
Collector #: 207
FOIL
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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- NM
- EX
- VG
- G
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