MTG / Innistrad Midnight Hunt
226 - 250 of 300 results
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Covetous Castaway
Innistrad: Midnight Hunt
(U)
Collector #: 045
FOIL
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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- NM
- EX
- VG
- G
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Crossroads Candleguide
Innistrad: Midnight Hunt
(C)
Collector #: 253
FOIL
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3/4 Artifact Creature - Scarecrow
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When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Dawnhart Mentor
Innistrad: Midnight Hunt
(U)
Collector #: 179
FOIL
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
FOIL
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Dawnhart Wardens
Innistrad: Midnight Hunt
(U)
Collector #: 216
FOIL
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Deathbonnet Sprout
Innistrad: Midnight Hunt
(U)
Collector #: 181
FOIL
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1/1 Creature - Fungus
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At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) Back Deathbonnet Hulk Creature - Fungus Horror At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. 3/3 |
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- NM
- EX
- VG
- G
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Defend the Celestus
Innistrad: Midnight Hunt
(U)
Collector #: 182
FOIL
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Instant
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| Distribute three +1/+1 counters among one, two, or three target creatures you control. | |
- NM
- EX
- VG
- G
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Devoted Grafkeeper
Innistrad: Midnight Hunt
(U)
Collector #: 218
FOIL
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2/1 Creature - Human Peasant
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When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb Back Departed Soulkeeper Creature - Spirit Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 |
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- NM
- EX
- VG
- G
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Duel for Dominance
Innistrad: Midnight Hunt
(C)
Collector #: 184
FOIL
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Instant
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| Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | |
- NM
- EX
- VG
- G
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Duelcraft Trainer
Innistrad: Midnight Hunt
(U)
Collector #: 016
FOIL
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3/3 Creature - Human Soldier
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First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Eccentric Farmer
Innistrad: Midnight Hunt
(C)
Collector #: 185
FOIL
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2/3 Creature - Human Peasant
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| When Eccentric Farmer enters the battlefield, mill three card, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Fangblade Brigand
Innistrad: Midnight Hunt
(U)
Collector #: 139
FOIL
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3/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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- NM
- EX
- VG
- G
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Firmament Sage
Innistrad: Midnight Hunt
(U)
Collector #: 053
FOIL
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2/3 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. |
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- NM
- EX
- VG
- G
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Flare of Faith
Innistrad: Midnight Hunt
(C)
Collector #: 019
FOIL
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Gavony Dawnguard
Innistrad: Midnight Hunt
(U)
Collector #: 020
FOIL
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3/3 Creature - Human
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Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Gavony Silversmith
Innistrad: Midnight Hunt
(C)
Collector #: 021
FOIL
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2/3 Creature - Human Soldier
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| When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | |
- NM
- EX
- VG
- G
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Gavony Trapper
Innistrad: Midnight Hunt
(C)
Collector #: 022
FOIL
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0/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Geistflame Reservoir
Innistrad: Midnight Hunt
(R)
Collector #: 142
FOIL
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. |
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- NM
- EX
- VG
- G
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Harvesttide Sentry
Innistrad: Midnight Hunt
(C)
Collector #: 186
FOIL
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3/1 Creature - Human Warrior
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | |
- NM
- EX
- VG
- G
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Hedgewitch's Mask
Innistrad: Midnight Hunt
(C)
Collector #: 023
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip |
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- NM
- EX
- VG
- G
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Heirloom Mirror
Innistrad: Midnight Hunt
(U)
Collector #: 105
FOIL
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Artifact
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Back Inherited Fiend Creature - Demon Flying 4/4 |
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- NM
- EX
- VG
- G
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Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
FOIL
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2/2 Creature - Zombie
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Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Howl of the Hunt
Innistrad: Midnight Hunt
(C)
Collector #: 188
FOIL
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Enchantment - Aura
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Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Immolation
Innistrad: Midnight Hunt
(C)
Collector #: 144
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/-2. |
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- NM
- EX
- VG
- G
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Join the Dance
Innistrad: Midnight Hunt
(U)
Collector #: 229
FOIL
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Sorcery
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Create two 1/1 white Human creature tokens. Flashback |
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- NM
- EX
- VG
- G
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