MTG / Innistrad Midnight Hunt
226 - 250 of 300 results
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Candlegrove Witch
Innistrad: Midnight Hunt
(C)
Collector #: 008
FOIL
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Candletrap
Innistrad: Midnight Hunt
(C)
Collector #: 009
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven - |
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- NM
- EX
- VG
- G
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Cathar's Call
Innistrad: Midnight Hunt
(U)
Collector #: 011
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." |
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- NM
- EX
- VG
- G
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Celestus Sanctifier
Innistrad: Midnight Hunt
(C)
Collector #: 012
FOIL
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3/2 Creature - Human Cleric
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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. |
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- NM
- EX
- VG
- G
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Chaplain of Alms
Innistrad: Midnight Hunt
(U)
Collector #: 013
FOIL
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1/1 Creature - Human Cleric
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First strike Ward Disturb Back Chapel Shieldgeist Creature - Spirit Cleric Flying, first strike Each creature you control has ward If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Clear Shot
Innistrad: Midnight Hunt
(U)
Collector #: 176
FOIL
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Instant
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| Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Component Collector
Innistrad: Midnight Hunt
(C)
Collector #: 043
FOIL
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1/4 Creature - Homunculus
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If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. |
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- NM
- EX
- VG
- G
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Contortionist Troupe
Innistrad: Midnight Hunt
(U)
Collector #: 178
FOIL
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0/0 Creature - Human
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Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Corpse Cobble
Innistrad: Midnight Hunt
(U)
Collector #: 214
FOIL
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Instant
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As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback |
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- NM
- EX
- VG
- G
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Covert Cutpurse
Innistrad: Midnight Hunt
(U)
Collector #: 092
FOIL
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2/1 Creature - Human Rogue
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When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb Back Covetous Geist Creature - Spirit Rogue Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Covetous Castaway
Innistrad: Midnight Hunt
(U)
Collector #: 045
FOIL
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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- NM
- EX
- VG
- G
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Dawnhart Mentor
Innistrad: Midnight Hunt
(U)
Collector #: 179
FOIL
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Dawnhart Rejuvenator
Innistrad: Midnight Hunt
(C)
Collector #: 180
FOIL
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2/4 Creature - Human Warlock
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When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. |
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- NM
- EX
- VG
- G
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Dawnhart Wardens
Innistrad: Midnight Hunt
(U)
Collector #: 216
FOIL
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Deathbonnet Sprout
Innistrad: Midnight Hunt
(U)
Collector #: 181
FOIL
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1/1 Creature - Fungus
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At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) Back Deathbonnet Hulk Creature - Fungus Horror At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. 3/3 |
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- NM
- EX
- VG
- G
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Defend the Celestus
Innistrad: Midnight Hunt
(U)
Collector #: 182
FOIL
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Instant
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| Distribute three +1/+1 counters among one, two, or three target creatures you control. | |
- NM
- EX
- VG
- G
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Devoted Grafkeeper
Innistrad: Midnight Hunt
(U)
Collector #: 218
FOIL
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2/1 Creature - Human Peasant
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When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb Back Departed Soulkeeper Creature - Spirit Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 |
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- NM
- EX
- VG
- G
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Duel for Dominance
Innistrad: Midnight Hunt
(C)
Collector #: 184
FOIL
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Instant
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| Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | |
- NM
- EX
- VG
- G
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Duelcraft Trainer
Innistrad: Midnight Hunt
(U)
Collector #: 016
FOIL
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3/3 Creature - Human Soldier
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First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Fangblade Brigand
Innistrad: Midnight Hunt
(U)
Collector #: 139
FOIL
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3/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 |
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- NM
- EX
- VG
- G
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Firmament Sage
Innistrad: Midnight Hunt
(U)
Collector #: 053
FOIL
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2/3 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. |
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- NM
- EX
- VG
- G
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Flame Channeler
Innistrad: Midnight Hunt
(U)
Collector #: 141
FOIL
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2/2 Creature - Human Wizard
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When a spell you control deals damage, transform Flame Channeler. Back Embodiment of Flame Creature - Elemental Wizard Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame 3/3 |
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- NM
- EX
- VG
- G
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Gavony Dawnguard
Innistrad: Midnight Hunt
(U)
Collector #: 020
FOIL
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3/3 Creature - Human
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Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Gavony Silversmith
Innistrad: Midnight Hunt
(C)
Collector #: 021
FOIL
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2/3 Creature - Human Soldier
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| When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | |
- NM
- EX
- VG
- G
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Gavony Trapper
Innistrad: Midnight Hunt
(C)
Collector #: 022
FOIL
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0/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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