MTG / Innistrad Midnight Hunt
201 - 225 of 300 results
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Stromkirk Bloodthief
Innistrad: Midnight Hunt
(U)
Collector #: 123
FOIL
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2/2 Creature - Vampire Rogue
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| At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
- NM
- EX
- VG
- G
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Sungold Sentinel
Innistrad: Midnight Hunt
(R)
Collector #: 037
FOIL
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - |
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- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Midnight Hunt
(R)
Collector #: 080
FOIL
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Unblinking Observer
Innistrad: Midnight Hunt
(C)
Collector #: 082
FOIL
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2/1 Creature - Homunculus
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- NM
- EX
- VG
- G
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Unnatural Moonrise
Innistrad: Midnight Hunt
(U)
Collector #: 247
FOIL
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback |
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- NM
- EX
- VG
- G
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Unruly Mob
Innistrad: Midnight Hunt
(C)
Collector #: 040
FOIL
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1/1 Creature - Human
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| Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | |
- NM
- EX
- VG
- G
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Vadrik, Astral Archmage
Innistrad: Midnight Hunt
(R)
Collector #: 248
FOIL
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1/2 Legendary Creature - Human Wizard
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If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
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- NM
- EX
- VG
- G
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Voldaren Stinger
Innistrad: Midnight Hunt
(C)
Collector #: 167
FOIL
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1/1 Creature - Vampire Warrior
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Voldaren Stinger has first strike as long as it's attacking. |
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- NM
- EX
- VG
- G
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Winterthorn Blessing
Innistrad: Midnight Hunt
(U)
Collector #: 251
FOIL
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Sorcery
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Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback |
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- NM
- EX
- VG
- G
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Zombie Token (015)
Innistrad: Midnight Hunt
(S)
Collector #: 015
FOIL
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*/* Token Creature - Zombie
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| Menace (This creature can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Abandon the Post
Innistrad: Midnight Hunt
(C)
Collector #: 127
FOIL
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Sorcery
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Up to two target creatures can't block this turn. Flashback |
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- NM
- EX
- VG
- G
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Arrogant Outlaw
Innistrad: Midnight Hunt
(C)
Collector #: 084
FOIL
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3/2 Creature - Vampire Noble
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| When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
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Baithook Angler
Innistrad: Midnight Hunt
(C)
Collector #: 042
FOIL
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2/1 Creature - Human Peasant
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Disturb Back Hook-Haunt Drifter Creature - Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 2/1 |
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- NM
- EX
- VG
- G
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Beloved Beggar
Innistrad: Midnight Hunt
(U)
Collector #: 003
FOIL
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0/4 Creature - Human Peasant
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Disturb Back Generous Soul Creature - Spirit Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4 |
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- NM
- EX
- VG
- G
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Bird Admirer
Innistrad: Midnight Hunt
(C)
Collector #: 169
FOIL
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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- NM
- EX
- VG
- G
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Bladebrand
Innistrad: Midnight Hunt
(C)
Collector #: 087
FOIL
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Instant
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Target creature gains deathtouch until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Blessed Defiance
Innistrad: Midnight Hunt
(C)
Collector #: 005
FOIL
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Instant
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| Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. | |
- NM
- EX
- VG
- G
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Bloodthirsty Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 129
FOIL
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Borrowed Time
Innistrad: Midnight Hunt
(U)
Collector #: 006
FOIL
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Enchantment
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| When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
- NM
- EX
- VG
- G
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Bramble Armor
Innistrad: Midnight Hunt
(C)
Collector #: 171
FOIL
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Briarbridge Tracker
Innistrad: Midnight Hunt
(R)
Collector #: 172
FOIL
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2/3 Creature - Human Scout
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Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with " As long as you control a token, Briarbridge Tracker gets +2/+0. |
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- NM
- EX
- VG
- G
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Brimstone Vandal
Innistrad: Midnight Hunt
(C)
Collector #: 130
FOIL
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2/3 Creature - Devil
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Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Brood Weaver
Innistrad: Midnight Hunt
(U)
Collector #: 173
FOIL
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2/4 Creature - Spider
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Reach When Brood Weaver dies, create a 1/2 green Spider creature token with reach. |
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- NM
- EX
- VG
- G
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Burly Breaker
Innistrad: Midnight Hunt
(U)
Collector #: 174
FOIL
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6/5 Creature - Human Werewolf
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Ward Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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- NM
- EX
- VG
- G
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Burn the Accursed
Innistrad: Midnight Hunt
(C)
Collector #: 132
FOIL
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Instant
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| Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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