MTG / Innistrad Midnight Hunt
101 - 125 of 300 results
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Jack-o'-Lantern
Innistrad: Midnight Hunt
(C)
Collector #: 254
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Necrosynthesis
Innistrad: Midnight Hunt
(U)
Collector #: 115
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Return to Nature
Innistrad: Midnight Hunt
(C)
Collector #: 195
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Storm the Festival
Innistrad: Midnight Hunt
(R)
Collector #: 200
FOIL
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Angelfire Ignition
Innistrad: Midnight Hunt
(R)
Collector #: 209
FOIL
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Lord of the Forsaken
Innistrad: Midnight Hunt
(M)
Collector #: 110
FOIL
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6/6 Creature - Demon
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Flying, trample Pay 1 life: Add |
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- NM
- EX
- VG
- G
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Wolf Token
Innistrad: Midnight Hunt
(S)
Collector #: 013
FOIL
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2/2 Token Creature - Wolf
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- NM
- EX
- VG
- G
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Ardent Elementalist
Innistrad: Midnight Hunt
(C)
Collector #: 128
FOIL
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2/1 Creature - Human Shaman
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| When Arden Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
FOIL
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4/2 Creature - Vampire
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| When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
- NM
- EX
- VG
- G
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Beast Token
Innistrad: Midnight Hunt
(S)
Collector #: 008
FOIL
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4/4 Token Creature - Beast
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- NM
- EX
- VG
- G
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Bloodline Culling
Innistrad: Midnight Hunt
(R)
Collector #: 089
FOIL
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Instant
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Choose -
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- NM
- EX
- VG
- G
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Clue Token
Innistrad: Midnight Hunt
(S)
Collector #: 016
FOIL
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Crossroads Candleguide
Innistrad: Midnight Hunt
(C)
Collector #: 253
FOIL
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3/4 Artifact Creature - Scarecrow
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When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. |
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- NM
- EX
- VG
- G
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Elemental Token
Innistrad: Midnight Hunt
(S)
Collector #: 007
FOIL
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*/* Token Creature - Elemental
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Trample This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile. |
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- NM
- EX
- VG
- G
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Emblem (Wrenn and Seven)
Innistrad: Midnight Hunt
(S)
Collector #: 018
FOIL
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Emblem - Wrenn
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| You have no maximum hand size. | |
- NM
- EX
- VG
- G
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Homestead Courage
Innistrad: Midnight Hunt
(C)
Collector #: 024
FOIL
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Sorcery
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Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Immolation
Innistrad: Midnight Hunt
(C)
Collector #: 144
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/-2. |
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- NM
- EX
- VG
- G
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Insect Token
Innistrad: Midnight Hunt
(S)
Collector #: 009
FOIL
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3/3 Token Creature - Insect
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- NM
- EX
- VG
- G
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Pack's Betrayal
Innistrad: Midnight Hunt
(C)
Collector #: 153
FOIL
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Sorcery
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| Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Patrician Geist
Innistrad: Midnight Hunt
(R)
Collector #: 069
FOIL
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2/2 Creature - Spirit Knight
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Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost |
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- NM
- EX
- VG
- G
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Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
FOIL
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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- NM
- EX
- VG
- G
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Slogurk, the Overslime
Innistrad: Midnight Hunt
(R)
Collector #: 242
FOIL
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
FOIL
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*/* Token Creature - Treefolk
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Reach This creature's power and toughness are each equal to the number of lands you control. |
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- NM
- EX
- VG
- G
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Infernal Grasp
Innistrad: Midnight Hunt
(U)
Collector #: 107
FOIL
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Instant
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| Destroy target creature. You lose 2 life. | |
- NM
- EX
- VG
- G
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Tovolar, Dire Overlord
Innistrad: Midnight Hunt
(R)
Collector #: 246
FOIL
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
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- NM
- EX
- VG
- G
101 - 125 of 300 results